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Messages - chrisbot6

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181
Modification Help / Fixing trains
« on: September 29, 2015, 06:51:40 PM »
I've managed to mod the engine so I suppose there must be a way to do this.

Bots now have default movement functions, so there's that.
Post any suggestions.

182
General Discussion / Re: I fixed vehicle physics...
« on: September 29, 2015, 06:17:24 PM »
Vehicle-to-vehicle sumoing is back in and I've fixed the devide by zero crash. Just need to implement the convex object changes and this'll be perfect!

183
General Discussion / Re: I fixed vehicle physics...
« on: September 28, 2015, 05:07:08 PM »
Update!
Code: [Select]
- Removed vehicle-to-vehicle collision solver for now, caused crashes
- Vehicles now constrain correctly (you can balance a jeep on a fire hydrant etc)

184
General Discussion / Re: I fixed vehicle physics...
« on: September 28, 2015, 01:47:01 PM »
I joined your SpeedKart Server, and when my kart lands in a tilted angle or when it flips over, it bounces like crazy.
Yeah, I think it's because everything is currently resolved as a collision with no contact checks. I'm adding the new contact resolver now.

185
General Discussion / Re: I fixed vehicle physics...
« on: September 28, 2015, 12:20:00 PM »
Will you release it when you get it as perfect as you can get it?
Yes. It MIGHT be part of a bigger mod to replace RTB. More info on that soonish.

186
General Discussion / Re: I fixed vehicle physics...
« on: September 28, 2015, 04:53:25 AM »

187
General Discussion / Re: I fixed vehicle physics...
« on: September 27, 2015, 07:07:39 PM »
Do you think you will manage to make it an add-on for public release at some point? Haven't tried it yet but it sounds promissing.

Also not sure if you can fix this, but in the game, the physics tend to get even more crazy everytime you drive away from the center of the slate map, which means if you drive far enough, vehicles can fly way farther and do way more crazy things.
still not clear on whether we're allowed to release DLLs but that's the plan!

188
General Discussion / Re: I fixed vehicle physics...
« on: September 27, 2015, 06:58:16 PM »
people died today

189
General Discussion / Re: I fixed vehicle physics...
« on: September 27, 2015, 05:55:23 PM »
Just spawned a jeep and a ball. With the v2v fix, you can knock the ball around with the jeep.

Rocket League, anyone?

190
General Discussion / Re: I fixed vehicle physics...
« on: September 27, 2015, 05:34:37 PM »
that crash tho

I've got a .bat auto restarting.

EDIT:
The same crash keeps happening. We're working on fixing it and I've taken the server down temporarily.[\s]

191
General Discussion / I fixed vehicle physics - no, seriously
« on: September 27, 2015, 05:08:19 PM »
This is a DLL mod that changes engine classes by hooking functions - the same process normally used to hack games like cs: go.

Status:
- collision is now very solid with only the occasional low orbit achieved.
- the only bricks it is still possible to drive through are cubes and large 5x walls. Everything else is impenetrable. Hopefully this will be fixed when I modify the convex class.
- upon crashing, vehicles can now knock one another about (as real ones would)

Planned:
- final fixes mentioned above
- vehicles float in water
- secret things (:

192
Modification Help / Re: Timescale tweaks SOON to be released
« on: September 26, 2015, 03:29:57 PM »
10/10

Guy is bragging so much he forgot to explain himself. Amazing.

193
General Discussion / Re: Blocklanders and their current/future careers
« on: September 03, 2015, 07:03:37 AM »
CS at uni, hopefully.

194
Creativity / Re: Game Design Megathread
« on: August 28, 2015, 01:42:13 PM »
As promised
(note: planned features that make the game even more kickass such as special blocks and combos are currently missing):


Coming soon to Android and PC  :cookieMonster:

Also:

I'm not very good at this

195
Creativity / Re: Game Design Megathread
« on: August 27, 2015, 02:47:04 PM »
Looks cool, but how does it work?

You go clockwise around the field dropping blocks onto the stack in the center.

I'll post a gif later.

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