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Messages - Mr.Noßody

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3766
Gallery / Re: Clock Tower - Gear Time [WIP]
« on: March 19, 2015, 11:19:11 PM »
I'd wait to release the save for a day or two so people can fully enjoy the build on its home server. But that's just my 2 cents

Yeah, thats usually what I do with builds I release.
As for exterior, I just want enough so you can walk out on exterior scaffolding to see the clock face.
It most likely wont be an entire building

3767
Faces, Decals, Prints / Re: The face of a dedicated worker!
« on: March 19, 2015, 08:25:52 PM »
very hot but the white cropped outlines make it look bad.
here's how to fix it: make a black 1% opacity layer on the picture and save it then test it ingame, hd climax

I actually think thats a transparency issue.

3768
https://www.youtube.com/watch?v=ghVlVopiH9M

Jesus, I cant imagine manning a booth for that long in an environment like that.
Either way, I wish I could have gone.

3769
Suggestions & Requests / Re: Better Spray Menu
« on: March 19, 2015, 08:15:43 PM »
So instead of having complete control over color columns and colors in that column, you'd rather have to scroll through all your colors just to get to one near the end?

Sounds like you took a major feature away and called it an improvement.

3770
Gallery / Re: Clock Tower - Gear Time [WIP]
« on: March 19, 2015, 08:09:53 PM »
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFile408e.html?id=295
Oh yeah, the 2 plate thick bricks.
I feel it would clutter my already cluttered brick list.

3771
Gallery / Re: Clock Tower - Gear Time [WIP]
« on: March 19, 2015, 07:54:30 PM »
imo you should use halfbricks on some parts

What are halfbricks.

3772
Off Topic / Re: State Hunger Games: NIGHT 1 GOOOOO
« on: March 19, 2015, 07:10:40 PM »
Jesus. I sure am the flirt, aren't I?

3773
Gallery / Clock Tower - Gear Time [WIP]
« on: March 19, 2015, 07:06:48 PM »
Note: This is a work in progress, and is not done.

Info:

Ive been working on a fantasy style clock tower. So far, Ive only been working on the interior but Id like to include an exterior. As its coming now it seems that this is going to be absolutely massive. I may want to limit exterior. Progress is slow as I build on this when I get bored of conventional means of entertainment. This is a project that Ive wanted to do for a long time and Im happy to say: it seems to be coming along quite nicely. See for yourself:



Pictures:









(Pictures use soft shaders on max to spite Kickflow. Revel in pity)


Complete with shadows of the clock hands bleeding through onto the inside of the clock face, much scaffolding, an old library, hidden rooms, secrets, and a forgetton of gears. This is a work in progress and is not done, so dont bitch about it not being done...

Pictures and an official topic will come along as I build this thing.

Save will be released when completed.



Rate, comment, suggest stuff.

3774
Suggestions & Requests / Re: Night sun flare
« on: March 19, 2015, 05:14:38 PM »
So basically, a day to night transition with a sun and moon light source.
Im sure it could be done. Not sure how easy it would be though.

3775
microsoft is also developing a new browser, nicknamed spartan for now
Might as well name it Trojan. Cause thats all your gonna be getting.

3776
Gallery / Re: Is this any good?
« on: March 19, 2015, 01:29:18 PM »
I think the circle in the center would look better with a thicker border.

3777
Gallery / Re: [VIDEO] BEEMANG: THE PREMIERE
« on: March 19, 2015, 01:26:38 PM »
This was wonderful.
If you need any item props I can provide.

3778
Off Topic / Re: do you flip/swap your pillow to keep it cool
« on: March 19, 2015, 01:56:57 AM »
..Not when it's cold, no.

3779
Gallery / Re: Reshade/soft shaders complaint
« on: March 18, 2015, 02:18:57 PM »
Learn to look past shaders.
It's not hard to see the build behind the shading.

3780
Music / Re: The Binding of Isaac: Rebirth Music Pack!
« on: March 17, 2015, 05:55:00 PM »
Please list the tracks.
I'd like to compare to my pack.

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