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Messages - MtnDew

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5896
Modification Help / Re: Pulse Rifle
« on: September 05, 2009, 11:15:58 PM »
RAWR, JUST USE THE MEAK GUN TOOL!

5897
Add-Ons / Re: TF2 Style - Simple Well Hat Mod v2
« on: September 05, 2009, 11:11:42 PM »
-MISSION SUCCESS-

Good job Pandan!

I reccomend that there would be a command /granthat[Hat Type][Name].

:D
I will have mr.doom add a /granthat in v3
Thanks for the positive feed back.

5898
Games / Re: Sauerbraten
« on: September 05, 2009, 11:08:12 PM »
I used to play this all the time.
I like the RPG mod too, that's fun.

http://eisenstern.com/

5899
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 10:50:50 PM »
7:51 PM - Mr. Doom: If I wanted it that way I would have MADE IT THAT WAY
7:51 PM - Mr. Doom: if you dislike hatmod don't download it

Fantastic quotes right here.
Next time space guy, make your own hat mod if you want it a certain way.

5900
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 10:49:58 PM »

5901
Drama / Re: Rainbow Avatars
« on: September 05, 2009, 05:52:34 PM »
I've seen about six people (excluding me) with them.
Urs is duh best. Dun wry k? ;D

5902
Modification Help / Re: im'a (probably) going to do add-ons soon.
« on: September 05, 2009, 05:50:37 PM »
No but sketch up and it is free but you cant add any exporter
Heres what i would do
Get sketch and blender and export as 3d model on sketch up then make .zip then open it then get the .dae or something like that out of the .zip and open it in blender, then export as .dts with all the armatuer's
You explain things horribly.

Take a look at this.
http://forum.blockland.us/index.php?topic=82377.msg1452407#msg1452407

5903
Modification Help / Re: im'a (probably) going to do add-ons soon.
« on: September 05, 2009, 05:32:29 PM »
Anim8tor is free no?

Also, the ONLY good free one is blender.

5904
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 05:20:53 PM »
I even looked at the script. I still disagree with the whole afk = cheating thing.
It should just not give them the hat if they are afk at the time, rather than kicking them and preventing them for life.
Lol, it's just that server.
Also, like ive said.. The AFK kicker is a optional feature. It can be disabled by a super admin using the command /AFK

I personally like the AFK kicker. It keeps my server clean.
It's useful for those who host TDM and such.

5905
Modification Help / Re: im'a (probably) going to do add-ons soon.
« on: September 05, 2009, 05:16:22 PM »
My top 5 modeling programs.
1. Sketch up
2. Milkshape
3. Blender
4. Anim8tor
5. Bryce 5.5

5906
Forum Games / Re: Avatar Rating
« on: September 05, 2009, 05:04:24 PM »
8/10 I don't care if fad is over :D
2/10
Code: [Select]
Gender:	
Age: N/A

5907
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 04:57:21 PM »
Erm, it doesn't take much effort to make an unlocking system.
Erm, ok then.  :nes:

5908
Add-Ons / Re: TF2 Style - Simple Well Hat Mod v2
« on: September 05, 2009, 04:56:01 PM »
I guess that I'll release a hat pack later, later tonight.
:D

5909
Add-Ons / Re: TF2 Style - Simple Well Hat Mod v2
« on: September 05, 2009, 04:53:00 PM »
I think packs would be great.
Doom gave me a example hat pack zip.
but, he forgeted it up. So, ill have the sample hat pack out later tonight.

5910
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 04:49:48 PM »
And why not?
Because, if everyone starts to use his mod. Then Mr. Doom's work would have gone to waste.
We could have made a normal hat pack. Using zor's hat script.

But, we decided to make it more interesting.
Even at the modification discussion thread, Space guy and Boltster were commenting on how they would prefer just a hat mod. And on the other hand, Other people wanted the unlock system.

So, i can't really explain why i didn't want this released.

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