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Messages - Mr.Noßody

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2896
Suggestions & Requests / Re: Models for Reverie Fort Wars
« on: September 25, 2015, 04:20:11 PM »
The icons for the picks looks like they're set up to use colorshift to save texture file space.
Should I set the models up the same way?

(The orange on the pyromancy wand)
(The bone color on the bone staff)
(The red on the blood wand)

Basically take those current textures and replace them with "blank" to be specified through colorshift.

2897
Off Topic / Re: A Chronology of the Blockland Forums
« on: September 25, 2015, 01:59:43 AM »
Any way we could accumulate a "problem user" username tracker to record alt patterns?

2898
Suggestions & Requests / Re: Models for Reverie Fort Wars
« on: September 24, 2015, 05:50:16 PM »
So I modeled what I thought the metal lens would look like, since there is no reference Id like some feedback on what you might have seen it as so that I might be able to change some design up.

So far this is where is is right now.


Edit:
The rest arrive in beta.

Pyromancy Wand


Ossimetallisynthesis Totem


Sanguimetallisynthesis Wand
(Testing out how red would look)


Waiting on your feedback now Amade.
Jesus, these over-elaborate names are killing me.

2899
Off Topic / Re: Have I found the blockland graveyard hour?
« on: September 24, 2015, 05:44:50 AM »
Bad sleep schedule.

2900
Off Topic / Re: Have I found the blockland graveyard hour?
« on: September 24, 2015, 05:25:49 AM »

2901
Drama / Re: MAKE STEALERS/ MAP OWNER STEALERS
« on: September 24, 2015, 05:24:15 AM »
The worst case of build theft was somebody taking a stage I built for Youngrotations and then selling it back to him for real money.

2902
Suggestions & Requests / Re: Chargeble Gun
« on: September 24, 2015, 05:22:44 AM »
The model is a complicated piece that is designed to move around.
Deleting any subsurface faces would compromise that.

I could remove it's charge animation functionality, but that would literally be wasting many hours of modeling.
There are very few excess faces that I could remove.

2903
Off Topic / Re: Have I found the blockland graveyard hour?
« on: September 24, 2015, 05:13:13 AM »
5am and I have nothing to really do...

2904
Games / Re: Super Mario Maker - let's play & make possibly horrible levels
« on: September 24, 2015, 05:12:27 AM »
Ive currently got about 12 levels. Ill post them later.
How do I post those neat little pictures of my Mii and stuff? They seem automated.

2905
Suggestions & Requests / Re: Models for Reverie Fort Wars
« on: September 24, 2015, 05:05:19 AM »
Now that I have some real internet I can begin work on these models.
I will post progress when I have enough to show.

2906
Suggestions & Requests / Re: Chargeble Gun
« on: September 24, 2015, 05:04:18 AM »
Okay, so I have some real internet now and can finally post what I have.

This is a model of Samus's Power Cannon complete with separate parts that can be animated to separate during a charge function.
Currently a few people have asked for the model, none of which have had the balls to do anything with it.

If you would want the damn thing feel free to PM me and Ill send it over with it's textures.

2907
Even if you manage to relocate it, you should see a doctor in case you damaged the socket and ask about potential risks of it happening again.

2908
Off Topic / Re: canker sore rapist in my mouth
« on: September 23, 2015, 06:50:00 PM »
Bite it. It'll pop.

That is the worst advice ever. I don't think you know what a canker sore is.
It would come back twice as big, the forget?

2909
Off Topic / Re: What is it with you people and school arrests?
« on: September 22, 2015, 02:10:40 PM »
I would call that normal.

2910
Off Topic / Re: What is it with you people and school arrests?
« on: September 22, 2015, 01:55:59 PM »
Erm, we're talking about the city with the most inhabitants in the entire country of Argentina. My school is not too far away from the center. It is not a slow suburb. The crime is outside of the school.

Doesn't matter. It's still has to do with location. Sorry if I couldn't guess where your school was located though.

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