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Messages - boomquishasassafrass

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General Discussion / Re: How do you get better at building?
« on: November 22, 2020, 09:28:37 AM »
What I did was I would look up specific styles and build something based off of one image of a real building. Eventually whichever styles you practice you'll be able to recreate without having to use a reference image.

General Discussion / Re: is blg down for good?
« on: November 20, 2020, 01:51:56 PM »
I thought it was down since the key leak situation.
I thought so too until I re-installed it.

Gallery / Re: Neoclassical Freestyle
« on: November 19, 2020, 12:01:21 PM »
if you post the save or host i could take some sick photos of it
I took some more on earlier

Gallery / Re: Neoclassical Freestyle
« on: November 18, 2020, 04:00:31 PM »
thanks guys

Gallery / Re: Neoclassical Freestyle
« on: November 18, 2020, 12:32:19 PM »
funnier every time

Gallery / Neoclassical Freestyle
« on: November 18, 2020, 12:18:53 PM »
Sometimes I like to imagine random buildings
and built them using a design language
and they somehow look good...
And then the fun part is trying to build an interior

Building 1: (WIP - Some interior done but not ready to share)
Exterior built in Q1 2018, Interior begun Q3 2020.

FOV screenshot

Building 2: Complete
Exterior built in Q4 2017, interior Q3 2018.




Organ Hall

Top Floor Lounge

Feel free to rate

Gallery / [SAVES PURGE] Airships
« on: September 16, 2020, 09:11:10 PM »
This series shows my builds over the past eight years of playing Blockland. Even though they're unfinished, who knows if I will ever finish them. Even if I never do, I believe they deserve to be shown to the public - as I would not forgive myself if they drifted away into the cyber-void - were lost forever - and the only remembrance of them anybody had was only in my own head.

A blimp is - in layman's terms - a small cabin slung to a giant balloon.
An airship is multiple times larger, and has an internal structure.

This airship was the first one I had ever made. I started with a section of large rings, which I gradually filled with traversable ship decks.
The more I worked on it, the more I realized both the shape and design was unpractical, unrealistic, and way too large.


Exterior view of ship from rear port

Gangway leading to side entrance of ship

Interior entryway of ship

Ticket offices and ship check-in

Main elevator lobby - 6 servicing the upper 2/3 of area and 2 for lower 1/3 of area.

Information desk in main elevator lobby.

Lost and Found, Security offices.

Tech lounge - starboard side of ship. Originally was supposed to be library but that seemed silly.

View of atrium from main level.

View of on-board cinema facade and box office

Cinema concessions area

Theater - blackout curtains and seats can be removed to create additional banquet / recreational space

24 Hour fast food (Below decks)

24 Hour convenience store (Below decks)

Interior cabin (below decks)

Starboard cabin (below decks)

Port cabins - each equipped with an open-air balcony usable at low wind speeds.

Vending machines on an upper deck.

Ship's main restaurant

Small banquet area overlooking main deck.

Airline offices

Casino and bar area - beneath main restaurant.

Sitting area - Beneath casino

Crew cabin

Fine dining restaurant area

Rear roosterpit located in lower vertical stabilizer - not to replace roosterpit never built in front of ship.

Exterior of lower vertical stabilizer - inspired by one of the U.S. Navy's airships.

Cross-section of ship decks.

After the final vision of that ship slowly became completed I realized a couple things;
  • The long, perfectly cylindrical shape was neither realistic nor resemblant of the mighty airships of the early 20th century.
  • This was a broad-strokes creation. I did not feel as if I had put as much detail into it as I could have.

This prompted me to create a smaller airship, whose added attention to detail would outweigh the sheer size of my previous creation.


Side profiles of ship - unfinished.

Glass observation window in bar area - unfinished.

Lower dining area and atrium - for larger groups.

Upper dining area and atrium - for smaller groups.

View of lower and upper dining areas from atrium.

Passenger loading / unloading stairway when grounded.

Elevator bank (1/4).

Bottom vending machine / stairs landing.

Large passenger cabins.

Large suite (1/2) located at the front of gondola.

Smaller passenger cabins - unfinished.

Bridge - Embarrassingly unfinished.

Juliette balconies of large rooms and unfinished exterior.

I apologize for the large images.
Feel free to comment.

Help / Re: Certain gamemodes no longer work
« on: September 07, 2020, 11:35:22 AM »
Post a console.log, it is possible that it is a trivial issue caused by the auth rewrite.
sorry for the late response

Help / Re: Certain gamemodes no longer work
« on: August 16, 2020, 09:58:59 AM »
what kind of problems?
specifically when using a bank, ATM, or any info-brick (police, bounty etc) the user cannot advance beyond the first set of options.

Help / Certain gamemodes no longer work
« on: August 15, 2020, 03:30:04 PM »
Ever since the key-leak update (not saying it's definitely effected my addons - who knows - I'm still assuming its correlation not causation) certain game mode addons (Mostly several CityRPG mods) have quit working. I have the generic iBan edit, Diggey's RPG, /Ty's, and some others, all of which now have similar recurring problems...

or when you tab in your camera jumps
Only if you move your mouse... if you move the mouse in chrome or anything really and return to BL it will compensate for the mouse movement as if you were still moving your mouse in-game

I remember asking Tezuni himself where Chocolate Starfish came from and he said he didn't even know - someone had uploaded it to the server or something.

Was it called Chocolate Starfish?
That's not what he's talking about but I remember this one too and it was my favorite because of how dumb it was.
Do you know where I can find Chocolate Starfish?

General Discussion / CityRPG 5 - Opening December 16, 2019
« on: November 27, 2019, 11:33:24 PM »
You know this stuff is going to be bananners

The CityRPG Team
- CityRPG5

Administration and Creative Direction
- CityRPG5

What is CityRPG 5?
CityRPG5 is a brand new cityRPG experience like absolutely none other before its time

what kind of new features can we expect?
Black ladies

Is there a roadmap?
Like google maps? I'm confused by the question.

Will you release the mod?

Join the team:
Your in-game name and BL ID:
Your timezone:
Your Discord username (if any):
Past CityRPGs you've played:

11/28: Announced

Stinky poopy

User was banned for this post

General Discussion / Madagascar Penguins SFX same as BL
« on: October 09, 2019, 06:34:16 PM »
The sound of the penguin putting the broken plastic spoon onto the cement is the exact same sound as moving a brick'

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