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Messages - MtnDew

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3481
Creativity / Re: The new and improved 3D model topic!
« on: November 24, 2009, 01:48:28 AM »
I always thought modeling a head would be extremely hard. I decided to try, and found out, it's easy as pie!



:D

3482
Maps / Re: Flatlands : Dark
« on: November 24, 2009, 01:47:37 AM »
Is there any way to update files on mediafire, or do i have to delte the current one, and make another?
Yes.

3483
Maps / Re: Flatlands : Dark
« on: November 24, 2009, 01:46:08 AM »
Here, I cleaned it up for you.
I will be removing it from my website soon.
So don't use it to host it.

http://www.bduhq.com/add-ons/map_flatlands_dark.zip

3484
Maps / Re: Flatlands : Dark
« on: November 24, 2009, 01:39:59 AM »
Don't just delete the sky. (In the .mis, That will cause it to forget up)
But rather set it to a solid color.
Grey perhaps.

EDIT: Also, you don't need the .ml in the zip.
Delete it.

It's a mission lighting file.

3485
Add-Ons / Re: Sniper -Updated-
« on: November 24, 2009, 01:33:08 AM »
The only thing I'm trying to prove you wrong on is that there is a hole on the default Gun.
On that real gun, the hole would be in the same spot, and sticking out like the  default Gun.
The rocket launcher has a hole, but there's nothing sticking out, so it doesn't appear like the default Gun.

I personally love the model.
1. OK WELL. THERE ISN'T A HOLE ON THE DEFAULT GUN.
YOU COULD IMAGINE A HOLE THERE, MUCH LIKE YOU COULD WITH MY SNIPER.
It's loving blockland.
Also, lego guns in RL don't have holes on the end.
http://brickarms.com/Images2/Products/PPK_Gallery_1.jpg

2. I'm not making that real gun.
I'm making a sniper for blockland.

Sorry for raging, But! i don't understand why people are complaining about the barrel having no hole.
The gun has no hole, I based this gun off of the implied blocko theme that badspot kindly left us.

People would hate the default gun as a add-on if it wasn't default.

tl;dr
I'm sorry, but this is a lego game.

3486
Maps / Re: Flatlands : Dark
« on: November 24, 2009, 01:30:12 AM »
Code: [Select]
new Sky(Sky) {
      position = "312 96 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/sky_blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";

You don't meed a sky if there isn't any.

Also, the ground texture looks like barf.

Other than that, Nice for your first map edit.

3487
Forum Games / Re: Rate that Blocklander.
« on: November 24, 2009, 01:26:22 AM »
10/10

3488
Games / Re: STO
« on: November 24, 2009, 01:25:09 AM »
Oh jesus.

3489
Off Topic / Re: Bullet casing help
« on: November 24, 2009, 01:24:21 AM »
I have one of those bullet casings :3

Also,

3490
Games / Re: halo 3:odst or halo wars
« on: November 24, 2009, 01:22:22 AM »
I AM THE CHIEF. I AM THE MASTER CHIEF.
http://www.youtube.com/watch?v=kU1-IkUZICI

3491
Drama / Re: Badspot imposter......?
« on: November 24, 2009, 01:20:09 AM »

3492
Add-Ons / Re: Sniper -Updated-
« on: November 24, 2009, 01:19:11 AM »
It pops out to resemble a hole

Look at this gun.
The barrel protrudes a little bit.

Here, Fizzles...
Stop trying to prove me wrong.
It doesn't matter what you or chasey say.
I'm keeping the barrel how it is.

I made this based off of the gun, The barrel doesn't have a hole at the end.

3493
Games / Re: Sandbox Game
« on: November 24, 2009, 12:59:35 AM »
At least you didn't ask for something that was free.
OH and i meant free.

3494
Drama / Re: Badspot imposter......?
« on: November 24, 2009, 12:58:53 AM »

3495
Add-Ons / Re: Sniper -Updated-
« on: November 24, 2009, 12:57:10 AM »

NO HOLE.
jesus christ.

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