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Messages - Mr.Noßody

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10561
General Discussion / Re: Your dream addons or additons to the game.
« on: February 01, 2012, 08:18:01 PM »
Perfect Lighting.

10562
So, I have enough Industrial lots to have +25 Taxes. So with my job I was expecting to get my salary plus the 25 in back taxes, but when the tick passed, I didn't get the +25$. Is the +25 just a free pass for a taxless lot or was in supposed to give me money?

Personally, I wish it gave me the extra money in hand.


Oh, it also seems that the duplicator can duplicate anyone's bricks without trust. Might wanna patch that up..

10563
Macaroni. I don't quite know why.

10564
Off Topic / Re: Facts about above user.
« on: January 31, 2012, 12:41:10 AM »
Clops too much.

10565
Gallery / Re: ACM City: Abandoned
« on: January 31, 2012, 12:36:45 AM »
How to build grass w/o using pole bricks?

Wedge ramps/ plates. Works fine.

10566
Suggestions & Requests / Re: Drop Item Time: ∞
« on: January 31, 2012, 12:34:43 AM »
-snip-

This would have the same effect as just spawning an item. The shape file still have about the same amount of faces depending on the item. It would be like having a base plate full of the default chest bricks, it still lags despite being a brick.

I do however like that method, but I still feel they should go away after some time..

10567
Suggestions & Requests / Re: Drop Item Time: ∞
« on: January 30, 2012, 10:38:26 PM »
Making the drop time limit infinite is a bad idea. After about an hour or less of fighting/normal game play the amount of lag from item models would be lethal.

Making them become a brick to reduce that lag would also be impossible, it would have to be a shape file, it couldn't be a .blb. Making the item model into say, a box or something more simple could work, but would still lag to a point. I'm also not sure if that's what you meant.

To be most effective, you should make the drop time limit a good length of time so items don't stack forever. Perhaps 1 min - 50 seconds.

10568
Gallery / Re: ACM City: Abandoned
« on: January 30, 2012, 10:30:57 PM »
This is a cool idea, makes me wanna make my own. Only thing is I don't like the mass use of the grass emitter. Built grass looks better IMO anyway.

Also, you should consider adding all the pictures to the OP.

10569
Gallery / Re: Old Phonograph
« on: January 30, 2012, 03:44:11 PM »
Quote
Re: Old researchograph

This is what I read.

10570
Off Topic / Re: Eye color
« on: January 28, 2012, 02:35:47 PM »
I have grey eyes.

Wow, I diddnt think anyone else here had grey eyes. Cool.

10571
..could I just dele all the hopeless cases directly? Those builders that will never learn and builds horrendous, etc..

Seems a bit harsh, but it may be necessary. How long is the default remove time? Somewhere around three days? That, to me, seems to be a large amout of time for something like that.

There should be acceptions for deletion. I like Sleven's idea.

10572
Thanks for the comment once again, there might be people that won't come back for the server in about a week, so if you do see red signs that has inactive builds, they're the ones that are most likely to be removed.

Yeah, I noticed those. That reminds me, I won't be home till Monday so my lots will be inactive for acoupple days. An unexpected trip to Oregon happened. This was the only way I, at the moment, can say anything about it.

10573
General Discussion / Re: YorkTown95's admins suck!
« on: January 27, 2012, 09:30:43 PM »
Sounds to me that an admin on Yorks server made Ethan mad.
I expected as much from Ethan.

10574
So far, this has been the only City RPG I have actually enjoyed. Good work, I plan to build more on it. However space continues to be an issue. You may need to expand more, or clear more idle/spammy lots. Not that you don't already do a great job of that...

10575
Gallery / Re: Full scale Duck
« on: January 26, 2012, 03:09:43 PM »
^They do in japan.
Those guys don't know how to make animal noises..

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