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Messages - Camera

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466
Creativity / Re: Drawings Megathread
« on: June 14, 2015, 12:35:34 PM »
EMERARUDO SPURASHUUU

20 METER VERSION

467
Off Topic / Re: Furry Megathread - Furry Things Here
« on: June 13, 2015, 06:49:19 PM »
Cmon

468
Creativity / Re: Game Design Megathread
« on: June 12, 2015, 11:29:08 AM »
Still trying to make a real-time strategy game I guess, and it's slowly becoming playable. Currently working on unit animations and made this in Blender. Just have to get it working in Unity now.


Perhaps make the special effects pixelated too

469
Creativity / Re: OC megathread - *yikes!*
« on: June 12, 2015, 01:48:56 AM »
It's another me in disguise

470
Creativity / Re: Drawings Megathread
« on: June 11, 2015, 10:29:21 PM »
yes but i don't trust it
there's no reviews or anything

Iunno, bueun uses it, who seems to be a nice guy without any problems with it

471
Creativity / Re: Drawings Megathread
« on: June 11, 2015, 10:09:58 PM »
HI RO PHONTO GUREENU

IT JUST WORKS

Have you considered drawpile?

472
Creativity / Re: OC megathread - *yikes!*
« on: June 11, 2015, 01:09:12 PM »
Here is to fix the missing images on Gyero and Rototo

Gyero on the right, Rototo on the left

473
Creativity / Re: Drawings Megathread
« on: June 11, 2015, 01:08:16 PM »
I just read that.
I don't even, does it even have anything to do with FNAF at all?

Camera already worked there once


474
Creativity / Re: Drawings Megathread
« on: June 11, 2015, 12:54:14 PM »
Lol a fnaf oc

475
Games / Re: The Forgettable Dungeon( Online Co-op Roguelike )
« on: June 11, 2015, 12:50:27 PM »
Perhaps add some level of transparency to it, and maybe match the palette to something more pertaining to dungeon colors? (either the floor or something gray)

As for the traps, are you gonna add ones that are just timed? (not triggered)

476
Creativity / Re: OC megathread - dooglre
« on: June 10, 2015, 02:15:13 PM »
i wasn't going off on his character
i wasn't even trying to be mean
sorry if you took that the wrong way i was just making one of THOSE ocs ^_^' but thanks for making me feel bad


I'm indifferent towards what you did, but from the looks of other people's opinions, I don't think you should do it again.

477
Forum Games / Re: blf does chess: tudor vs the world
« on: June 09, 2015, 04:11:52 PM »
Have the queen make more babies, we need pawns

478
Forum Games / Re: blf does chess: tudor vs the world
« on: June 09, 2015, 03:27:13 PM »
Bishop on top? Bishop on the bottom? Cmon, this is important stuff here.
Starts out with bishop on top

If the bishop is on the bottom, the Tower can hover over a space but cannot attack what is directly below it unless if it flips again and crushes whatever is under

479
Forum Games / Re: blf does chess: tudor vs the world
« on: June 09, 2015, 03:21:42 PM »
turn rook upsidedown and attach to bishop to create the Tower, can attack within 2 spaces in any direction

480
IT'S A SECRET TO EVERYBODY

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