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Messages - xcruso

Pages: 1 2 [3] 4 5 6
31
Modification Help / Re: MessageBox Yes/no
« on: August 25, 2011, 11:12:57 AM »
Why not just use prompt events? it's matches what you describe.
Nvm i figures out.,

32
Modification Help / -Snip-
« on: August 25, 2011, 08:19:51 AM »
Solved

33
Modification Help / Re: ^^##Schedule## Error
« on: August 18, 2011, 02:38:55 PM »
Awesome, I'm not the only one who scripts like that!  :cookieMonster:

ok.

34
Modification Help / Re: ^^##Schedule## Error
« on: August 18, 2011, 10:46:29 AM »
congratulations, you managed to fix the error as well as forget up his properly-placed line breaks.

Ah Picture still wont show up in a TDM minigame with 1 life.

35
Modification Help / Re: ^^##Schedule## Error
« on: August 17, 2011, 05:37:25 PM »
Code: [Select]
package xcruso {
function GameConnection::onClientEnterGame(%this){
Parent::onClientEnterGame(%this);
%this.schedule(2500, "snip");
}
};
activatepackage(xcruso);

function GameConnection::snip(%this) {
centerPrint(%this, "<bitmap:Add-Ons/Server_snip/thePicture...>", 5);
}

Will that one work in minigames with 1 life?

36
Modification Help / Re: ^^##Schedule## Error
« on: August 17, 2011, 08:59:05 AM »
You forgot a semicolon on the parent.


Tyy,



Deerp Why didn't i see that.--..

37
Modification Help / ^^##Schedule## Error
« on: August 17, 2011, 06:28:53 AM »
Hey and please tell me why i get an Error at Line 5:
Code: [Select]
package ...
{
function gameConnection::onClientEnterGame(%this)
{
parent::onClientEnterGame(%this)

schedule(2500, 0, "snip", %this);
}
};
activatepackage(...);

function snip(%this)
{
centerPrint(%this, "<bitmap:Add-Ons/Server_snip/thePicture...>", 5);
}

Error in console says  ^^schedule(##2500##,0 "snip", %this);


I removed names in the script for security reason.

38
Modification Help / Re: Using Bitmap
« on: August 16, 2011, 11:03:27 PM »
You don't need to make a decalData
Just centerPrint(%client,"<bitmap:path/to/file>",5);
ty, now it needs to work in minigames to, if anyone know please tell me.

39
Modification Help / Using Bitmap || Wont show up in minigame (1life)
« on: August 16, 2011, 10:44:41 PM »
Hey People, Ive having problems making a Image popup while inn a minigame with 1 life TDM

It will popup if there is no minigame up.

i use
Code: [Select]
function MinigameSO::addMember(%mini,%client)
     {
parent::addMember(%mini,%client);
     centerPrint(%client, "<bitmap:" @ blablabla.textureName @ ">", 5);
     }
and to find it i use
Code: [Select]
datablock decalData(blablablabla)
{
textureName = "blablablalbal-thatthings thatshould have been here";
preload = true;
};

The first one is in a package ofc.

and tell me if there is an easier way to do this, that would be helpfull.


40
Gallery / Re: Diggy's Metropolis Server
« on: August 15, 2011, 05:13:39 AM »
Wait, is Diggy going to make an entirely new city?
Again?

Yes?

41
Modification Help / Re: Hit-detection with weapons
« on: August 14, 2011, 05:27:28 PM »
Detecting whether you are in a minigame dealing damage to another player isn't impossible. Nor is displaying a transparent bitmap image to show a hit-box.

Ok.

Tell me if you succeed.  :D

42
Modification Help / Re: Hit-detection with weapons
« on: August 14, 2011, 05:24:17 PM »
Client sided.

Aah Sorry it's Impossible i try ed my self and failed.

You should talk to some of these OP PRO Coders.

I got told its impossible but you can always wait if someone answers.

43
Modification Help / Re: Hit-detection with weapons
« on: August 14, 2011, 05:14:51 PM »
The thing is, it isn't. I know that it is possible to detect damage, because of say the hit-combo notifier. It is also possible to display a bitmap image in the center of the screen.

EDIT: It is also possible to detect if the projectile hits the head node, which is I think is 7...

You talking Server-Sided or Client-Sided?

44
Modification Help / Re: Hit-detection with weapons
« on: August 14, 2011, 05:05:06 PM »
I am trying to make a code where when you get a hit on a player with a weapon (In a minigame, of course) it would make a "Hit-Marker" appear like in Call of Duty, as well as multiply damage if you get a headshot, and if you get a headshot, it will make a diffrent hitmarker appear. Is this possible?

EDIT: I will use the Projectile::Damage function, as well.



Ehm there is so many topic's about this in the past weeks, i even made one my self for some time ago, I ended up with" It's Impossible."

45
Gallery / Re: Diggy's Metropolis Server
« on: August 13, 2011, 07:18:53 PM »
The biggest problem with Sylvanor hosting right now is a question of trust; Diggy, understandably, is extremely cautious about who gets a hold of his mod.  Really, seeing that Syl has played on the server for some time without any outstanding problems, whether or not he can be trusted with the mod is probably the only qualm at this point.


E-e-encryption.

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