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Off Topic / Re: im 18 now
« on: July 29, 2021, 06:56:03 PM »Instructions unclear: smashed my balls in a bucket and am now bleeding out
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Instructions unclear: smashed my balls in a bucket and am now bleeding out
please don't compare him to me I wouldn't say the N word
Jitank is not only the token black guy of the forums but he's also a walking tribal stereotype of an angry monday.What about this one
It doesn't, it might just be because your particles aren't going anywhere, so the engine doesn't know how to orient the particlesI tested this and you were right so if you use orientparticles = true then you need to put a velocity or the particles wont show up
datablock particleData(AnimFlameFrame1)
{
textureName = "./frames/flame1.png";
};
datablock particleData(AnimFlameFrame2)
{
textureName = "./frames/flame2.png";
};
datablock particleData(AnimFlameFrame3)
{
textureName = "./frames/flame3.png";
};
datablock particleData(AnimFlameFrame4)
{
textureName = "./frames/flame4.png";
};
datablock particleData(AnimFlameFrame5)
{
textureName = "./frames/flame5.png";
};
datablock particleData(AnimFlameFrame6)
{
textureName = "./frames/flame6.png";
};
datablock particleData(AnimFlameFrame7)
{
textureName = "./frames/flame7.png";
};
datablock particleData(AnimFlameFrame8)
{
textureName = "./frames/flame8.png";
};
datablock particleData(AnimFlameFrame9)
{
textureName = "./frames/flame9.png";
};
datablock particleData(AnimFlameFrame10)
{
textureName = "./frames/flame10.png";
};
datablock particleData(AnimFlameFrame11)
{
textureName = "./frames/flame11.png";
};
datablock particleData(AnimFlameFrame12)
{
textureName = "./frames/flame12.png";
};
datablock particleData(AnimFlameFrame13)
{
textureName = "./frames/flame13.png";
};
datablock particleData(AnimFlameFrame14)
{
textureName = "./frames/flame14.png";
};
datablock particleData(AnimFlameFrame15)
{
textureName = "./frames/flame15.png";
};
datablock particleData(AnimFlameFrame16)
{
textureName = "./frames/flame16.png";
};
datablock particleData(AnimFlameFrame17)
{
textureName = "./frames/flame17.png";
};
datablock ParticleData(flameAniParticle) {
dragCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
windCoefficient = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 566;
lifetimeVarianceMS = 0;
useInvAlpha = false;
textureName = "./frames/flame1.png";
animTexName[0] = "./frames/flame1.png";
animTexName[1] = "./frames/flame2.png";
animTexName[2] = "./frames/flame3.png";
animTexName[3] = "./frames/flame4.png";
animTexName[4] = "./frames/flame5.png";
animTexName[5] = "./frames/flame6.png";
animTexName[6] = "./frames/flame7.png";
animTexName[7] = "./frames/flame8.png";
animTexName[8] = "./frames/flame9.png";
animTexName[9] = "./frames/flame10.png";
animTexName[10] = "./frames/flame11.png";
animTexName[11] = "./frames/flame12.png";
animTexName[12] = "./frames/flame13.png";
animTexName[13] = "./frames/flame14.png";
animTexName[14] = "./frames/flame15.png";
animTexName[15] = "./frames/flame16.png";
animTexName[16] = "./frames/flame17.png";
animateTexture = true;
framesPerSec = 30;
colors[0] = "1 1 1 0.7";
colors[1] = "1 1 1 0.7";
sizes[0] = 1.0;
sizes[1] = 1.1;
times[0] = 0.0;
times[1] = 1.0;
};
datablock ParticleEmitterData(flameAniEmitter)
{
ejectionPeriodMS = 566;
periodVarianceMS = 0;
ejectionVelocity = 0.0;
ejectionOffset = 0.0;
velocityVariance = 0.0;
thetaMin = 0;
thetaMax = 0;
phiReferenceVel = 0;
phiVariance = 0;
overrideAdvance = false;
orientParticles = true;
lifeTimeMS = 100; //Usless
particles = "flameAniParticle";
uiName = "Flame Animated";
};
Can you make a dollar
if anyone wants me to make items for the other sodas or prints i could but i dont really see a use for the less common ones for most videos
i still liked that pistol anywayThe pistol is the worst weapon in the game