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Gallery / Re: A Colonial Home (Image Heavy)
« on: April 24, 2009, 08:17:53 AM »
Looks good.
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Way to rip it off a lego set and not say you copied step by step instructions.I didn't use any step by step. I just found the picture on google and built it. And if you don't beleive me. How could you even prove it? .
u could also make an events packRead the first post more carefully next time. I suggested that aswell.
EX: onvehicltouch --> setGas --> 100%
Oops...That was purposely down to see if you actually read the entire topic.
include b(ricks)pl(iter)?No
I like it. Keep it up. Try and make it bigger =DYa. I intend to sometime in the near future do so. After that, if I succeed. I'm going to make a ridiculously large scaled nearly life sized version, it could be considered a map when inside. "Dream Big".
Made by me :PAh. Hopefully things have changed a bit, and it could be atleast attempted to be made.
I suggested this a year or two ago, was proven to be too difficult and the thread sulked to the bottom of the forums



From what I can remember from an older thread, it would be very hard to make.I was thinking it may be hard. The scripting will have to go into the vehicle scripts aswell as the main script which can complicate things. If it were just in the player script, well. You know. We'd be running on gasoline. Which wouldn't be much fun.