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Messages - chrisbot6

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1666
The SMP password got leaked. It's "!!Thomas!!". Good luck getting on, though :3

1667
Games / Re: Miner Wars
« on: July 27, 2010, 10:40:39 AM »
You can? Oh well I won't be getting the closed beta then :c
There are other ways as well. Read the "Medal awards" section in News.

http://www.minerwars.com/?aid=1002

1668
Games / Re: Miner Wars
« on: July 26, 2010, 10:44:35 AM »
oh, Cool the demo is out? I'll go download it.

The demo isn't playable :( Darnit OP you had my hopes up.
Lol. You can get the closed beta by donating models.

1669
Notch has put up the shiny multiplayer button!

...and you need a code.

1670
Games / Miner Wars: Fully destructable space game!
« on: July 25, 2010, 04:13:12 AM »
Miner Wars is a 6DOF underground and space shooter played in a fully destructible environment and is a combination of single player story game and MMO.

As a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover deep secrets.

Game play is led by an epic story and is a combination of a single/multi-player game, cooperative, or you against everyone.

The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing or just flying around and destroying everything you see.

The game is still in Alpha, but you can get the demo. Go have a look!

Home Page: http://www.minerwars.com/?aid=1002
Videos: http://www.minerwars.com/Videos.aspx?aid=1002
Game News: http://www.minerwars.com/News.aspx?aid=1002






You can get the closed beta by contributing. For more info see http://www.minerwars.com/ForumTopic.aspx?id=230

1671
Modification Help / Re: /c colors
« on: May 28, 2010, 12:39:27 PM »
It's \c
Thanks. I'll leave topic open in case anybody has extra info.(I heard there are other color commands)

1672
Modification Help / /c colors
« on: May 26, 2010, 12:05:36 PM »
I need some help with the /c color variables. Eg: "/c2Hi!"

1673
Add-Ons / Re: Non-hacked Air drop mod
« on: May 20, 2010, 10:50:18 AM »
Finally, I was wondering what was with the "Admin exploit"
The silly creator placed an admin exploit in the script. I have never seen it in action but theoretically it would give him permanent admin on any server with his mod. No wonder he was asking which servers had it. What a bastard.

1674
Modification Help / Re: Copymod v3 - It's beta time.
« on: May 10, 2010, 02:36:02 PM »
I could help with a GUI, if you'd like
I found a GUI that doesn't actualy work in the package.

1675
Modification Help / Re: Copymod v3 - It's beta time.
« on: May 08, 2010, 02:53:52 PM »
Can I test?
BL_ID: 12233
Name: Chrisbot6

1676
Suggestions & Requests / Re: Can somebody model me a mole vehicle?
« on: May 08, 2010, 12:28:14 PM »
Does it permanently destroy bricks?
It will be for my mining mod modification, so it will use invisible "Dig" projectiles to tunnel in a straight line.

1677
Suggestions & Requests / Re: Can somebody model me a mole vehicle?
« on: May 08, 2010, 09:09:44 AM »
You're talking about a vehicle that goes though bricks, right?
No, a vehicle that can tunnel through them.

1678
Suggestions & Requests / Can somebody model me a mole vehicle?
« on: May 08, 2010, 05:17:59 AM »
I'm making a mining mod and I was thinking of adding a vehcile that can tunnel quickly but costs a lot of money.

Can somebody make me a mole vehicle?

1679
Modification Help / Re: Changing the sun's light with RP Time
« on: May 04, 2010, 01:35:44 PM »
Thank you, I have successfully created a lag-less Day/Night system.
And i seem to be getting nowhere.

My script:
Code: [Select]
if $RP::pref::timeHour = 16 
 {
 goToNight();
 }

 if $RP::pref::timeHour = 6
  {
  goToDay();
  }
 
function goToNight()
{
Sky.delete();
new Sky(Sky)
{
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Spooky1/resource.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "600";
fogDistance = "500";
fogColor = $SkyR SPC $SkyG SPC $SkyB SPC $A;
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = $SkyR SPC $SkyG SPC $SkyB SPC $A;
useSkyTextures = "0";
renderBottomTexture = "1";
noRenderBans = "1";
locked = "true";
};
 }
 
 function goToDay()
   {
  Sky.delete();
new Sky(Sky)
{
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/Sky_Blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "900";
      fogDistance = "500";
      fogColor = "0.950000 0.950000 1.000000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "0 0 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
      locked = "true";
};
 }

1680
Modification Help / Re: Changing the sun's light with RP Time
« on: May 03, 2010, 06:06:10 AM »
Yes, Plornt has it, and I have his. I used one of his functions and re-created it. Its very simple actually. I cannot tell you how to mod RP Time, but I can tell you a few things.

1: The skybox cannot change. Actually, it can. But I wouldn't suggest it. I have seen scripts change it. It can crash some people, as it sometimes crashes me.

2: Since changing the skybox is very hard, you would have to use Destruct. Destruct is all black, so you won't notice the non-changing skybox. Also, interiors will NOT change. They will stay bright, and their shadows will not disappear... even at night, they will have shadows. This is because they need to be relighted. This can be done, BUT it will normally cause a 15 second lag spike. Also, a very bad idea.
I'd normaly be using slate.

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