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Messages - Jasa 12265

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556
General Discussion / Re: Lost Blocklanders
« on: December 24, 2010, 10:33:08 PM »
Wentworth
BL_ID 775

557
"Why the forget don't I have any legs?"

OFF-TOPIC: BUMP

558
Gallery / Re: Realistic Cooking
« on: December 19, 2010, 05:47:50 PM »
I don't like my buns cooked or my lettuce.

559
Suggestions & Requests / Re: Decals: No, not the one on your chest.
« on: December 18, 2010, 05:12:28 PM »
I meant they can only choose from the decals the server has.

560
Suggestions & Requests / Re: Decals: No, not the one on your chest.
« on: December 18, 2010, 02:37:30 PM »
If you want this go play gmod or roblox.
No

561
Suggestions & Requests / Decals: No, not the one on your chest.
« on: December 18, 2010, 11:41:31 AM »
Would it be smart to make a decal mod or something in later versions of Blockland that allow you to apply decals to bricks and interiors? I think this would replace print bricks sorta. There would be a max decals setting or something that allows yo to limit how many decals are visible. If it ever goes over the limit, it deletes the oldest decals. There would also be a print gun where you select the decal and it stays there with out being deleted. And with the new print gun comes with a max decals per player setting for the server. Bullets would apply the decals that are deleted when it goes over the limit. When all the bricks are deleted that a decal is on it deletes the decal.

The print gun would work like the normal one today, except where you shot it, it would apply the decal there.

562
General Discussion / Re: Blockland on 50 inch plasma.
« on: December 16, 2010, 10:09:09 PM »
LED is love.

563
Suggestions & Requests / Re: Vehicle Headlight Mod
« on: December 15, 2010, 08:28:11 PM »
Till Truce arrives.
...and hoards it for himself.

564
Modification Help / Re: Randomization
« on: December 15, 2010, 07:53:50 PM »
I was hoping on making some more common than the other.
Code: [Select]
function Function()
{
if(getRandom(1,10) >= 7)
{
Common()
}
if(getRandom(1,10) <= 8)
{
LessCommon()
}
if(getRandom(1,10) == 10)
{
BarelyCommon()
}
}
But that would call multiple. How would I make it so after one returned true it stopped there?

565
General Discussion / Re: Beta models in files?
« on: December 14, 2010, 09:19:56 PM »
Offtopic: How to load mission editor in v19?
Spaceguy created an add-on version for the Mission Editor.

566
General Discussion / Re: Beta models in files?
« on: December 14, 2010, 08:26:21 PM »

Sorry for bad angle. load the pinetree shape in the bricks folder.

567
Modification Help / Randomization
« on: December 14, 2010, 05:56:17 PM »
How would I get a script to call a random function. I was thinking getrandom(function1 , function2 , function3) or something like that.

568
General Discussion / Re: Beta models in files?
« on: December 14, 2010, 07:14:35 AM »
They're collision models.
There is an ugly pine tree that I'm sure isn't a collision model. It has a pole down the middle with many plates that get bigger from the bottom of the tree up.

569
General Discussion / Re: Dedicated Hosting Service [REQUESTING PAYMENT]
« on: December 13, 2010, 09:41:29 PM »
I'm not sure which would be cheaper, hosting it on my own causing the electricity bill to go up, or having you host it.

570
General Discussion / Beta models in files?
« on: December 13, 2010, 09:40:32 PM »
I was loving around with the mission editor and I realized the models for bricks from the beta are there. Why haven't they been removed?

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