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Maps / Re: Mountains of Excalibur *GET V.2 NOW!*
« on: December 05, 2010, 09:40:01 PM »I like it like that. It would be very boring if every tree was perfectly straight up.
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I like it like that. It would be very boring if every tree was perfectly straight up.
try lowering the time on it (the 240000), as it might be too high, i think there is a limit of 30000 or 60000, although maybe it's higherI can't lower it, that's 4 minutes right?
package DayAndNight
{
function Time4(%obj)
{
new Sky(Sky) {
position = "336 136 0";
rotation = "0 0 1 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Default/resource.dml";
cloudHeightPer[0] = "0.0";
cloudHeightPer[1] = "0.0";
cloudHeightPer[2] = "0.0";
cloudSpeed1 = "0.0";
cloudSpeed2 = "0.0";
cloudSpeed3 = "0.0";
visibleDistance = "750";
fogDistance = "500";
fogColor = "0.000000 0.000000 0.100000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
schedule(240000, 0, Time4, %obj);
};
}Still not working.
package DayAndNight
{
schedule(240000)
function Time4(%obj)
{
new Sky(Sky) {
position = "336 136 0";
rotation = "0 0 1 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Default/resource.dml";
cloudHeightPer[0] = "0.0";
cloudHeightPer[1] = "0.0";
cloudHeightPer[2] = "0.0";
cloudSpeed1 = "0.0";
cloudSpeed2 = "0.0";
cloudSpeed3 = "0.0";
visibleDistance = "750";
fogDistance = "500"
fogColor = "0.000000 0.000000 0.100000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
}
}But that didn't work. Anything about the ;'s?
package DayAndNight
{
schedule(240000, 0, Time4, %obj);
{
function Time4(%obj)
{
new Sky(Sky) {
position = "336 136 0";
rotation = "0 0 1 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Default/resource.dml";
cloudHeightPer[0] = "0.0";
cloudHeightPer[1] = "0.0";
cloudHeightPer[2] = "0.0";
cloudSpeed1 = "0.0";
cloudSpeed2 = "0.0";
cloudSpeed3 = "0.0";
visibleDistance = "750";
fogDistance = "500"
fogColor = "0.000000 0.000000 0.100000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
}
}
}This isn't all, it basically repeats like that with the activatepackage at the end.

I opened the RTB options but nothing's there about downloading shapes.
RTB Options.I searched for the add-on on RTB but found nothing. Also there's nothing about shape downloading in the RTB options.
