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General Discussion / Re: Build To Survive - What could go wrong?
« on: December 12, 2015, 09:06:22 AM »
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http://www.justfilehosting.space/download.php?f=xebfzThat's fine, I got it
you have to use the launcher bypass thing, i don't know if i'm allowed to post it

67 it is thenAny idea where I can get hold of that build?
Is it online, and if not do you have an estimate as to when it will be?tomorrow evening.
is there a time limit as to how long before you get massacred by bullets/lava/horses/zombies/yourmom/badspot/toilets/somethingdeadly while you're building something?yes.








function rocketDisaster() {
// spawn rocket in relation to a player 100 TUs above them with random offset
%clientCount = ClientGroup.getCount();
if(%clientCount > 0) {
%client = ClientGroup.getObject(getRandom(0, %clientCount-1));
%player = %client.player;
if(isObject(%player)) {
%playerPos = %player.getPosition();
%rocketBaseSpawnPos = vectorAdd(%playerPos, getRandom(-100, 100) SPC getRandom(-100, 100) SPC getRandom(50, 140));
%proj = new projectile() {
datablock = CannonBallProjectile;
initialposition = %rocketBaseSpawnPos;
initialvelocity = getRandom(-10, 10) SPC getRandom(-10, 10) SPC -40;
client = %client;
};
%scaleFac = getRandomF(0, 3.5);
%proj.setScale(%scaleFac SPC %scaleFac SPC %scaleFac);
missionCleanup.add(%proj);
}
}
$Disasters::CurrentDisasterLoop = schedule(1000, 0, rocketDisaster);
}
registerDisaster("A Barage Of Meteorites", 40, "rocketDisaster");
Superload would cause the same issues actually, but you could disable/not use that if your server doesn't support it. You can't disable this.Ah, okay.
When will a testing server be up?Couple of days max.