Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jasa 12265

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 66
586
Maps / Re: Mountains of Excalibur *GET V.2 NOW!*
« on: December 05, 2010, 09:40:01 PM »

I like it like that. It would be very boring if every tree was perfectly straight up.

587
Modification Help / GUI placing
« on: December 04, 2010, 11:34:00 PM »
How do I change where a GUI pops up when you open it besides the middle of the screen? Also, what causes everything to be placed on top of each other in a small area?

588
Modification Help / Re: Schedule Help
« on: November 28, 2010, 10:56:45 PM »
try lowering the time on it (the 240000), as it might be too high, i think there is a limit of 30000 or 60000, although maybe it's higher
I can't lower it, that's 4 minutes right?

589
Modification Help / Re: Schedule Help
« on: November 28, 2010, 10:53:56 PM »
Got it working, now I'll just have to wait for the schedules to see if it's "Working".

590
Modification Help / Re: Schedule Help
« on: November 28, 2010, 10:40:57 PM »
Code: [Select]
package DayAndNight
{
function Time4(%obj)
{
new Sky(Sky) {
position = "336 136 0";
rotation = "0 0 1 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Default/resource.dml";
cloudHeightPer[0] = "0.0";
cloudHeightPer[1] = "0.0";
cloudHeightPer[2] = "0.0";
cloudSpeed1 = "0.0";
cloudSpeed2 = "0.0";
cloudSpeed3 = "0.0";
visibleDistance = "750";
fogDistance = "500";
fogColor = "0.000000 0.000000 0.100000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
schedule(240000, 0, Time4, %obj);
};
}
Still not working.

591
Modification Help / Re: Schedule Help
« on: November 28, 2010, 09:39:59 PM »
I tried
Code: [Select]
package DayAndNight
{
schedule(240000)
function Time4(%obj)
{
new Sky(Sky) {
position = "336 136 0";
rotation = "0 0 1 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Default/resource.dml";
cloudHeightPer[0] = "0.0";
cloudHeightPer[1] = "0.0";
cloudHeightPer[2] = "0.0";
cloudSpeed1 = "0.0";
cloudSpeed2 = "0.0";
cloudSpeed3 = "0.0";
visibleDistance = "750";
fogDistance = "500"
fogColor = "0.000000 0.000000 0.100000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
}
}
But that didn't work. Anything about the ;'s?

592
Modification Help / Schedule Help
« on: November 28, 2010, 09:20:25 PM »
Here's something I worked up, I am unfamiliar on how to do schedules so tell me what to fix.
Code: [Select]
package DayAndNight
{
schedule(240000, 0, Time4, %obj);
{
function Time4(%obj)
{
new Sky(Sky) {
position = "336 136 0";
rotation = "0 0 1 0";
scale = "1 1 1";
materialList = "base/data/skies/Sky_Default/resource.dml";
cloudHeightPer[0] = "0.0";
cloudHeightPer[1] = "0.0";
cloudHeightPer[2] = "0.0";
cloudSpeed1 = "0.0";
cloudSpeed2 = "0.0";
cloudSpeed3 = "0.0";
visibleDistance = "750";
fogDistance = "500"
fogColor = "0.000000 0.000000 0.100000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
windVelocity = "0 0 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
useSkyTextures = "0";
renderBottomTexture = "0";
noRenderBans = "0";
}
}
}
This isn't all, it basically repeats like that with the activatepackage at the end.

593
Suggestions & Requests / Force Spawn
« on: November 28, 2010, 07:30:53 PM »
This is for RPs where criminals don't spawn in forever to get jailed or in DMs where you want everyone to play. Basically, after the time to respawn is up you are forced to respawn. No "Click to respawn".

594
Gallery / Re: "Lol" Pictures
« on: November 27, 2010, 12:55:15 PM »
Here's my favorite "Badspot" screenshots.


595
Gallery / Re: Diggy's Metropolis Server
« on: November 27, 2010, 12:40:46 PM »
Will the database be reset when we load the new city?

596
General Discussion / Re: Couldn't load shapes.
« on: November 25, 2010, 09:14:41 PM »

I opened the RTB options but nothing's there about downloading shapes.

597
Gallery / Re: Diggy's Metropolis Server
« on: November 25, 2010, 12:11:23 PM »
Spikeman was baiting by hiding behind trees and caused a laborer to get jailed.

598
Suggestions & Requests / Re: My event suggestions
« on: November 23, 2010, 06:18:20 PM »
Okay, so zone events replace some of those. I think we need the others to make lives easier.

599
Suggestions & Requests / My event suggestions
« on: November 23, 2010, 06:08:10 PM »
Here are some of my suggestions for events
OnPlayerStartTouch - The first time a player touches a brick, resets every time they stop touching it.
OnPlayerEndTouch - When a player stops touching a brick, resets every time they touch it.
OnPlayerInBrick - When the player is inside a decolisioned brick.
OnPlayerExitBrick
OnPlayerEnterBrick
- When a player goes into or out of a decolisioned brick.
OnPlayerNorth
OnPlayerSouth
OnPlayerEast
OnPlayerWest
- When a player is north, south, east, or west of a brick.
OnPlayerAbove
OnPlayerBelow
 - When a player is above or below a brick.
OnPlayerEnterArea
OnPlayerExitArea
- When a player goes into or out of the area above a brick

EnableRandomEvent - Enter the numbers of events and this even will disable all events except for a random one.
CycleEvents - Enter the number of events and this will disable all and enable one accordingly to their order.

600
General Discussion / Re: Couldn't load shapes.
« on: November 23, 2010, 05:48:06 PM »
RTB Options.
I searched for the add-on on RTB but found nothing. Also there's nothing about shape downloading in the RTB options.

EDIT: Is there supposed to be a download shapes option?

Pages: 1 ... 35 36 37 38 39 [40] 41 42 43 44 45 ... 66