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Messages - Unknown Player

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76

Animation for beartrap :D (this gif might not work :D) Its on a loop on the "Close" animation. The opening is much longer.
Looks much ebtter in person. its smooth :D

Awesome.

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Ah. I was off by a bit. Any thing else i should make? Don't ask me to make an animal, you'll get 2 boxes with four sticks.

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I assume were rapping this up?

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EDIT2: Base of beartrap is now down. Working on the jaws later. then animation. Expect an untextured .blend (or .3ds or.obj exc)by the end of today or tomorrow. need someone to open it in milkshape and export it to DTS and texture it.(and perhaps name the animations correctly)

Um.. i already made the bear trap. i just need a script and animations.

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General Discussion / Re: Cannon Glitch
« on: June 01, 2009, 09:39:11 PM »
I fixed it in the new version. Don't worry. No more haxing the cannon :D. I will update when I fix the model.
If your mods not dead, you should try making a boat. Like a Higgins or something.

81
General Discussion / Re: Cannon Glitch
« on: June 01, 2009, 08:34:45 PM »
congrats you found a flaw why not report this in a pm instead of putting another topic in general discussion
Well, im sorry. I always thought that maybe people would get annoyed if some guy started PMing  them. I don't want a Drama Topic. I wanted The scripters who are available to script this.

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General Discussion / Cannon Glitch
« on: June 01, 2009, 08:15:12 PM »
I don't know how people haven't noticed this yet, but the cannon has a helpful glitch. You know how it doesn't move on land? Its stationary? now F8 into the water. Done? now move forward. Yeah, it moves in water only! So know we can make boats (i think). But when you post one, you have to say: "Some credit goes to heedicalking.

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I think that radio model is pretty cool. would be better if it had those bloko studs on top though, imo.

@dig: we'll need some more models. if you want, you could start work on wolves and bears. if you do, remember bloko and animated for sure.

edit: also guys, i was thinking once this rp is a success, we could form a kind of clan, make more rps if we want, you know.

I'm on it.
Also, I don't think people will be able to do the clan thing,, you noticed how all the people who make and release stuff to the blockland public are worink on these. They're busy so they make less add-ons. but im willing to do another RP.

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Can you animate Digmaster? I need someone to do the bear trp.

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Link taken down.

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Unknown Player - Modeler

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Drama / Re: Stupid Bans, Kicks, and Mutes
« on: May 29, 2009, 08:16:59 PM »
Once, i was on some free-build server, and i joined and they guy started telling me to do all this weird stuff in REAL LIFE! so i say: "Could you please be quite, thats kinda disturbing" And he say's "How bout you shut up you N-word" and i say back "hey, I'm actually part black so how bout you just shut up (i was kinda mad at this moment)" And he says: "how bout you go pick my cotton fields, Blacky?" and i tell him " Shut up, i came on here to build, not to deal with some gay tribal idiot." And then he  says: pick my cotton fields Blacky" and bans me.

Reason: "N-word who doesn't want to pick my cotton fields."
This was a perma-ban.

88
Mapping Help / Texture's
« on: May 27, 2009, 06:21:07 PM »
I went looking through this area, and i didn't find a post on how to, like, paint the ground with textures or whatever.      I found the texture area of the map editor thingy, but when i go to the texture paint tool, it just turns the ground that boring brown color. Could anyone help me with this?
Thanks-
Unknown Player

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Modification Help / Re: Jackson World War Two
« on: May 08, 2009, 06:51:56 PM »
AA Gun and AA truck are done.

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Modification Help / Re: Return to Left 4 Block
« on: April 27, 2009, 07:12:05 PM »
L4B already does everything you said except allow players to be zombies, and the head-double damage thing.

Sorry, but this is another one of those things that people say might be good and I put them on a list on my refrigerator telling me not to take recommendations from these people.  This is fail.

However, it would retain it's unfailness if you made pathfinding for the zombies.  That's all it would take.
Players can be zombies in the exsisting zombie mod.

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