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Messages - Inspiration

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76
Add-Ons / Re: Metal gear solid ! -Revised
« on: March 16, 2010, 06:44:34 PM »
...

It replaces the png which is used by the alarm emote.
Ah. Didn't realize that.

77
Add-Ons / Re: Metal gear solid ! -Revised
« on: March 16, 2010, 11:42:49 AM »
It doesn't replace the alarm emote, it isn't even an emitter. Not very useful, but also not a replacement.

78
Add-Ons / Re: Metal gear solid ! -Revised
« on: March 16, 2010, 11:29:50 AM »
STOP WITH THE PICTURE REPLACEMENTS Jesus we already have enough make something original

This isn't. What does it replace?

79
Add-Ons / Re: Metal gear solid ! -Revised
« on: March 16, 2010, 12:42:30 AM »
Would be cool if it worked as an emote. Check out the alarm emote, change some crap, and make it a / command.

80
Add-Ons / Re: Small Snipa Crosshair
« on: March 16, 2010, 12:40:56 AM »
Where's the "Halo and Call of Duty suck, go die" option?
Agreed. Time to go play MAG.

81
Gallery / Re: Desert Merchant RPG - Treasure hunting complete!
« on: March 10, 2010, 07:47:05 PM »
bottle for water from Jaydee (and of course, his icons).
Why water bottle? A canteen or water skin would be cooler, and more functional, as they keep out heat better.

82
Off Topic / Re: _______ vs. _______ game
« on: March 09, 2010, 02:20:35 PM »
They both suck and are casual stuff.
Amen. Now, I have to go play MAG.

83
Gallery / Re: Desert Merchant RPG - Treasure hunting complete!
« on: March 09, 2010, 12:47:28 PM »
Poor guys. Have you set up trading yet?

On a different note: Being bored in front of a computer w/o blockland but with photoshop has it's uses.

Just don't view bigger. The attention to detail was minimal, but it would make a funny logo for the mod.

84
Gallery / Re: Desert Merchant RPG - Treasure hunting complete!
« on: March 08, 2010, 08:18:11 PM »
Do the people get stoned in the courtyard?
Of course! That is the logical thing to do...

85
Gallery / Re: Awesome LSG Stuff
« on: March 07, 2010, 08:54:40 PM »
LSG is ok for the general terrain, but mountains, ect. are best done by hand.

87
Gallery / Re: Desert Merchant RPG - Treasure hunting complete!
« on: March 07, 2010, 08:26:56 PM »
Start the server now please, my computer can run 40000 bricks apparently, because I've been to Badspots lag party with little-no lag.
It doesn't matter. My computer could barely toast bread, and it runs the server fine. Even with max draw distance, everything is too spread out for you to be rendering more than a few hundred bricks.

88
General Discussion / Re: Now I hate dogfight servers.
« on: March 07, 2010, 04:26:44 PM »
In addition to turds, many other strange objects can be found in soup, to further derail a topic.
http://andiamnotlying.com/2009/lunch-hawk/

89
Gallery / Re: Desert Merchant RPG - Treasure hunting complete!
« on: March 07, 2010, 01:34:09 PM »
I can't tell for sure from the pictures, but Kabesh may have an imposter...

90
Off Topic / Re: School experiences
« on: March 06, 2010, 06:50:54 PM »
Damn it. I lost.

And you did too.

Speaking of the game, it's not fun to play at school because you're required to announce losing the game, and the teachers dun lyke it. 
Well, except for my math teacher. She plays the game with us. :D
Surprsingly, a lot of people play. I was watching the idiots of garry's mod for the umpteenth time, and I lost the game. I said it, and 5 girls (I happen to sit next to all girls in our computer class) also lost the game. They weren't geeky either.

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