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Messages - Jasa 12265

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526
Gallery / Re: The neon cafe
« on: January 01, 2011, 11:10:51 PM »
Looks very familiar to Kal's.

527
Gallery / Re: Diggy's Metropolis Server
« on: January 01, 2011, 11:10:05 PM »
I am sure of how to fix the crashing every time the sky changes. I think Diggy may have it set to delete the old sky before creating the new one. Switching those around and making it create the new sky then delete the old one would work. Every sky will have to have a different name. If there is no sky for a second everyone crashes, if there is 2 skies it looks odd for a second.

528
Modification Help / Slate Flooded
« on: January 01, 2011, 09:59:20 PM »
Here's a recent slate edit I made called slate flooded. It's inspired by Slate Oceana Pacific, the sky is from SolarFlare, and the sun flare is from GSF Ghost.
Tell me what you think.



Should I release?

529
General Discussion / Bug not fixed
« on: December 30, 2010, 06:23:05 PM »
Quote from: ChangeLog
Fixed infinite lag hack spinning you around while you are mounted in a vehicle
I guess it wasn't really fixed.

Taken today.

530
General Discussion / Re: Oddball glitch
« on: December 30, 2010, 06:12:33 PM »
you sure you weren't still ghosting?
I'm very sure. I stood there for 5 mins saying "WTF?".

531
General Discussion / Re: Oddball glitch
« on: December 30, 2010, 04:03:48 PM »
Always been there.
Needs to be fixed by now.

532
General Discussion / Oddball glitch
« on: December 30, 2010, 03:57:02 PM »
I found this new bug. When done ghosting, bricks are still invisible and make you bobble up and down while on them.
http://img402.imageshack.us/img402/7591/blockland00342.png
Discuss

533
Gallery / Re: Diggy's Metropolis Server
« on: December 30, 2010, 02:55:20 PM »
Welcome, Badspot! He wasn't here for long, and he didn't say anything, but oh well!


lol, what a great family.

534
Gallery / Re: Diggy's Metropolis Server
« on: December 30, 2010, 02:46:26 PM »
I haven't been banned for rapidfire. I been banned because of Niliscro. He has something with me. Or had.
Meanwhile, I did not rapidfire. I said you rapidfired because I seen the baton swing fast. So meh.
Well yeah I do kill them and get their stuff.. That's true.
You rapid fired me, and everybody, to death.

536
Gallery / Re: Diggy's Metropolis Server
« on: December 29, 2010, 06:44:54 PM »
==Mod==
-Add !wanted condition for changing jobs
-Find rapid fire fix for batons (Warground)
-Fix crossbow
-Decrease witness distance from 100 to 60, or even make it job-specific
+Bounty line...Assassins need their knives!!
-Mess around with the rain command to switch out some weapons for tier+tact weapons
-GUI: Color changes for lot types (line 521 in client.cs)

==Not sure how to do==
-Correct assassinations (see bugs file)
-Fix ammo terminals

==Completed==
+Fix other tier packages from not loading (check their server.cs)
+Disable pistols
+Post full description of new job system

==Pending==


-Make EXP a little more likely for pickpocketing, etc
   if(getRandom(0,20) == 1) to if(getRandom(0,14) == 1)

==In-game==
-Test assassinations on different jobs

You should see Diggy's to do list.  So don't even give us this stuff, because not only are Diggy and myself working on the mod and keeping the server at a moderate sanity level, but Swat's doing the same moderation on top of building the roads and miscellaneous terrain and buildings.
Anything but dealing with rule breakers.

537
Gallery / Re: Diggy's Metropolis Server
« on: December 29, 2010, 06:04:35 PM »
LeetZero keeps using rapid fire to kill with the baton and kill cops. This RP blows sometimes because admins don't do stuff about anything.

538
Help / Re: Star
« on: December 29, 2010, 02:23:24 AM »
I thought it was bigger than that.

539
Help / Star
« on: December 28, 2010, 12:58:55 AM »
Could somebody upload their star from Base/Client/UI/CI/Star.png. I made it ugly.

540
Help / Re: Making AI
« on: December 28, 2010, 12:56:46 AM »
Coding Help
Look at zombies.

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