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Messages - Pliny

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1996
Suggestions & Requests / Setvehicle Event
« on: April 24, 2009, 07:52:53 PM »
This could be rather interesting. It could be practical for vehicle "upgrades"or changes on one vehicle spawn.
It could be useful for a turret vehicle idea, it would be "upgradeable.

So in short, you'd have an event that allows you to change the vehicle set to a spawn point.
So whaddya think?

1997
Suggestions & Requests / Re: Could we have an automatic turret?
« on: April 24, 2009, 07:50:16 PM »
@ MEEKL!!!

Multiple times here, it was said that the turret would be like a TF2 sentry. You still have a point though. Anyways, the turret could not be upgradeable, but it COULD be made in three separate models. But then, to upgrade it you'd need a new event......

EDIT: I made a request about it, it's been locked as I learned it was default... Sometimes I act so stupid.:panda:

1998
Gallery / Re: Missile Patrol Ship (WIP)
« on: April 24, 2009, 07:45:30 PM »
Nice ship here. It's super complex and uses a print I thought would never see the light of use (HAL eye).
It's missile launcher looks pwnsome. The armory could use some more (OPINION). Other than that
nothing, it's great! 

1999
Suggestions & Requests / Re: Tree Vehicle
« on: April 24, 2009, 07:14:34 PM »
Offtopic:I think there's a glitched-up tree in Halo 3 that "eats" your old ragdoll when you die anywhere near it.
This topic made me think of that. :cookieMonster:
Sorry if I annoyed people by mentioning the Halo series.

Ontopic: The tree could be pretty tough (in health terms). But then again, a new chainsaw, or the rocket propelled chainsaw from RTB could finish it off pretty well. >:)

2000
Help / Re: Set Player Appearance Events
« on: April 24, 2009, 06:33:13 PM »
Oh, thanks! The problem is that when someone asks, "How do I change a bot's appearance" people say "Use SetPlayerAppearance events."

Don't listen to those people. But then again. You don't have to listen to me either. :/

2001
Help / Re: Set Player Appearance Events
« on: April 24, 2009, 06:23:31 PM »
This was made to work on players, not bots. Sorry, it won't work. :/

As for setting your avatar with this event, remember that when you press enter, leave the input box empty. Anything you're wearing will be automatically coded into the box once you press "enter" (event key).
So don't touch the input line, just set your avatar to what you want the event to change.

2002
Help / Sixshooter and Flamethrower not good on Macs?
« on: April 24, 2009, 06:19:58 PM »
This happened a while ago, but I'll say it anyways.

So I dl'ed Bushido'd Flamethrower and I enabled it. After that, I tried to start a game. BL crashed. After some tries, I deleted it, and BL worked again. Something similar happened with the Sixshooter. When I used it, Blockland didn't crash, but ALL gun damage on players was completely turned off, and gun damage was on. Yes, weapon damage was on, and it didn't work. Are there any interfering add-ons? Or do they just not work for Macs?

2003
Modification Help / Re: WOB bot system
« on: April 24, 2009, 06:12:54 PM »
I was in your server today and had the pleasure of actually fighting these Bots in combat. I gotta say, when I first saw them, I thought they would be easy to dodge. Now I see that they are in fact killing machines. Now I see the hard work, determination, and other stuff that goes into your work. :cookieMonster: Good luck fixing that Bot vs. Bot problem.

2004
Suggestions & Requests / Re: Could we have an automatic turret?
« on: April 24, 2009, 06:06:17 PM »
(Man I feel stupid...) BUMP :panda:

2005
I dunno. It might look good, like for armed security guards.

2006
Suggestions & Requests / Re: Could we have an automatic turret?
« on: April 24, 2009, 05:47:54 AM »
Bump. >_<

2007
Gallery / Re: Mogarfs Igloo
« on: April 24, 2009, 05:33:37 AM »
Nice lil' Igloo you got 'ere Mogarf! I like it. It's a smaller house. So I just like it! :cookieMonster:

2008
Suggestions & Requests / Re: Could we have an automatic turret?
« on: April 23, 2009, 07:03:13 PM »
@ sir dooble

They would look good as a TF2 styled sentry. But it might have some issues. A custom one might be best, so it wouldn't make people spam more TF2 stuff. :/

2009
Suggestions & Requests / Re: Post Your Map Ideas
« on: April 23, 2009, 06:56:44 PM »
Can you make a Desktop map it would be like you in a computer.

There is already a map like that. It's, in my opinion way too small to use for builds. :/

MAP IDEAS:
We could always use a map with modeled-on craters, sandbags, bunkers, etc. It would also be player-sized with any luck. Also, it could have flat areas (for bases) and large hills, with the occasional tree.

2010
Suggestions & Requests / Re: Stickybomb Launcher
« on: April 23, 2009, 06:53:24 PM »
Bump. :I

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