Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Jasa 12265

Pages: 1 2 [3] 4 5
31
Suggestions & Requests / Decals: No, not the one on your chest.
« on: December 18, 2010, 10:41:31 AM »
Would it be smart to make a decal mod or something in later versions of Blockland that allow you to apply decals to bricks and interiors? I think this would replace print bricks sorta. There would be a max decals setting or something that allows yo to limit how many decals are visible. If it ever goes over the limit, it deletes the oldest decals. There would also be a print gun where you select the decal and it stays there with out being deleted. And with the new print gun comes with a max decals per player setting for the server. Bullets would apply the decals that are deleted when it goes over the limit. When all the bricks are deleted that a decal is on it deletes the decal.

The print gun would work like the normal one today, except where you shot it, it would apply the decal there.

32
Modification Help / Randomization
« on: December 14, 2010, 04:56:17 PM »
How would I get a script to call a random function. I was thinking getrandom(function1 , function2 , function3) or something like that.

33
General Discussion / Beta models in files?
« on: December 13, 2010, 08:40:32 PM »
I was loving around with the mission editor and I realized the models for bricks from the beta are there. Why haven't they been removed?

34
Modification Help / AA12
« on: December 10, 2010, 06:27:04 PM »
I am currently working on a weapon called the AA12
Here is a pic

This is my first real try at modeling. I am modeling at 1 face every 5 minutes so it will take a while. The AA12 is an automatic shotgun. It will fire 1 round every 0.5 seconds. Every round will fire 3 separate bullets at once doing 15 damage each.

35
Modification Help / GUI placing
« on: December 04, 2010, 10:34:00 PM »
How do I change where a GUI pops up when you open it besides the middle of the screen? Also, what causes everything to be placed on top of each other in a small area?

36
Modification Help / Schedule Help
« on: November 28, 2010, 08:20:25 PM »
Here's something I worked up, I am unfamiliar on how to do schedules so tell me what to fix.
Code: [Select]
package DayAndNight
{
schedule(240000, 0, Time4, %obj);
{
function Time4(%obj)
{
new Sky(Sky) {
position = "336 136 0";
rotation = "0 0 1 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Default/resource.dml";
cloudHeightPer[0] = "0.0";
cloudHeightPer[1] = "0.0";
cloudHeightPer[2] = "0.0";
cloudSpeed1 = "0.0";
cloudSpeed2 = "0.0";
cloudSpeed3 = "0.0";
visibleDistance = "750";
fogDistance = "500"
fogColor = "0.000000 0.000000 0.100000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
}
}
}
This isn't all, it basically repeats like that with the activatepackage at the end.

37
Suggestions & Requests / Force Spawn
« on: November 28, 2010, 06:30:53 PM »
This is for RPs where criminals don't spawn in forever to get jailed or in DMs where you want everyone to play. Basically, after the time to respawn is up you are forced to respawn. No "Click to respawn".

38
Suggestions & Requests / My event suggestions
« on: November 23, 2010, 05:08:10 PM »
Here are some of my suggestions for events
OnPlayerStartTouch - The first time a player touches a brick, resets every time they stop touching it.
OnPlayerEndTouch - When a player stops touching a brick, resets every time they touch it.
OnPlayerInBrick - When the player is inside a decolisioned brick.
OnPlayerExitBrick
OnPlayerEnterBrick
- When a player goes into or out of a decolisioned brick.
OnPlayerNorth
OnPlayerSouth
OnPlayerEast
OnPlayerWest
- When a player is north, south, east, or west of a brick.
OnPlayerAbove
OnPlayerBelow
 - When a player is above or below a brick.
OnPlayerEnterArea
OnPlayerExitArea
- When a player goes into or out of the area above a brick

EnableRandomEvent - Enter the numbers of events and this even will disable all events except for a random one.
CycleEvents - Enter the number of events and this will disable all and enable one accordingly to their order.

39
General Discussion / Couldn't load shapes.
« on: November 23, 2010, 04:29:57 PM »
It only happens for some servers and it only happens to me. Whenever I am loading I get errors loading shapes and it disconnects. I deleted my cache.db and is still broke. Nobody else on servers seem to be having this problem. I don't see anything in console except it saying "Disconnect: Couldn't load model: Add-Ons/Weapon_SPAS12/SPAS12/spas12.dts" it also does this with files from maps and vehicles. The only way I can fix it is if I download the add-on from forums or RTB. Anybody else have this problem? Anybody know how to fix this?

40
General Discussion / RTB Slow
« on: November 21, 2010, 12:32:21 AM »
What's up with RTB lately? The news feed has only been updated every 5 days. My downloads keep freezing. Plus, all add-ons haven't been getting much downloads either. I think it may alse be bacause the news feed being down, people are too lazy to browse.

41
Suggestions & Requests / New Flamethrower
« on: November 19, 2010, 10:48:59 PM »
I was wanting a new flamethrower. One with a non-crap model or ear-raping sound effects. For the model I was hoping for it to have 2 tanks on the back of the player with a tube going to the nozzle from the tanks. As for sound effects the spray paint sound would be fine. It would also need a script that sets the brick color to black, applies a fire emmiter, and a light. After a while to fire would go out and change back to normal. As for damaging it would have to be aimed at a player for 1 whole second to kill, and if a player was on a brick that was on fire they would burn and die eventually. But of coarse there would have to be RTB prefs that toggle the light and whether it spreads or not and the burning duration. For the fire spreading it would select 1 of the non on fire bricks every so often that are touching an on fire brick.

42
Mapping Help / Mod editor not working.
« on: November 13, 2010, 08:32:06 PM »
I have a Blockland shortcut with the target set to "C:\Blockland\Blockland.exe -mod editor" but in-game I press F10 and F11 and nothing happens. What is up?

43
General Discussion / ATFclan.eu
« on: November 07, 2010, 04:52:13 PM »
What is ATFclan.eu? I know it is a clan that hosts Blockland servers but I can't find a website or anything on it.

44
Modification Help / Grouping
« on: November 01, 2010, 09:01:38 PM »
WTF is with grouping? I have no idea how to make my whole model show at once. Can someone link me to a tutorial on how to get this over with in MS3D?

45
Modification Help / Copying and pasting faces.
« on: November 01, 2010, 07:27:25 PM »
I just worked really hard on a part of my model and there is another side that has to be exactly the same. How do I copy and past selections in MS3D?

Pages: 1 2 [3] 4 5