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Messages - Corbiere

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106
General Discussion / Re: What the forget did I create.
« on: September 04, 2012, 09:29:31 AM »
editAppereance [unhidenode][ALL]
This.
-----

Easy to do. It's just every possible node (part) activated at once.

107
Same response as has popped up throughout the last 4 pages: What? No.

Summer is ending, so that counts as a massive percentage of the absentees during certain times of the day until around Christmas.
The Shadows and Shaders are entirely optional, and the game isn't any worse without them.
Anyone who is leaving clearly relied on terrains to make the game fun and therefore shouldn't really have purchased a game primarily focussed on building.
Anyone who can't see the S/S is probably checking every day for an update from Badspot as to whether he'll add support for everyone's pathetic graphics cards (me included).
The FPS without S/S has increased. The FPS with them has increased each new revision.

In short: Anyone who leaves is stupid.

108
Off Topic / Re: Doctor Who - Series 7
« on: September 02, 2012, 09:45:10 AM »
Matt Smith


I don't like him that much, and I think my reason for not liking his character as much is just because I wouldn't like his irl personality.
From interviews I've seen of him he's kind of a scene/hipster starfish.
Fortunately he is pretty good at acting, and his on-screen personality is pretty much the opposite of his IRL one.
I remember him being interviewed on Top Gear (always like it when someone I know exists is on there), and didn't like him much.

That episode was from the 1960's doofus.
Human Daleks were created in an experiment in Series 3, Episode 4 (google search ftw), in the basement of the Empire State Building (under construction) or something like that. They didn't however have eyes out of their heads and weren't infected by robotic microorganisms, just brainwashed by lightning.

109
Games / Re: Dwarf Fortress Megathread! - dwarf fortress recently updated?!
« on: September 02, 2012, 09:38:20 AM »
Agreed. I just had a "creature of the night task" which turned out to be an entire cave full of Night Mothers. Killed all of them and then bled to death.

Bleh.

110
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 02, 2012, 09:37:12 AM »
I got a texture pack but the water and lava isn't animated :(
Is there a way to fix this?
If it's anything other than default water/lava you need to use the patcher to have it animated.

111
General Discussion / Re: What should I do with Jeep Sumo Extreme?
« on: September 02, 2012, 09:32:55 AM »
Add other obstacles to the arena like pits, ramps, random piles of bricks which get in the way etc.


112
Games / Re: Dwarf Fortress Megathread! - dwarf fortress recently updated?!
« on: September 02, 2012, 08:58:08 AM »
I start a new character and kill a few goblins and some dingoes. I walk into a castle and ask a random guy (not a lord or anything) for a quest. He tells me to kill a creature of the night with 792 kills... no thanks.
Those creatures are usually crazy things that transform depending on the phases of the moon or whatever. I was assigned something similar which some guy said was terrorising the village. Turned out to be a peasant who turned into something whenever; I didn't stick around to find out.


113
Games / Re: RuneScape - If I gave you my loving, would you take it?
« on: September 02, 2012, 08:53:57 AM »
stupid people
:-(
but it seems like a terrible idea
since you can't confirm who is a bot or not
i mean
names, sure
but thats not helpful either people get random names
Whatever Jagex is working on probably can. Bots are pretty predictable after all, and use the game code to make everything work properly. If something is just used to detect any client looking directly at that code then they can pretty much be certain it's a bot.

The codes will catch the bots, and then the players shame the bots. It's not the other way round. That said, reporting a Macro/Bot may actually become useful again.


114
You could try it in deep space I guess. By that I mean anywhere after 5 gigameters where Kerbol no longer has gravitational influence, or doesn't appear to anyway. I think the maximum G force anything can possibly take in KSP is ~25, because that's the limit on the interface thingy.

The only thing for certain is that full acceleration with anything over 1000 thrust rips the ship apart, and my Super-Engine with 6000 thrust can go no more than 1/10 throttle before the engine explodes or falls off or something.

However, flying directly into the sun makes you fly off at higher than lightspeed in an apparently random direction, so you would utterly destroy any ship you tried this with but the effect would be the same.

In short, device = sun.

115
I've probably spent close to $200 on LEGO. Since 2007 I've only ever built anything on Blockland.

Infinite bricks is better than overpriced plastic.

116
Games / Re: RuneScape - If I gave you my loving, would you take it?
« on: August 30, 2012, 05:11:12 PM »
Loyalty shop bankspaces would be nice, but equally pointless.

Besides, those auras are pretty damn useful.

117
Games / Re: RuneScape - If I gave you my loving, would you take it?
« on: August 30, 2012, 09:32:08 AM »
Some people have ridiculous amounts of spare money to spend.

118
Games / Re: Kodleeshare.net - Survival & Creative - New reddit post!
« on: August 30, 2012, 09:30:38 AM »
My ship got destroyed, sign inside saying:

"LOL
- Filth"

Me sad.

Oh well, repaired it mostly, then found a large amount of chicken and feathers in a hole.

119
Games / Re: RuneScape - If I gave you my loving, would you take it?
« on: August 30, 2012, 09:11:11 AM »
^
That

$40 for 250 bankspaces is a complete and utter waste of money if you spend any time at all just sorting out your bank every so often. It is sort of an advantage, but the generally accepted theory on the RS forums is that IVP are asking for more and more money, and forcing Jagex to get closer and closer to selling items and gold directly (they keep promising not to, and actually seem to be sticking to it), and so Jagex have to sell overpriced bank spaces instead. That entire store is overpriced crap as it is.


120
General Discussion / Re: Best YouTube Blockland VS. Roblox comments
« on: August 27, 2012, 03:29:17 PM »
The argument which is better will go on forever, because it can as long as someone fuels it. The thing that amazes me most is that anyone arguing the case for Roblox has absolutely no concept of punctuation, grammar or spelling, other than either misplacing it or spamming exclamation marks. What's really fascinating is that they don't appear to have realised yet.

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