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Messages - chrisbot6

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1636
Creativity / Chrisbot6's Zombie Salvage
« on: April 28, 2011, 02:52:12 PM »
A while back I started a big project with my friend Mech Nexus, to create a perfectly balanced salvage zombie game using the ZAPT mod. While I did the buildings, Mech did an incredibly cool enviroment test, featuring rain, trees with undulo leaves to simulate wind, and darkness.

Although this enviroment seemed perfect, I later found after reviving the project and converting Mech's base terrain into a playabe salvage map that the enviromental stuff will lag the server like hell on a larger scale. So I took the rain and the undulo leaves out and left the darkness there. The now completed map works like this:

1. You run to one of the abandoned shelters on the map before a ZAPT mob gets time to spawn and barracade yourself in there with parts of the crates. The zombies are not persistent, as there are no actual zombie spawns, just mob spawns.

2. You take refuge in the shelter with friends, killing all the zombies that bang on your walls.

Pictures:
Still Uploading. I will put them on later.

1637
General Discussion / Re: RTB4 Beta
« on: April 24, 2011, 11:35:21 AM »
Those slots went fast...

1638
Add-Ons / Re: Add-ons polishing thread.
« on: January 23, 2011, 12:36:35 PM »
Having to look at the grenade to get a flash was one of the best features. It's the one thing that makes this flash grenade better than the others.

Script_Rewards is ruined too; you need to put a lot more effort into getting them now. Did you even have the creator's permission?

1639
Gallery / Re: Spade's arcade #4
« on: January 09, 2011, 07:38:52 AM »
Duck hunt 3D is almost finished!

Gonna join as soon as I get home.

1640
Gallery / Re: Spade's arcade #4
« on: January 06, 2011, 04:06:39 PM »
Demian now hosts. Server status has been updated.

1641
Modification Help / Re: Getting the darkest color from the colorset
« on: January 06, 2011, 11:48:02 AM »
Bump.

1642
Modification Help / Getting the darkest color from the colorset
« on: January 05, 2011, 03:40:10 PM »
Hi, i've been trying to make a mod that doesn't require the default colorset to work properly, but I don't know how I can get the darkest color from the given color set. I looked in the duplicator's script and found this:
Code: [Select]
	function determineBrightestColor()
{
%target = "1 1 1 1";
for(%i = 0; %i < 64; %i++)
{
%colori = getColorIdTable(%i);
%dist = vectorDist(%colori, %target);
if(%dist < %best || %best $= "")
{
%best = %dist;
$Duplicator::HighlightColor = %i;
}
}
}
I cannot understand it. Can someone help?

1643
Gallery / Re: Spade's arcade #4
« on: January 04, 2011, 12:51:44 PM »
Um, croissants don't go in fridge, neither the bagguette. -.-
It wasn't me who put them there. :3

1644
Gallery / Spade's arcade #4
« on: January 04, 2011, 12:01:37 PM »
Me, Spade and quite a few others have been working on this for a while now, and we'd like to show it off to the community.

We have quite a few games, a bar, an awsome lounge, and a building area right now. There is a credit system in place, however it is very easy to hack credits through events and I am therefore working on a better one.

First, i'll show you some of the awsome games we have here:

Le spy was... busy.

Our awsome super addictive slot machine:



Now, the Lounge:
Overview:


View from behind the counter:


Our kitchen:


We also have a bar, selling alcolholic drinks(PRETEND alcolholic drinks)
View from front:


And last of all, we have a small public game design area which we try to keep as clean as possible:


(The admins have a seperate one:)


The server is up every day if you want to come and have a look. Please note new content may have been added.

1645
Add-Ons / Re: Ion Cannon - Finaly Back
« on: December 24, 2010, 03:48:10 AM »
I'm remaking this with a new model. It should be less crap than this one..

1646
Suggestions & Requests / Re: Animated Door Lock
« on: December 15, 2010, 10:41:14 AM »
I've always wondered
Derail complete.

JVS used to stand for Jedi Versus Sith doors,(Don't ask me why) and then stopped meaning anything. It's just a monkier for trader's content addons.

ONTOPIC: I could convert this to actual content if you sent me the animated model as dts, node names and animation names. Or just the dts and the .dmp file. It must be centered though, otherwise it will stick out of the brick.

1647
Suggestions & Requests / Re: Truce's buildable vehicle script
« on: December 14, 2010, 01:46:05 PM »
Instead of sitting here whining about how much of a bastard Truce is, why don't we try to replicate what he did? Truce is a bastard.

1648
Add-Ons / Re: AutoBridge V1.2
« on: December 12, 2010, 02:50:24 AM »

1649
Suggestions & Requests / Original Ion Cannon as a vehicle.
« on: December 05, 2010, 03:20:34 AM »
It could be like the cannon but a lot bigger. It could also have a longer delay and mabye a reload animation.

1650
General Discussion / Re: Private add-on trading
« on: December 04, 2010, 11:26:16 AM »
I have:
Content_Chrisbot6Doors(Turnstyle, restricted, lever, keypad, vending machine and other crap) Script_PTTA and Tool_SelectorWand.

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