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Messages - Honth

Pages: 1 ... 7 8 9 10 11 [12] 13
166
Off Topic / Re: blockland hitman
« on: May 10, 2009, 02:04:49 AM »
It's a slideshow...

167
Add-Ons / Re: Deflector
« on: May 09, 2009, 02:16:53 AM »
I like it better without a custom model. One less download on my server :)

168
General Discussion / Re: Should v12 disable CityRP for good? (poll)
« on: May 08, 2009, 05:00:16 PM »
Unfortunately, Jookia's too much of an attention-whoring friend to not release it, as a matter of fact, he was gloating to Iban that he released it first, and thus won the "race" his pitiful self created.
Actually, I read through the topics - They released it merely to kill ibans version out. You obviously have no idea what you're talking about.

170
General Discussion / Re: Should v12 disable CityRP for good? (poll)
« on: May 08, 2009, 07:10:25 AM »
If I could host a CityRPG it would be pwnage.
I'm sure they all start off thinking exactly that.

171
General Discussion / Re: Should v12 disable CityRP for good? (poll)
« on: May 08, 2009, 05:32:39 AM »
Yeh, I think it's really up to the host to determine what they want to play.

172
General Discussion / Re: I just got out of Demo :D
« on: May 08, 2009, 04:43:58 AM »
Nice :)

Welcome!

173
Off Topic / Re: Post real life pictures of yourself.
« on: May 08, 2009, 02:45:07 AM »
Otis goes to the park.
Hahahahahaha

174
Off Topic / Re: Debate Club
« on: May 07, 2009, 05:59:52 AM »
I hear weed can be good for you in some cases.
Yeh, but the problem for most people using it for medicinal purposes - is that it can help so much that they get too used to using it, and start overusing it.

175
Mapping Help / Re: Spawning .dif in mission editor
« on: May 07, 2009, 03:27:02 AM »
That's all working fine, but the animation isn't looping.. any reason why? I exported it to milkshape then to dts, is there something I should have ticked in the dts plus exporter?

The animation plays once, then stops.

Edit: Solved!

When exporting the .dts with the animation sequence, you need to click the tick box next to "Cyclic" for it to repeat.

176
Drama / Re: Why do some hate me?
« on: May 06, 2009, 05:31:20 PM »
And again im guessing pplz want me to die :(
Saying that over and over probably isn't helping your cause.

177
Mapping Help / Re: Spawning and animating objects?
« on: May 06, 2009, 04:59:49 PM »
Sorry for the double post - New question.

I'm building windmills for my map out of bricks, and I want to attach animated models of the windmill blades to the windmills - How would I go about doing this?

I made the model in 3dsmax, and I've spawned it static ingame (Which looks brilliant :D) but I'm not sure how I would load it with the animations and such. It already has a mountPoint in the correct position, and an animation. Do I need to make it an item? If so - How do I make an item animate when spawned on a brick?

Many thanks.

178
Clan Discussion / Re: RotB - Reformers of the Bricks! (NEW)
« on: May 06, 2009, 03:48:06 AM »
I haven't gotten around to doing much building yet, but I've done a bit of work with dutch architecture - So I'll start building an application :)


179
Forum Games / Re: ◄Bloko-ID Cards►
« on: May 06, 2009, 03:38:51 AM »
A generic "Noob"'s ID card.
My id is over 13k, and I still reserve my right to say I'm less of a noob then you are ;)

180
Mapping Help / Re: Spawning .dif in mission editor
« on: May 06, 2009, 01:56:39 AM »
In constructor you need to export with the map2dif plus export option. TGEA works too.
Worked a charm, thanks!

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