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Topics - Soon To Be

Pages: 1 [2] 3 4 5 6 7 8
16
General Discussion / The squids
« on: July 19, 2011, 05:29:37 AM »
WHERE ARE THEY ALL COMING FROM?!?
Everyone ive seen has a stupid squid picture? wheres everyone getting these?

17
Suggestions & Requests / Third Person View
« on: April 17, 2011, 08:08:10 PM »
I want a script that has third person view...
like left 4 dead player type

Except the stupid script with primary weapon etc.

18
Suggestions & Requests / Resident Evil : Survival Mode
« on: April 16, 2011, 02:21:09 PM »
I think it would be fun if someone made a gamemode like this.

first 5 minutes normal zombies that walk slow with average damage appear.

10 minutes crimson head zombies the running zombies with high damage (low amount of them mixed with normal zombies)

15 minutes lickers fast moving average damage (mixed with normal/crimson zombies)
[Lickers can crawl on walls and can grab you with their tongues]


20 minutes hunters fast moving very high damge (only 2-4 ever two minutes still mixed with normal/crimson zombies and lickers)
[Can run really fast..and take your head off with 1 hit.]



25 minutes resident evil boss such as the tyrant monster, william birkin or nemesis
[The bosses have alot of health and are very strong!]



Games extras
 T-virus cure - Removes your infection level from zombies [With everybite you increase infection by 2% and once you reach 100 you turn into a player zombie.]

First aid spray [ Cures you too 100%hp]


19
Gallery / Minecraft
« on: April 10, 2011, 04:36:58 PM »


My "soon to be" released playermodel.

20
Suggestions & Requests / Murder Mansion Gamemode
« on: April 09, 2011, 03:31:02 PM »
Ok this is how the gamemode will work.

You will start the gamemode choosing the player colors that players get to be for ex

Mr.green
Mr.red
Mr.blue

Then out of the players that are in the minigame it will select one random player to be the killer.
You will still be wearing the same clothes given to you judging by your name "Mr.green"

So it will send the killer Mr.Green a message informing him he is a killer.


[Weapons will be placed around the house.]

So the players are now set free given keys to enter there rooms and to lock there rooms [Pre-built house with gamemode.]

Now the killers task : The killers task is to find a weapon and slowly kill the players without being caught. If the killer kills a player when another player is nearby they are able to click the phone enter the killers id and have the minigame end.

Household members task : Your job is too roleplay and look for anything suspicious that might give the killer away.


Things household members cant do :

-Attack other players. [Prompt will show up saying "You are not the killer stop trying to kill people!"
-Attack the killer unless attacked by him.

Things the killer cant do [Reccomended]

-Take out a knife at the spawn and kill everyone  [Ruins the fun]
-Reveal that he is the killer.

Things this minigame also does.
-Seconds before the game starts it changes players name to their room color
ex James123 now becomes Mr.Green. James123's clothes also now become all green besides shoes which are black by default. And skin color is your skin.

When a player dies his name is shown along with the time of death but it will not reveal who had killed him.[ It shows weapon he died by time of death ]

[If possible i want it so the players dead bodys dont dissapear so you can click them and find the time of death.]

Also the dead can not talk.



Any questions on the gamemode ask them in the posts section or pm me.

21
Help / Dedi server
« on: April 07, 2011, 06:27:49 PM »
Its up...it has players but it wont allow me to connect?

just keeps retrying any ideas?

22
Suggestions & Requests / Vehicles
« on: April 03, 2011, 05:46:05 PM »
Vehicles i want!


Half Track



Sherman



LOL ERIC HARTMAN ;)





23
Games / Resident evil : operation racoon city
« on: April 03, 2011, 01:42:42 PM »
I dont know if any of you guys have ever played socom. But just a few days ago the company that makes socom games decided to start work on a free roam resident evil game all out guns shooting and zombies.


Heres some facts i found from a article
    * The game takes place in 1998, a time where Resident Evil fans already know what's set to take place.  The title lets you enjoy the series from a new perspective, as the men and women who are technically responsible for it all.
    * Rather than continuing the zombie slaying antics of BSAA agents, you're taken back to the original outbreak "that underscored both Resident Evil 2 and Resident Evil 3: Nemesis."
    * The game doesn't require any crazy amounts of knowledge of the past titles or characters involved in the series.  The title opens up to a "quartet of new faces".  Essentially, you're playing as members of the official Umbrella Security Services squad.
    * Operation Raccoon City is a team-based shooter allowing four members of the USS team to destroy all evidence of the ongoing outbreak.  Along with slaying the zombies, you're looking to "kill pretty much every survivor possible".
    * The gameplay is described as "dirty", and the series will feel much darker than it has up to this point.
    * The game features three factions that Capcom has stated make up a "three-corner conflict".  The other two factions are the US Spec Ops, who are there to repel the USS, and the "bio-organic weapon monsters (BOWs) created by Umbrella.
    * The USS team is made up of the following characters: Vector, Beltway, Bertha, and Spectre.  Depending on which character you choose, the responsibilities that you're asked to do within your team will variate.
    * Hunk, first seen in Resident Evil 2 as a hidden character, is the inspiration behind the USS team.
    * "Whichever team you play on, you'll be facing Umbrella-created horrors in between skirmishes with each other".
    * Zombies in the game can sense you in three different manners: sight, sound, and smell.
    * A situation is described in the game where Vector cloaks himself to stir up previously slumbering zombies to use against the Special Ops military foes.
    * Quite a few scenarios in the game aren't "all about headshots".  A quote in the article states, "It's about shooting the other soldiers - manipulating the, making them bleed."
    * The game will take you through a number of familiar areas if you're a Resident Evil junkie who remembers your journey to Raccoon City.
    * Operation Raccoon City, depending on how you play the game, will give you the option to "change the history of Resident Evil".  Not only will you have the chance to meet and interact with various characters from the series, but you'll even have the opportunity to kill them.
    * One of th mottos repeated to OXM throughout the demo was "Kill Leon".  It's also stated that if you choose to represent in the game as the Special Ops team, that you'd more than likely have the goal of trying to save Leon Kennedy.
    * Slant Six or Capcom won't reveal if any other characters will be playable in the title just yet, but it'd make sense to see quite a few big cameos.
    * The title will still see players relying on collecting herbs to heal from any attacks you may suffer.  You won't need to hoard any herbs, but they'll still benefit you to collect them throughout the game.
    * "This is not a one-versus-one game where you've got one clip full of ammo and zombies on you.  If you've ever thought of those times in an RE game when you thought, 'I'd wish I had a big gun', that's what this game is.  It's not fair to give people big guns, then take all the ammo away."
    * One of the pictures in the article showcases a zombie being used as a "meatshield".
    * Operation Raccoon City allows players to earn XP for kills, with these points helping you survive the onslaught, and to help to encourage you to anihilate everything in your path.
    * The XP will allow you to earn new abilities, such as Vector's cloaking skill, and new weapons.
    * Tyrants will most definitely be included in the title.


Anyone else strangely interested?

24
Suggestions & Requests / Army Men Playermodels
« on: March 31, 2011, 12:08:47 AM »
Pictures

Heroes



Leader 1



Fat wears glasses and has a moustache?

Leader 2


Old has alot of badges and colonel hat.


And Sarge Main character in all games.

http://www.youtube.com/watch?v=iInBDE98_LM&feature=related  <-- Hes in this video with colonel grimm.

Has 2 arrows on his head and dogtags and hes alot bigger and tougher looking.

And the basic soldier



No backpack no weapon just 2 contrainers and his helmet.


25
Suggestions & Requests / Over the shoulder playertype
« on: March 30, 2011, 05:22:18 PM »
Not third person.

Stop saying survivor player etc. Thats not over the shoulder



Thats over the shoulder.

26
Modification Help / My emote
« on: March 27, 2011, 09:35:21 AM »
I replaced the script from alarm with my stuff for my emote heres the script code


Please help me fix all flaws.


Code: [Select]
//Emote_Alarm.cs

datablock AudioProfile(AlarmSound)
{
filename = "./alarm.wav";
description = AudioClosest3d;
preload = true;
};

datablock ParticleData(AlarmParticle)
{
   dragCoefficient      = 5.0;
   gravityCoefficient   = 0.0;
   inheritedVelFactor   = 0.0;
   windCoefficient      = 0;
   constantAcceleration = 0.0;
   lifetimeMS           = 500;
   lifetimeVarianceMS   = 0;
   useInvAlpha          = false;
   textureName          = "base/data/particles/exclamation";
   colors[0]     = "1 1 1 1";
   colors[1]     = "1 1 1 1";
   colors[2]     = "1 1 1 1";
   sizes[0]      = 0.9;
   sizes[1]      = 0.9;
   sizes[2]      = 0.9;
   times[0]      = 0.0;
   times[1]      = 0.2;
   times[2]      = 1.0;
};

datablock ParticleEmitterData(AlarmEmitter)
{
   ejectionPeriodMS = 35;
   periodVarianceMS = 0;
   ejectionVelocity = 0.0;
   ejectionOffset   = 1.8;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 0;
   phiReferenceVel  = 0;
   phiVariance      = 0;
   overrideAdvance = false;
   lifeTimeMS = 100;
   particles = "AlarmParticle";

   doFalloff = false; //if we do fall off with this emitter it ends up flickering, for most emitters you want this TRUE

   emitterNode = GenericEmitterNode;        //used when placed on a brick
   pointEmitterNode = TenthEmitterNode; //used when placed on a 1x1 brick

   uiName = "Emote - Alarm";
};

datablock ExplosionData(AlarmExplosion)
{
   lifeTimeMS = 2000;
   emitter[0] = AlarmEmitter;
   soundProfile = AlarmSound;
};

//we cant spawn explosions, so this is a workaround for now
datablock ProjectileData(AlarmProjectile)
{
   explosion           = AlarmExplosion;

   armingDelay         = 0;
   lifetime            = 10;
   explodeOnDeath = true;

   uiName = "Alarm Emote";
};

27
Suggestions & Requests / Gamemodes
« on: March 24, 2011, 05:04:30 PM »
Heres my list of suggested gamemodes.


1. Flood [ Water will rise slowly and once you touch it you die you have only one life.]
2.Acid Rain [ Randomly fakekills bricks from the sky and if you get hit by it it removes a body part/kills you]
3.Tsunami [You place a brick like against a wall and it shoots out projectiles which are huge bricks [Water bricks] on touch they kill you.

Things about them

Tsunami : Best used in enclosed area.

Flood : Brick count of 150 then your screwed.

28
Games / Battlefield PLAY4FREE BETA KEYZ [free hurry]
« on: March 24, 2011, 07:57:10 AM »
Yup got a 5 key give away key.

29
Suggestions & Requests / Truce's Salvage mod
« on: March 24, 2011, 05:42:08 AM »
what happend to that?

anyone have it?

30
Music / 4 Good Songs
« on: March 23, 2011, 06:22:11 AM »
Memories - David Guetta/Kid Cudi
http://www.mediafire.com/?6s3ys8sa4t64sxp

Big Booty Bitches [Funny Song]
http://www.mediafire.com/?3054ca3drw0p66t

Like a g6 - Far east movement
http://www.mediafire.com/?4qr8qul9qcp2l44

Pearooster - Katy Perry
http://www.mediafire.com/?uid1i8t3ucc9jcy

Enjoy

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