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Messages - Corbiere

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151
General Discussion / Re: "Quality server idea right here folks!"
« on: August 21, 2012, 07:02:52 AM »
Resources should be individual. In terms of vehicles this would be one player using up their 'resources' for the benefit of the team, but weapons could be 'made' individually. Shared resources with a commander is a bad idea, because then the one guy would have the power to ruin the game for everyone else.

Cool idea though :)

152
I suck at anything that is not launching stuff straight up and watching it either fall down, or endlessly fly away.
1) Accelerate upwards
2) Stop accelerating and get to an apoapsis of 70km+ (hit 0m/s)
3) Rotate 90* to Kerbin
4) Turn on engine and open orbital view
5) Watch the trajectory get more circular (4 + 5 can be cut out by looking on the wiki and checking for the orbital velocities)
6) Turn engine off
7) Orbit

That's all there is to it really. Then you can transfer to the moon and stuff from orbit.

If you're really bad and even that, get MechJeb and then all you need to worry about is building a suitable rocket.

Why is this so expensive, It's like a toy not a game :(
It's a game in more or less Alpha, currently version 0.16. V0.17 is set to bring out better physics, a ton more planets and a load of other stuff. Anyway, a game can be a toy :)
Besides, it's not that expensive, and it's probably the best game of its kind available. Oh, and it has mod support.

153
Games / Re: RuneScape - If I gave you my loving, would you take it?
« on: August 21, 2012, 06:29:52 AM »
Customer Support would never give you back any items anyway. The entire RuneScape playerbase could be simultaneously hacked and all items removed and Jagex wouldn't care.

-snip-
YAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAY

Congratulations :D :D :D

154
A lot of stuff is possible, it's just incredibly difficult. Having MechJeb helps with rendezvous stuff, BUT it's not automated and you still have to know how to control your ship.

155
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: August 20, 2012, 06:37:37 AM »
>diggy diggy
>find diamonds
>eventually make an infinite diamond-creating machine with paulcall on tekkit
>I step outside the newly created machine-hut
>5 creepers
>mfw

and then it explodeded and paul had to fix it for me :C
As much as EE would definately be overpowered if creepers didn't destroy stuff like that it, it's slightly annoying how they can and will permanently destroy an Energy Collect Mk3. Those things aren't cheap.

157
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: August 18, 2012, 07:38:55 PM »
TEKKIT DOESN'T HAVE COMPUTERCRAFT 1.4

NO

NO forget THAT stuff
Tekkit has computercraft. Just wait until it's updated to Minecraft 1.3 and it might update CC.

158
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: August 18, 2012, 07:11:19 PM »
Hey guys, was quickly wondering, I hate playing MC alone, like absolutely hate it.

If I put up a 24/7 tekkit server how many of you would play?
Me, I guess.

Any servers running NOW?

159
General Discussion / Re: Build Impeirial City? Anyone?
« on: August 18, 2012, 11:16:36 AM »
The Imperial City is pretty damn big...
Like Bisjac said, the brickcount will be massive just for one of the 5 sections, at least it would be at a decent level of detail.

Perhaps another of the towns could be made instead. They're a lot smaller.

160
General Discussion / Re: Blockolympics [11 Athletes So Far]
« on: August 18, 2012, 10:25:30 AM »
Fill out the whole thing please.
Haha, oops.

Apply for Member

Name: Corbiere
BL ID: 6743
Team: Any
Sports: Archery, Trap Shoot

161
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: August 18, 2012, 10:20:08 AM »
That kinda depends on how you have to make the potion to begin with, and whether or not the potion fully cloaks you.

It could just be like the "Chameleon" spell effect from TeS where you CAN be seen, but only if you make yourself fairly obvious (like walking into the middle of a dungeon).

And the ingredients could be hard to get :P

162
Gallery / Re: AoB App
« on: August 18, 2012, 09:13:25 AM »
The interior is pretty good, but you really should add some furniture. I don't really like the exterior...at all...

163
Games / Re: RuneScape - If I gave you my loving, would you take it?
« on: August 18, 2012, 09:10:57 AM »
You can have day/night in the citadel :P

But yeah, this

probably because of how its always super bright in most of the f2p cities and most of asgarnia/misthalin, yet in morytania it's always dark. they would have to change that. it would disrupt and completely alter, if not get rid of, the ambiance that the light/dark put on the lands.

164
Games / Re: Steam Megathread - New Steam community
« on: August 18, 2012, 09:05:58 AM »
what's your steam name? I don't see anyone on my list named Corbiere, and I don't have any friend invites, so I'm assuming you have a different name, or I'm misunderstanding
EpsilonSigma. I sent you an invite :O

Maybe it didn't send or something, but I'm pretty sure I got the right person :/

EDIT: You have accepted it apparently :P

-----

For some reason I still have a copy of Just Cause 2 in my inventory. Offers anyone?

165
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: August 18, 2012, 09:05:19 AM »
Ah, so invisibility not effecting armor is intentional, and the more armor you're wearing the more likely mobs are to notice you and attack even though you're invisible.

Like Terraria's invisibility potion then, although I never really quite worked out whether enemies could see you if your armour was still visible and your body wasn't. Didn't work in PvP either way.

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