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Messages - Pliny

Pages: 1 ... 128 129 130 131 132 [133] 134 135
1981
Suggestions & Requests / Re: COD Damage Screen Mod
« on: April 25, 2009, 12:07:02 PM »
It already flashes red when you get hurt, but you could make it if you want.

Yeah, I find that a little annoying, it makes it harder to fight. But when you play without a health bar, it lets you gauge your health. Or at least let you KNOW you're being hurt.

1982
Suggestions & Requests / Re: Stickybomb Launcher
« on: April 25, 2009, 11:19:56 AM »
Bump. D:>

1983
Suggestions & Requests / Re: Gamemode= 1-Flag CTF
« on: April 25, 2009, 11:12:56 AM »
Couldn't you do that with the CTF mod by just
making 2 teams but only placing 1 flag?

Good point, you could use events to make a certain "drop"point for both teams, where they would touch or throw the flag to deliver it. But it couldn't be a flag spawn, or else the single flag would become a way of scoring cheap points. -_-

1984
Suggestions & Requests / Re: Gamemode= 1-Flag CTF
« on: April 25, 2009, 11:08:38 AM »
It would be impossible for the defending team to score any points. That is, unless the mod was changed so that a time limit was put on CTF mode. As of now, the CTF mode ends upon one team reaching a score, not a time limit.

1985
Suggestions & Requests / Re: COD Damage Screen Mod
« on: April 25, 2009, 11:06:05 AM »
This would be nice, if not hindering. It might also have a number-based health HUD. That WOULD be fun. :cookieMonster:

1986
Suggestions & Requests / Re: Could we have an automatic turret?
« on: April 25, 2009, 10:44:55 AM »
Bump. <=I

1987
Suggestions & Requests / Re: TDM - Build to the top / build challenge.
« on: April 25, 2009, 10:40:55 AM »
Oh, ok. I think I get it better now.

1988
Suggestions & Requests / Re: Heat Seeking events
« on: April 25, 2009, 10:40:24 AM »
Heh. I'd already posted about auto turrets. Good idea though. But wouldn't this mean that missles and projectiles fired would act like the Homing Vector projectiles? (In other words, they would follow you until they hit.)

EDIT: The lockon projectiles are spawned from a brick and "track" the player, meaning that they target the player, not follow them around like a fly.

1989
Suggestions & Requests / Re: TDM - Build to the top / build challenge.
« on: April 25, 2009, 09:45:01 AM »
Original
You're right, this IS original, more original than quite a few ideas. But wouldn't everyone need their build trust to build to the point? And wouldn't it be complex to make something react when a BRICK touches it?

1990
Suggestions & Requests / Flashlight mod
« on: April 25, 2009, 09:40:26 AM »
This topic's title says it all, but I'll elaborate anyway.

In essence, this mod would be like a normal light, but it would be modified so that the light would come out as a "beam", or the light's radius would simply be projected forward. If the miscellaneous lights can make a
spotlight light, then can a "flashlight" be created for players?

1991
Add-Ons / Re: Jacknife Pistol
« on: April 25, 2009, 09:32:11 AM »
Hey Heed, nice pistol you made here. It looks better than the M5, which looks the same but fires slower and reloads sooner. -_-
Anyway, nice gun.

1992
Help / Re: Sixshooter and Flamethrower not good on Macs?
« on: April 25, 2009, 08:40:48 AM »
Okay, so can anyone name any add-ons that conflict with the Flamethrower and Sixshooter?

1993
Suggestions & Requests / Re: Setvehicle Event
« on: April 25, 2009, 07:30:28 AM »
In that case, I'll lock this topic, Ok?

1994
Add-Ons / Re: New Event: setPlayerCoordinates
« on: April 24, 2009, 08:58:12 PM »
Nice!
Teleporters without Bricks! >:D
This can be useful, you can place bricks over the coordinate and make it trap people, or just teleport them. 

1995
Suggestions & Requests / Re: Stickybomb Launcher
« on: April 24, 2009, 08:55:27 PM »
"Do I have to?"
"For the last time, YES!"
"Oh, all right."

Bump. >_<

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