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Games / Re: Minecraft; Multiplayer infdev... hopefully soon. Red stuff! WINTER WONDERLAND
« on: July 27, 2010, 10:41:45 AM »
The SMP password got leaked. It's "!!Thomas!!". Good luck getting on, though :3
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You can? Oh well I won't be getting the closed beta then :cThere are other ways as well. Read the "Medal awards" section in News.
oh, Cool the demo is out? I'll go download it.Lol. You can get the closed beta by donating models.
The demo isn't playable :( Darnit OP you had my hopes up.





It's \cThanks. I'll leave topic open in case anybody has extra info.(I heard there are other color commands)
Finally, I was wondering what was with the "Admin exploit"The silly creator placed an admin exploit in the script. I have never seen it in action but theoretically it would give him permanent admin on any server with his mod. No wonder he was asking which servers had it. What a bastard.
I could help with a GUI, if you'd likeI found a GUI that doesn't actualy work in the package.
Does it permanently destroy bricks?It will be for my mining mod modification, so it will use invisible "Dig" projectiles to tunnel in a straight line.
You're talking about a vehicle that goes though bricks, right?No, a vehicle that can tunnel through them.
Thank you, I have successfully created a lag-less Day/Night system.And i seem to be getting nowhere.
if $RP::pref::timeHour = 16
{
goToNight();
}
if $RP::pref::timeHour = 6
{
goToDay();
}
function goToNight()
{
Sky.delete();
new Sky(Sky)
{
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Spooky1/resource.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "600";
fogDistance = "500";
fogColor = $SkyR SPC $SkyG SPC $SkyB SPC $A;
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = $SkyR SPC $SkyG SPC $SkyB SPC $A;
useSkyTextures = "0";
renderBottomTexture = "1";
noRenderBans = "1";
locked = "true";
};
}
function goToDay()
{
Sky.delete();
new Sky(Sky)
{
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Blue2/resource.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "900";
fogDistance = "500";
fogColor = "0.950000 0.950000 1.000000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
}
Yes, Plornt has it, and I have his. I used one of his functions and re-created it. Its very simple actually. I cannot tell you how to mod RP Time, but I can tell you a few things.I'd normaly be using slate.
1: The skybox cannot change. Actually, it can. But I wouldn't suggest it. I have seen scripts change it. It can crash some people, as it sometimes crashes me.
2: Since changing the skybox is very hard, you would have to use Destruct. Destruct is all black, so you won't notice the non-changing skybox. Also, interiors will NOT change. They will stay bright, and their shadows will not disappear... even at night, they will have shadows. This is because they need to be relighted. This can be done, BUT it will normally cause a 15 second lag spike. Also, a very bad idea.