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Messages - Mr.Noßody

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11521
Off Topic / Re: Potatoes
« on: September 28, 2011, 09:00:56 PM »
What is this, supposed to be funny?

11522
Off Topic / Re: Why does this exist?
« on: September 28, 2011, 08:58:49 PM »
I really love how when producers of a children's TV show poke fun at the internet, everyone on it gets pissy.
Besides, memes are a waste of time.

11523
So instead of reading the thread to find out this was due to a strange glitch with the server which was fixed over a day ago, you decided to type up an entire paragraph complaining about a one time bug that doesn't even exist anymore.

Well, why didn't you just say THIS from the beginning instead of attacking me?

Edit: Wait.. the posts from here to when I first found this bug mention nothing of any fixes to the issues I had. ..Where are you getting this from?

11524
Drama / Re: Cubelands
« on: September 28, 2011, 07:14:42 PM »
He..cant..talk...right.. eeeuugh.

11525
hes "defending the server" just as much as you two are flaming.
seems like all they're complaining about is false bugs and aesthetics. did either of you actually play a round or two?

We are not flaming. We are pointing out problems we had during game-play so that the owners can fix it.

False bugs? Have you played it? I based what I wrote off of observations I made during my stay on the server playing the game. I got stuck in walls several times and could see though bricks. Its hard to move/climb things when your constantly seeing though them just to find that your stuck.
It has to be that first person player type that's being used unless they have randomly un-colliding bricks making up the walls.

Sorry for trying to help you guys fix bugs... next time Ill say nothing, okay?

11526
Suggestions & Requests / Re: Boomerang
« on: September 28, 2011, 12:48:37 PM »
I guess you could just make the projectile not able to interact with brick collision.

I was just giving the only way I see this working.

11527
Modification Help / Re: How do I export transparent textures in Milkshape3d?
« on: September 28, 2011, 10:13:41 AM »
Doesn't the additive make that texture glow?

11528
Faces, Decals, Prints / Re: Face_Halloween
« on: September 28, 2011, 10:11:58 AM »
"This man has insulted my badly-done copy and paste, he must be a troll!"

..But EVERYONE insulted these..

11529
The game mode is fine, the player type is not. Test it, join the game, and walk up to a wall. You'll see through it.

Also, my monitor is fine. I could see fine, that was added as a complaint from someone else who suggested it.

And from what Ive been told, the light key bound player detector diddnt do anything useful when that person used it. But how would I know? I was in humans the whole time. I based that part off of what others told me.

11530
Off Topic / Re: I hate diabetes.
« on: September 28, 2011, 01:19:14 AM »
Its that freaking stuff they put in processed foods now-a days. They say there is no correlation, but I can see though their lies.

I swear, sometime in the future, not having diabetes will be a rarity unless something is done.

11531
Off Topic / Re: what i did today in school!!!
« on: September 28, 2011, 01:13:23 AM »
When I wake up, I sit there thinking about how I am nobody. Then go back to sleep.
Must you know?

11532
Suggestions & Requests / Re: Boomerang
« on: September 28, 2011, 01:01:05 AM »
I don't think you can make a Boomerang that comes back...

It would need to be a big animation of it flying out and coming back with a separate projectile that fires out as far the the animation goes.

Only thing is if you moved during this animation all hell would break loose. There would need to be an anti movement code in effect to keep you still while the animation is in effect.

11533
Suggestions & Requests / Re: Two JVS Ideas
« on: September 28, 2011, 12:58:29 AM »
I still disagree that Blockland would be good in a Lego style. Didn't work in beta, it wont work now.

11534
Off Topic / Re: WHAT REALLY GRINDS MY GEARS : V2
« on: September 28, 2011, 12:53:33 AM »
Bronies. They just don't...shut up...

11535
..Find a better place to fap..

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