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Messages - Biqus

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16
Off Topic / Re: Funny Little Computer People
« on: January 30, 2023, 11:03:47 PM »
Classic McZealot.
Remember when he broke being a vegetarian over ramen?
Yea

17
Off Topic / Re: blockland: the community that killed the game
« on: January 30, 2023, 11:03:22 PM »
statistically speaking people who randomly investigate others on the internet are either failures in life or well on their way to becoming one. way to go champ!
What if the person being doxed deserved it (v Like mateo roizman for example v)

18
Game Modes / Re: Trench CTF
« on: January 30, 2023, 11:02:21 PM »
It just defeats the point of the gamemode system meant for noobs who dont know how to set everything up themselves having to go on a scavenger hunt across the internet for a grocery list of addons just so they can get a server running for their 2 friends on lan (and thats assuming all of the download links are still working)

19
Gallery / Re: [build] Forestry Trail Project
« on: January 30, 2023, 11:00:35 PM »
I remember playing this awhile back. Didnt you say you were gonna make it a left4block map?
Plz... havnt played a zombie server in a long time it hurts me

20
Off Topic / Re: Funny Little Computer People
« on: January 27, 2023, 02:14:09 AM »

21
Game Modes / Re: Trench CTF
« on: January 27, 2023, 02:12:17 AM »
Wouldnt it be a better idea to include the required addons in the gamemode download

22
Off Topic / Re: blockland: the community that killed the game
« on: January 19, 2023, 01:51:37 PM »

23
Suggestions & Requests / Re: Custom animation script by chrono
« on: January 16, 2023, 12:08:20 PM »
Found it from this thread https://forum.blockland.us/index.php?topic=178934.15
Code: [Select]
datablock TSShapeConstructor(aDts)
{
baseShape = "./content/player/m.dts";
sequence0 = "./content/player/m_root.dsq root";
sequence1 = "./content/player/m_run.dsq run";
sequence2 = "./content/player/m_run.dsq walk";
sequence3 = "./content/player/m_back.dsq back";
sequence4 = "./content/player/m_side.dsq side";
sequence5 = "./content/player/m_crouch.dsq crouch";
sequence6 = "./content/player/m_crouchRun.dsq crouchRun";
sequence7 = "./content/player/m_crouchBack.dsq crouchBack";
sequence8 = "./content/player/m_crouchSide.dsq crouchSide";
sequence9 = "./content/player/m_look.dsq look";
sequence10 = "./content/player/m_headSide.dsq headside";
sequence11 = "./content/player/m_headup.dsq headUp";
sequence12 = "./content/player/m_standjump.dsq jump";
sequence13 = "./content/player/m_standjump.dsq standjump";
sequence14 = "./content/player/m_fall.dsq fall";
sequence15 = "./content/player/m_root.dsq land";
sequence16 = "./content/player/m_armAttack.dsq armAttack";
sequence17 = "./content/player/m_armReadyLeft.dsq armReadyLeft";
sequence18 = "./content/player/m_armReadyRight.dsq armReadyRight";
sequence19 = "./content/player/m_armReadyBoth.dsq armReadyBoth";
sequence20 = "./content/player/m_spearReady.dsq spearready";
sequence21 = "./content/player/m_spearThrow.dsq spearThrow";
sequence22 = "./content/player/m_talk.dsq talk";
sequence23 = "./content/player/m_death1.dsq death1";
sequence24 = "./content/player/m_shiftUp.dsq shiftUp";
sequence25 = "./content/player/m_shiftDown.dsq shiftDown";
sequence26 = "./content/player/m_shiftAway.dsq shiftAway";
sequence27 = "./content/player/m_shiftTo.dsq shiftTo";
sequence28 = "./content/player/m_shiftLeft.dsq shiftLeft";
sequence29 = "./content/player/m_shiftRight.dsq shiftRight";
sequence30 = "./content/player/m_rotCW.dsq rotCW";
sequence31 = "./content/player/m_rotCCW.dsq rotCCW";
sequence32 = "./content/player/m_undo.dsq undo";
sequence33 = "./content/player/m_plant.dsq plant";
sequence34 = "./content/player/m_sit.dsq sit";
sequence35 = "./content/player/m_wrench.dsq wrench";
sequence36 = "./content/player/m_activate.dsq activate";
sequence37 = "./content/player/m_activate2.dsq activate2";
sequence38 = "./content/player/m_leftrecoil.dsq leftrecoil";
sequence39 = "./content/player/m_Aim.dsq aim";
};

datablock PlayerData(animationPlayer : PlayerStandardArmor)
{
shapeFile = "./content/player/m.dts";
uiName = "Animation Test";
};

function serverCmdJumpy(%client)
{
%client.player.playThread(3,"aim");
}
function servercmdheed(%c,%t){%c.player.setArmThread(%t);}
function servercmdthread(%c,%t,%s){%c.player.playThread(%s,%t);}

24
Suggestions & Requests / Re: Custom animation script by chrono
« on: January 14, 2023, 08:46:52 PM »
Asked the question in the archiver discord maybe they can help
yeah you cant add animations to default player, only replace, due to how the dts has data on the priority/types of animations. to add you'd need to reexport m.dts with more Sequences data (and not forget the model up by accident) and replace some of the dsq's with dsq's with more animations inside them
technically wouldnt there be 2 free slots cuz of visorup and boot

25
Modification Help / Re: Flip Player Camera
« on: January 13, 2023, 03:41:55 PM »
well holy crap, it really was that easy.  why the heck is it negative pi? In retrospect, my line of thinking was that it would be in degrees from 0-360 or something along those lines.

thanks much Biqus

edit: Okay so it works fine except for the one tiny issue, that being in 3rd person (and to everyone seeing you) your character is stuck looking at the sky and can't stand up straight


Ur welcome. if it looks better you can change the numbers 2 positive and you will be looking down instead

26
a few weeks ago i was looking for a new flight sim chair. ended up being too expensive for my budget at the moment but i decided to browse around the site for a bit. noticed a giant notice bar up on top stating that since it was the holiday season order tracking would be a bit hectic and they had a discord server for real time updates. thought it was strange and stupid but had no effect on me at the moment.

a bit after that i was trying to get some local splitscreen for halo mcc set up on my computer so i could play with my friend on the new workshop maps. stuff wasn't working right so i asked some questions in various discussion groups online and long story short i ended up being sent a link to a message in a discord server, one that i wasn't in. told the guy that and he just said oh join the server linked up on top sorry. i eventually fixed my problem so i left the server. a few weeks later i tried again and stuff didn't work for a different reason this time so i had to rejoin again just to figure out what the hell was going on (master server went down twice that day and there wasn't much communication to users about it).
actually similar stuff like that has happened to me for multiple games that now either i or my friends are in servers for:

 -halo custom edition
 -nucleuscoop
 -some sonic riders online matching system
 -old cod games multiplayer software
 -loving touhou 9 stuff for online play

all just for support. and i feel like i can't leave them because all this old stuff is held together by strings and craft glue by third party programmers and i know something will happen again and i don't want to hunt down a server link.

and like a week ago i tried downloading some blockland add-on from 2017 only to be greeted with a dead discord url as its host.

like what the forget? stop off-sourcing your support and downloads to discord. not everyone has it, not everyone wants it, its developed by incompetent child enthusiasts, and it isn't going to last forever. the only advantage are real time convos, and that's only if there's someone online who can help. most of the time you'll send a message out into the void with no response or you're just sending a message to a channel that'll get drowned with a bunch of other questions before yours can even get looked at. it's as bad as when you had to sign up for a bunch of independent forums just to get some answers. i wonder how many of those are shut down forever. honestly just using reddit has been better for me than joining any random person's server has ever been. so glad i haven't had to join a server just to get some yt-dlp troubleshooting help.
Agreed. if U use discord forget YOU!

27
Off Topic / Re: blockland: the community that killed the game
« on: January 13, 2023, 03:39:44 PM »
the most notable moments from this forum come from the worst aspects of it and without them this place would likely be more dead than it already is

love you all tho <3
Agreed

28
Suggestions & Requests / Re: Custom animation script by chrono
« on: January 13, 2023, 03:39:01 PM »
Try the archiver's discord.


Found this but dont know how useful it is.
The directions in that thread make it seem like the script replaces default animations instead of adding them which wouldnt be as useful. And i rlly dont want 2 be forced 2 make a discord account but ill go ask there if nobody here has the script

29
Off Topic / Re: The Chronology of the Blockland Forums
« on: January 12, 2023, 03:23:41 PM »
When you read some posts of the owner. >_>

I appreciate him for helping me grow more mature faster. (Maybe) I'm sure he's matured as well I hope. We do stand on the backs of giants.


https://forum.blockland.us/index.php?topic=57329.msg919971#msg919971
Looking at this mostly, I hope I miss a massive level of context before this but jesus, everything about this is headorder.
U know Otis Loved Having love With Little Kids right  Bro

30
Suggestions & Requests / Custom animation script by chrono
« on: January 12, 2023, 03:21:31 PM »
There is a script mentioned in this thread https://forum.blockland.us/index.php?topic=177348.0 that can allow the use of custom animations on the default playertype and im asking if anybody still has a copy of it because all the download links dont work anymore

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