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Topics - Mr.No▀ody

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91
Faces, Decals, Prints / Mr.No▀ody's Face Dump
« on: May 24, 2013, 09:53:23 PM »
Mr.No▀ody's Face Dump

This is where I throw my faces at you... And you love them..

In order as imaged:
Coffer: I do not know why I named it this, but whatever. Nor do I remember where it came from...
Stan: Came from a crappy drawing of Dr.Phil that I affectionately named "Stan".
Unsettling: (Center Face) Made it myself cause I wanted to make a creepy face..
Socky: A face I made from Socky's old avatar cause I wanted to. Adding it to this pack cause... because.
Ronald: From OneyNG's video "Wingardium Leviosa" (Suggested by Watson)


..Whatever...

92
Add-Ons / Emote: Waluigi Time
« on: May 23, 2013, 11:41:40 PM »



Now you too can be like Waluigi! Simply type /Waluigitime and bang!
Instant Waluigi Time!
All you need is the Waluigi Emote!

Get it HERE!

Disclaimer: Waluigi Fun Time Inc. is not liable for any Waluigi or Waluigi Timeę related injuries. Prolonged exposure to Waluigi Timeę my cause undesired side effects.
If an erection lasting more than 30 minutes occurs, call your doctor.




93
General Discussion / Whats with Transparent Item Parts?
« on: May 19, 2013, 02:16:12 AM »
I've just noticed that items with transparent textures dont work at all under shaders.
Along with brick transparency issues, it seems transparent anything in Blockland works incorrectly.



I'm quite curious as to what causes this. I can infer that it's the shaders, but why?

94
Mr.No▀ody's RPG Weapon Set

Ive had these models lying around in my models folder for years collecting dust. Back when Jerkface's RPG weapon packs were new, I figured I should make my own thinking I could do better. Long story short, I ran into scripting and animating problems and I abandoned them. Looking back at them, I feel I gave up too quickly. I need some good men to step up and lend me a hand on finally finishing this pack.


My intention for these weapons is to have decent swing and attack animations as well as have separate levels of material and damage being balanced throughout. My main issue is with creating decent animations and having them call through the coding. The hand models will not stay skin toned as they are just placeholders. A more golvelike texture will be swapped in after the fact.

So as of now I need a coder and an animator. If you can or would like to help, send me a PM and Ill give you the models/textures.
Right now they are Milkshape Files (.ms3d), but can be exported as a .dts or another format if needed. (Specify if you'd like a different file format)


Specifics:

So, here is the bucket list of what the weapons need:

The animations will have parts to them, perhaps two different swing patterns if the player continues to attack. There will also be a blocking animation where the player brings the weapon up in a defensive pose.
In addition, there will also be special attacks. (Two for each weapon)

Animations will be longer and attack speed slower deepening on the size of the weapon.
The weapons range from size Largest to Smallest:
Code: [Select]
Battle Axe
Warhammer
Two Handed Sword
Mace
Long Sword
Short Sword
Cudgel
Dagger
Don't worry about what the base damage is as that will be changed and tweaked. It's going to scale with weapon material which I will add later. Just put an understandable number as a placeholder.

Blocking:

The weapons will have a simple block feature. When the player hits shift (duck), the player puts their weapon in a defensive position blocking all damage. However, certain weapons can only block so many hits. The dagger can only block one attack at a time. Also, while blocking the player moves much slower
The weapons can block the following number of attacks in one block.
Code: [Select]
- Large Weapons:
Battle Axe
Warhammer
Two Handed Sword
(Blocks 5 Hits)

- Medium Weapons:
Mace
Long Sword
Short Sword
(Blocks 3 Hits)

- Small Weapons:
Cudgel
Dagger
(Blocks 1 Hit)
If the player hits the limit of blocks for their weapon, the player stops blocking and cannot attack again as if they had just attacked. I beleive this is called the "weapon timeout"

Special Attacks:

Each weapon will have a set of two special attacks that can be earned with successful weapon hits. The first special would simply be a more powerful attack (about 1.5 times base damage) with a faster animation, the second will double the weapons base damage and have a separate animation.

Each weapon will require 6 successful hits to max the meter out and will require 3 successful hits for the first special. Each successful attack generates one charge. Successful hits with a special attack will not generate a charge.

This would require a GUI. The bar would be green below 3 hits, yellow above 3 and red at max. If you can, place the bar at the bottom left of the screen standing upwards.

If you can help with anything on this list, please respond via PM to me, or on the topic. Thank you.

95
Help / Forums not Loading on Specific Web Browsers
« on: May 02, 2013, 02:16:56 AM »
I normally use Firefox to veiw the fourms, but for some reason when I try to acess it, the web browser just loads forever. It does not display a error, timeout or otherwise. For some reason the only web browser I can use to acess the forums now is Internet Explorer. (The horror)

Im assuming this is a Firefox only problem as it seems to also occure with other select users.

96
Suggestions & Requests / Host Hider
« on: April 30, 2013, 01:50:21 AM »
A server mod that hides the host on the F2 player list and on the player count/limit, essentially making the host undetectable not holding a player slot.

Is this possible, and can someone make this?

97
Suggestions & Requests / Event_Whiteout?
« on: April 29, 2013, 11:24:38 PM »
I know this event exists, but I cant find it anywhere.
Ive searched RTB and the Forums to no avail.

Does anyone have a copy of the whiteout event that I could nab?

98
Presenting: Dennis Rodman's Pal in person!

Now YOU can be Dennis Rodman's Pal and ruin a country too!
All you need is this face!
Download it HERE!

NEW! Forums Exclusive! Dennis Rodman's Pal HAIR!
That's right gentlemen! Now you can have the all powerful leaders hair too!

All you need is the KimJongUn_Emote! Simple type /kimjongun in game
and instantly grow hair as glorious as the all powerful master!


99
Off Topic / Three for the Price of One!
« on: April 02, 2013, 08:15:28 PM »
So, A while ago I purchased a replica Portal Gun. Just one.
Then... I received two more...



Waiting on a surprise fourth.

100
Help / 20 second post-cap hit almost every time I post
« on: March 27, 2013, 06:55:15 PM »
Whenever I enter a thread and try to post, I always get the "You can't post that fast!" warning.
I know I'm not posting that fast and it's starting to get annoying trying to get around the warning whenever I try to post.

To get around it, I HAVE to leave the thread and section, then come back. No matter how long I wait in the thread, in my post, I can never post it.
Is the feature broken or something? It should not be appearing for me as I haven't posted within 20 seconds of myself.

101


List in order as shown:
________________________
Bandit, Bauble, Blight, Blindfold, Bot, Dealer, Divine, Doctor, Doge, Fisherman, Flatbrim, Goggles, Golden, Jason, JetFighter, Luigi, Mario, Nap, Phantom, Popeyes, Ragtime, Redmask, Robinhood, Safari, Samurai, SodaDrinker, Stacker, Stitches, Tossle, ToySoldier, Turban, Welder, T.V.


ATTENTION - I am currently in the process of making a second hair pack as many have suggested, this time with female hair styles. I'd like some suggestions for specific hair styles to add to the pack. Please refrain from suggesting character specific hair styles.
-Suggestions for Female hair needed-

102
Suggestions & Requests / Music on RTB
« on: March 16, 2013, 02:49:54 PM »
I really think it's time a music section on RTB was considered. From what Ehphi said before when I asked him about it he said that "It would be a pain to make a functional system that unpackaged, and saved individual songs into the songs folder." He went on to say "I don't think putting the effort into creating a system for music would be worth it." Well, I think it is.

Custom music on servers as of now is nearly non-existent unless that user uses the forums, and when music is present, it is nearly always host made forcing players to download them. Having an RTB system for music would make music packs unanimous. There would be a much larger chance that music on a server would not be unique cutting potential server load times.
In addition, the only current place to obtain music packs is on the forums Music section. Despite being easy to make, I feel it is important to have more distribution options to reach more people. Most good music packs get lost after they reach the third page if not sooner.
Music IS useful as it is used to obtain and enhance a certain ambiance/feel on servers when used correctly.

The main problem I see with this is having the music files unpack themselves from the .zip they would come in. I suppose music files could come in singular files, but then the section would be littered with singular songs from the same pack. All in all, I don't know what Im talking about. I just wanted the idea to be put out there. Again.

Please discuss.

103
Faces, Decals, Prints / 2x2f Book Prints
« on: February 24, 2013, 01:55:18 PM »
Book Prints
A pack of 11 misc. 2x2f prints for all your book needs.
|- - - - - - - - - - - - - -|

All 11 prints. No particular order.

Yeah, I went and made a pack of Book Prints because I needed them. I released them because I'm sure all of 6 of you could use these. So... here you go.

Get the Book Prints HERE! (Print_2x2f_BooksN.zip)

Works best with the Book Bricks by siba.
(Recommended not Required)

104
Suggestions & Requests / It's Time to Increase the Lighting Limit
« on: February 17, 2013, 06:01:38 PM »
It's really time the point light limit goes away or becomes a customizable option. I can't stand the low limit of lights I can have near each other without having the farthest away dim out.

We really need free reign over lights like we did before.

I know no player made mod can fix or help this problem but its worth mentioning it again till Baddy takes notice. Please up the limit or take it away.

105
Suggestions & Requests / Gaze Mod Fix
« on: February 13, 2013, 03:29:10 PM »
As of now Gaze Mod (on player look at events) is breaks bottom print messages. All bottom prints won't show up at all with this mod on.

I request that the mod is cleaned up and fixed. It is far to useful to be flawed like that.
I've contacted Xalos: the creator, about it but it seems he hasn't torched it since.
Can somebody please fix Gaze Mod?

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