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Messages - Biqus

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 138
91
Off Topic / Re: im 18 now
« on: July 29, 2021, 06:56:03 PM »
Instructions unclear: smashed my balls in a bucket and am now bleeding out

92
Why were they playing ace combat music at the olympics

93
Off Topic / Re: since when did hydrox cookies exist
« on: July 21, 2021, 12:45:26 PM »
Hydrox sounds like something i would use to clean the sink

94
Games / Re: Favorite left 4 dead 2 guns
« on: July 17, 2021, 01:40:59 PM »
What boomgun is he talking about

95
Drama / Re: FuzzToast is King tony and why its okay
« on: July 17, 2021, 01:40:07 PM »
please don't compare him to me I wouldn't say the N word
Jitank is not only the token black guy of the forums but he's also a walking tribal stereotype of an angry monday.
What about this one

96
Modification Help / Re: Recurring BL Glass Connectivity Issues
« on: July 17, 2021, 01:19:50 PM »
Download tempered glass https://forum.blockland.us/index.php?topic=327122.0 it fixes that problem

97
Modification Help / Re: Animated fire not showing up in game
« on: July 13, 2021, 05:18:02 PM »
It doesn't, it might just be because your particles aren't going anywhere, so the engine doesn't know how to orient the particles
I tested this and you were right so if you use orientparticles = true then you need to put a velocity or the particles wont show up

98
Modification Help / Re: Animated fire not showing up in game
« on: July 13, 2021, 04:38:44 PM »
Nevermind masterlegodude for some reason orientparticles = true will break your particle emitter and cause it to not emit anything at all but thank you for trying to help me

99
Modification Help / Re: Animated fire not showing up in game
« on: July 13, 2021, 03:57:39 PM »
I tried to do it your way but, it put this error


It did get added to the emitter list when i changed it to use only a few of the frames but the fire still didnt appear

100
Modification Help / Solved Animated fire not showing up in game
« on: July 13, 2021, 11:45:58 AM »
I made animated fire for my server and it shows up in the emitter list but when i try to put it on a brick nothing happens

Code: [Select]
datablock particleData(AnimFlameFrame1)
{
textureName = "./frames/flame1.png";
};

datablock particleData(AnimFlameFrame2)
{
textureName = "./frames/flame2.png";
};

datablock particleData(AnimFlameFrame3)
{
textureName = "./frames/flame3.png";
};

datablock particleData(AnimFlameFrame4)
{
textureName = "./frames/flame4.png";
};

datablock particleData(AnimFlameFrame5)
{
textureName = "./frames/flame5.png";
};

datablock particleData(AnimFlameFrame6)
{
textureName = "./frames/flame6.png";
};

datablock particleData(AnimFlameFrame7)
{
textureName = "./frames/flame7.png";
};

datablock particleData(AnimFlameFrame8)
{
textureName = "./frames/flame8.png";
};

datablock particleData(AnimFlameFrame9)
{
textureName = "./frames/flame9.png";
};

datablock particleData(AnimFlameFrame10)
{
textureName = "./frames/flame10.png";
};

datablock particleData(AnimFlameFrame11)
{
textureName = "./frames/flame11.png";
};

datablock particleData(AnimFlameFrame12)
{
textureName = "./frames/flame12.png";
};

datablock particleData(AnimFlameFrame13)
{
textureName = "./frames/flame13.png";
};

datablock particleData(AnimFlameFrame14)
{
textureName = "./frames/flame14.png";
};

datablock particleData(AnimFlameFrame15)
{
textureName = "./frames/flame15.png";
};

datablock particleData(AnimFlameFrame16)
{
textureName = "./frames/flame16.png";
};

datablock particleData(AnimFlameFrame17)
{
textureName = "./frames/flame17.png";
};

datablock ParticleData(flameAniParticle) {

   dragCoefficient      = 0.0;
   gravityCoefficient   = 0.0;
   inheritedVelFactor   = 0.0;
   windCoefficient      = 0.0;
   constantAcceleration = 0.0;
   lifetimeMS           = 566;
   lifetimeVarianceMS   = 0;
   useInvAlpha          = false;
   textureName          = "./frames/flame1.png";

animTexName[0] = "./frames/flame1.png";
animTexName[1] = "./frames/flame2.png";
animTexName[2] = "./frames/flame3.png";
animTexName[3] = "./frames/flame4.png";
animTexName[4] = "./frames/flame5.png";
animTexName[5] = "./frames/flame6.png";
animTexName[6] = "./frames/flame7.png";
animTexName[7] = "./frames/flame8.png";
animTexName[8] = "./frames/flame9.png";
animTexName[9] = "./frames/flame10.png";
animTexName[10] = "./frames/flame11.png";
animTexName[11] = "./frames/flame12.png";
animTexName[12] = "./frames/flame13.png";
animTexName[13] = "./frames/flame14.png";
animTexName[14] = "./frames/flame15.png";
animTexName[15] = "./frames/flame16.png";
animTexName[16] = "./frames/flame17.png";

   animateTexture = true;
   framesPerSec = 30;

   colors[0]     = "1 1 1 0.7";
   colors[1]     = "1 1 1 0.7";
   sizes[0] = 1.0;
   sizes[1] = 1.1;
   times[0] = 0.0;
   times[1] = 1.0;
};

datablock ParticleEmitterData(flameAniEmitter)
{
   ejectionPeriodMS = 566;
   periodVarianceMS = 0;
   ejectionVelocity = 0.0;
   ejectionOffset   = 0.0;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 0;
   phiReferenceVel  = 0;
   phiVariance      = 0;
   overrideAdvance = false;
   orientParticles = true;
   lifeTimeMS = 100; //Usless

   particles = "flameAniParticle";

   uiName = "Flame Animated";
};

Edit: If you use orientparticles = true then you need to put a velocity or the particles wont show up

101
That might have been the worst rescue operation in history

102
Add-Ons / Re: [Server] PhysBrick Blockland Physics Extension Mod
« on: June 22, 2021, 10:50:15 AM »
Also it would be good if you could add a way to prevent some bricks from getting destroyed like public bricks

103
Add-Ons / Re: [Server] PhysBrick Blockland Physics Extension Mod
« on: June 22, 2021, 10:39:32 AM »
I was looking for a mod like this for a long time so thank you

104
Add-Ons / Re: [Item] Brick Prop Items
« on: June 17, 2021, 09:26:41 PM »
:cookieMonster:
if anyone wants me to make items for the other sodas or prints i could but i dont really see a use for the less common ones for most videos
Can you make a dollar

105
Games / Re: Favorite left 4 dead 2 guns
« on: June 12, 2021, 10:07:41 PM »
i still liked that pistol anyway
The pistol is the worst weapon in the game

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