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Messages - MtnDew

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5911
Maps / Re: Iraq
« on: September 05, 2009, 04:46:13 PM »
I thought i should give up been then i relized my goal in blockland to become a map maker so i'm going to keep making maps my maps have gone from editing a few maps to making my own maps.
Good.  :cookie:

5912
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 04:44:45 PM »
I don't see anything wrong with this mod.  

The people who want unlockable hats can have them, and the people who don't don't.  It's not possible to force this kind of unlockable system on people in the current Blockland add-on system.  You can't expect to have that kind of control over people.  

I would have preferred to not have space guy release this.
D;

That's it really.
I just raged earlier.

5913
Maps / Re: Iraq
« on: September 05, 2009, 04:22:17 PM »
I thought you gave up ninjaboy.

5914
Off Topic / Re: Forum Game: List the pros and cons of the above poster.
« on: September 05, 2009, 04:11:35 PM »
Pros: 404
Cons: Rare use of punctuation.

5915
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 04:10:12 PM »
Pandan's needlessly pissed.
No, im annoyed.

5916
Add-Ons / Re: TF2 Style - Simple Well Hat Mod v2
« on: September 05, 2009, 04:04:52 PM »
Okay, I got it working, but..
It doesn't use my Bonk.dts model.
It just uses the regular Cap. Note: Straw, Soda Bottle, Soda Bottle Holders are not textured.
Exported as Torque Game Engine DTS
Code: [Select]
AddHAT("Bonk Helmet","BonkHelm",0);

datablock ShapeBaseImageData(BonkHelmImage)
{
shapeFile = "./SHAPES/Bonk.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0.02 0.3";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = false;
colorShiftColor = "0.392 0.196 0.0 1.000";
};

Fixed your code there.

-do want-
Woah, if you want that included with the hat mod. Just let me know.
Ill add you to the credits.

5917
Add-Ons / Re: TF2 Style - Simple Well Hat Mod v2
« on: September 05, 2009, 03:24:34 PM »
My test doesn't work D:
The /hattest is just an unknown command.
huh
Don't try to use the test script along side the hatmod. That might be screwing it up.

5918
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 03:22:36 PM »
W/e Im just a little dismayed.
Obviously, my mod isn't fun enough for you guys. You'd rather have all the hats off the bat.

I thought it would be fun to randomly achieve them like in TF2.
But no, I am proven wrong.

5919
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 03:20:34 PM »
Yes, I'm the one who's butthurt over this. You made the models? OK. Did Space Guy claim he did? No. Did he include them? No. He made a script that makes one of your add-ons work. It's an add-on for an add-on. If you were to apply your logic to all add-ons, they would all have to give credit to Badspot for making Blockland so they could make add-ons for it.
forget you.

Me and Doom made the hat mod like it is for a REASON. Because we wanted it that way.
It works friend.

And you are butt hurt. Ever since i yelled at you for improperly forcing your grenade addon into the G36C.
You've been all stiff with me.

5920
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 03:15:15 PM »
Wow Pandan, stop being such a baby.
Sorry broham.

But i requested for space guy to keep this to him self.
He agreed. saying..
Just to anybody who asks, then.

But, Im sure the only reason why he decided to post this. Was because of out little "squabble" on my hats thread.
He's butt hurt, so he decides to piss me off by releasing this.

So go ahead, take sides with Space Guy. Who deliberately modifies other people's mods and then releases them without permission. Great job.

5921
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 03:05:50 PM »
Thanks to Pandan for not doing anything to help this project and whining about it after it was released.
What does that even mean?
I made all the models for this.

Not only that, but i came up with the idea it's self.

So do me a favor Amade, Take that butt-hurt attitude somewhere else.

5922
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 03:03:19 PM »
Double post.

You also took the liberty of not including any kind* of credits.
Great going Space Guy.
Just your own, I'm afraid. Anybody in your server can use the hats.
Not sure why you hate my unlocking system so much.
It's how i wanted it to be, it's how Doom wanted it to be.

5923
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 03:02:28 PM »
Double post.

You also took the liberty of not including any kid of credits.
Great going Space Guy.

5924
Add-Ons / Re: Hats Mod: Equip Command
« on: September 05, 2009, 03:01:24 PM »
Im pretty sure i said to refrain from releasing this.
It conflicts with my vision of what the hat mod should be.

I thought i could expect more out of space guy. To honor my request.

5925
Suggestions & Requests / Re: PlayerType - OctoCamo
« on: September 05, 2009, 02:58:00 PM »
This is actually possible.

Like, when a player touches a brick. The player's body parts change to that color.
<3 love the idea.

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