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Topics - Tomcat

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91
Forum Games / SHIELD OF THOR - PROTECTING YOU FROM A NUKE UP YOUR ASS.
« on: November 30, 2011, 05:53:38 PM »
SHIELD OF THOR - PROTECTING YOU FROM NUCLEAR OBLITERATION.

   Good morning, good citizen. You are waking up again to the "Shield of Thor" facility, a facility created by the government to survive a nuclear fistfight! It worked, as it is now around 600 years into the future. We've still survived at a population of 300 people in a very spacious facility. We're getting ready to move out of the facility! This place is almost entirely enclosed from the outside world and unlikely to be hit by a bomb. Ta ta!

You have been awake for exactly two years. During that time you have done nothing but get prepared to exit "SHIELD OF THOR." 600 years have passed since the nuclear war, so some of the radiation has decayed. You were able to get one implant of your choice.

Your mission is to repopulate the United States. Set up a settlement, build a home. The guns are just for emergencies, in case some stuff goes down. We have generators, metal, stone, wood, pretty much anything to create a simple home. The characters will be helped by around 290 - 270 NPCs.

RULES:
1)ABSO-loving-LUTELY NO GODMODDING. If you die, you die. You can take control of another citizen if you wish.
2)Make sure you know where we are, what's going on, and when it is going on. I don't want anyone stumbling around with no idea of what's going on. I'm prettly lax on this rule, so don't worry.
3)We all start with just one implant.
4)All of us start with weapons. No, you cannot shoot other citizens with these.
5)You have to be a citizen. Sorry, but this is a rule.

AUGMENTATIONS: You can get another augmentation if you prove yourself amongst your fellow citizens.
Arm Augmentation: (Left/Right) Increases speed, power, durability, and reflexes of the arm.
Leg Augmentation: (Both) Increases speed and strenght.
Back Augmentation: "Natural" back armor. Increased reaction time.
Chest Augmentation: "Natural" front armor. Slightly better than the back armor.
Brain w/ Eyes Augmentation: (Left/Right eye.) HUD. Up to 4x magnification in the augmented eye.
Brain w/ Ears Augmentation: (Both ears.) Increased hearing and "natural" volume control. Increased ability to recognize a thing/person purely by sound

WEAPONS:
Pistol: 8mm HP. Fast firing, low damage. 20 bullets per clip. Semi/Burst.

SMG: 5mm AP. Even faster firing, even lower damage. Negates "artifical" armor. 100 bullets per clip. Automatic

Combat Rifle: 300. FMJ. Medium firing rate, medium damage. 15 bullets per clip. Semi-auto. Hunting version has a scope and 5 bullets per clip.

Single Shot Shotgun: 5 gauge. Breech-loading.

All-Purpose Knife or Metal Baton: Free. Choose one.

CHARACTER SHEET:
Name:
Gender:
Height:
Age:
Location: (Everyone starts at the entrance.)
Body Build:
Augmentation:
Inventory: (Everyone starts with a Light Armor suit specialized for their job)
Job: (Construction, Security, Scientist, Scout, Administrator. Security grants no benefits except better pay and a additional baton., which is useless in the wasteland.)
Description:

MAP OF AREA:


FACILITY ROOMS:
Hallway.
Storage.
Residential.
Entrance.

EXAMPLE CHARACTER:
Name: John Linigan.
Gender: Male.
Height: 5,5
Age: 29.
Location: Entrance.
Body Build: Average.
Augmentation: Eye/Brain. Left eye.
Inventory: Single shot shotgun, metal baton.
Job: Scientist
Description: Grey eyes, brown hair. A smart but timid man. He can sometimes act irrationally, bringing harm to him and others.

And please, PLEASE, for the love of god update your character sheet every major post you make. For a short, 2-5 sentence update you do not have to.

92
Drama / Ichverbot - Alt of Iban?
« on: November 11, 2011, 04:52:31 PM »
This new profile has the same avatar. Wasn't the name also his website's name?
http://forum.blockland.us/index.php?action=profile;u=41525

93
Forum Games / Demos - Colonization 101.
« on: October 26, 2011, 06:09:33 PM »
   Year 2132
//|:DATABASE:[HISTORYVOL1]
-//SUBSECTION:EARTHEND_COLONIZATIONDEMOS
Written by James Blok.
   Construction of the spaceship stated in 2041. Resources were plentiful as a huge deposit of oil, uranium, titanium, and other resources were discovered in the extremes of the ocean and the Antarctic. They had enough to build something, using revived plans from the 1970s. This project, called Project Orion, used nuclear bombs to create energy that propelled a ship. This technology would enable us to travel to Alpha Centauri within 50 to 100 years form now. However, a new type of bomb was created. It had a smaller blast radius, compact enough to store enough on a Orion ship to propel it for millennia. It was no more expensive than the "gun" uranium atomic bomb, and was thus the fuel for the ship. The plans called for a ship, larger than the state of Delaware, to be built out of all of the materials found in the Antarctic. This was a inhuman undertaking, and required the combined force of all of the powers to construct it. It took sixty years.
   As the year 2101 dawned, there was still no apparent reason why the ship was built. The public was angry, as the government had built it without a real purpose, thinking that the world would've ended by then. They were wrong, and as soon as the governments were exposed as stupid, inept leaders, they were deposed. Although the governments were stupid, the abhorrent dictatorships formed after the "Great Cleansing." were the worse seen on this planet. Think of Riddler, Stalin, and Blue Meanie combined. They killed for no reason, passed cruel laws for no reason and starved their own for no reason. War was coming, and the one lone leader of the council of America (one of the new governments in the former USA, located in the Great Plains and Texas) sensed this coming. He gathered up 5,000 of the smartest, strongest and most intellectual people in the nation-state. He ordered them to find a Earth-like planet, draw up plans to colonize it, and prepare the ships, located within his domain.
   The 5,000 thousand received military training as the job has been completed (It was later revealed they were to be the guards of the president, to die when they were invaded for the "honor" of their leader). When the leader boarded the ship, he found a team of 5,000 people with weapons aiming at him and his bodyguards. They disintegrated their employers. The ship was huge, and 20 powerful thrusters were needed to power it. The enemy was approaching, and nuclear blasts were going on in the distance. Finally, liftoff. They rose half a mile above the surface before they lost power. There was no choice. They let go of the first bomb. It incinerated everything below. They entered the atmosphere. The journey to the Planet, dubbed Demos, had begun. I'm writing this about halfway throughout the trip. In about 25 more years, we will have reached the Planet. The bombs had a additional effect of making the speed of the ship twice as fast. It's a new life.



The year is 2149. "We've arrived. The planet seems as good as it had sounded. When they originally found the planet, it had a good mixture of air, rich in oxygen. Some vegetation is present, and it seems to be related to Earth vegetation. No matter, we're sending the pods down, now. They're packed with supplies like food, water, shelter, and the materials to build permanent shelter. The pods are ready, and godspeed. Get ready to get off this hunk of iron and steel."
   As this voice chimes over the intercom, you see people rushing to the pod bays, located on the sides of the ship. You rush, going to your assigned pod. As you enter the pod, you see your group assigned to the chairs, each with a safety mechanism. The piloting AI welcomes you onboard, and the group cheers for one of the last few guys to come on the vessel. As the rest come, they're ready for liftoff. This is pod 37-250. They all launch simultaneously, with the rockets whizzing past your pod. You have a site near the Northern end of the largest continent, in a area that ranges from temperate to cold. You approach the planet, with the supply capsule to the side of the pod. Both parachutes open. You see the supply capsule falling slowly. After 2 minutes, a pop. The alarm rings. People start screaming. Cries of "Abandon this damn thing!" and "We're going to die!" fill the pod. Some people cry. Some people stay still. A even smaller group chuckles. The planet is approaching. 900 ft to sea level. 600. 300. 150. Crash.

You are a colonist aboard pod 37-250. Your pod has just crashed. You wake up in the chair, the safety mechanisms disabled after the crash. You get up, and walk outside, ignoring the carnage besides and behind you, looking up at a new world.

IDENTIFICATION-FILE
NAME// LAST: FIRST:
AGE//
BIRTHPLACE// SHIP OR EARTH (Only attainable by cryosleep. Most of the regulars did not have this privilege.)
APPEARANCE// EYES: SKIN: HAIR: HEIGHT:
OCCUPATION//
POD-NUMBER// 37-250

94
Gallery / Simple Deathmatch
« on: October 01, 2011, 12:39:40 AM »
     I always wondered what it would be like to have a simple, straight up DM in BL. All you see are TDMs and stuffty RPs, and I thought "why not make something simple?" So I did it. Not the best architect, but it will do.






Rate, do stuff, etc.

95
Creativity / WH40k stuff drawings.
« on: July 30, 2011, 10:58:14 PM »
First off, these pictures are rushed. I did these in about 10-20 minutes for a friend or two. These are not meant to be taken seriously.

First off, let's start with the crap Space Marines.



I made this in about 10 minutes. Furioso dreadnought with a stuffty terminator in the back. Nothing special, especially considering it's my first drawing in two years.

Next, some Chaos Space Marines. Unarguably one of the best factions in the universe.



Again, horribly rushed in 10 - 20 minutes.

Now, for some of the stupidest factions in the universe, the imperial guard.

It's a Kaskrin, so wat.



Now for some gay Tau.



Very gay. I accidentally made feet instead of hooves, so i had to do some stuffty tweaking. Tau is gay like that.

Guys, comment and rate my stuffty drawings.
Do it.

96
Games / ElectricOnslaught!
« on: July 26, 2011, 04:06:43 PM »
Electric Onslaught is a map for GMOD that pits a few players against hordes of combine, antlions, and zombies! However, you can build a base to defend yourself from these monstrosities. The map can also spawn electric fences, mounted machine guns, ladders, and the aforementioned monsters!

It's very fun if you get a few friends.

Download it here: http://www.garrysmod.org/downloads/?a=view&id=27641

97
Forum Games / IESC Commodore: RP START.
« on: July 23, 2011, 10:15:12 PM »
    IESC Commodore

   "Aboard the IESC (Intergalactic Enlisted Cargo Ship)  Commodore you daily task is usually monotonous. I live with around 70-80 people, working on packing creates which contain the beans, bullets, and bandages of the army fight god-knows where. Aside from the rare hiccups due to various problems in the bureaucracy that runs the damn company, the other aspects of life on the ship aren't so bad. When the supervisor is "sick" you get to dose off on work time, making up for needed sleep you don't get. If you manage to scrounge money from wherever, you can usually bribe the guards to not forget you over. The food ain't too bad, and they have some nice distractions on board.
    Now, when I said that we live with around 70-80 people, that ain't including the bums living in the lower deck. Those people are a different story. Most of them slack off, some of them who actually care about themselves do some stuff to make the authorities happy enough to give you better food or a room. Others just sell themselves to the various bastards on this ship. Most of them are dirty, uneducated people. Before you go on and blab about "why don't you act nicer to them?" Because it's true, and you can't ignore the truth. There are about 110 of them in the bottom deck, and they cause a forgetton of problems with the machinery, and stealing stuff from the crates. Why we don't get rid of them, you ask? What are we going to do, throw them into space? If we shoot the bums, we're going to get a bad PR, and we won't cover it up, because we got the damn press here going to the front lines. Anyways, if you're thinking of doing it, instead of staying in that stuffhole they call a re-socialization facility. Do it, it's better than that."
                - Zeke Gardner, laborer on the IESC Commodore, to his half-brother, before we lost contact.

   
     It's gone to hell. You've crash landed on some planet god knows where, and half of the people are dead. The landscape is rocks, rocks, some dirt, and water. The air is breathable with some oxygen, but weakly and old people won't do so good with the higher CO2 content in this air than Earth. It's a large valley, with almost no way out. The slopes are too steep, and it extends for miles. It's about 2 miles wide, and has a stream of water flowing through. The sky is red in the morning, and purple at night. People are getting into a basic schedule of sleep on this new planet, but nobody can sleep with the gruesome murders going around.

    IESC Commodore is a roleplay, with it's setting being the crash-site of the IESC Commodore and the surrounding area. A murder occurs every night, and everyone is on edge. There is wildlife, plants and such, but it's different than earth. The ground is covered with a reddish-purple moss-like plant, and the wildlife is composed of floating, flesh balloons with no visible face. There are tall plants, with appendages shaped like tubes, and small ones that look like ferns. Other wildlife are seen, but those are the most common. All are edible, but they don't taste very good. Your goal is to restart the ship's reactor, activate the distress beacon, and get out alive.

Map.

RULES.
-No godmodding, please.

-You just can't pick up a gun and start randomly firing, most of the security is alive.

-No ultra-prophesy stuff.

-You can't find something that will repair the reactor in an instant, it takes time, and resources.

Character Layout.
Name:

Role (Guards: limit 4, Laborer, Bum: limit 2):

Age:

Inventory:

Backstory:

Example Character.

Name: Zeke Gardner

Role: Laborer

Age: 29

Inventory: Box cutter, tape, clothes.

Backstory: Born in Chicago, he was arrested for a petty crime. After spending two days in a re-socialization facility, he was given that option to stay, or to do labor on a ship. He decided to go on the ship.







98
Project Zomboid is an upcoming indie game based around a outbreak of a zombies virus. While many other games just focus on shooting, Zomboid has elements of scavenging, rpg, and diplomacy. After you finish the tutorial by having Kate die (You heal her then she gets shot or you smother her) You are free to explore.



A man fighting zombies with a baseball bat.

There is a craft system, different from Minecraft (obviously, because EVERY GAME THAT HAS CRAFTING IS MINECRAFT-LIKE.) The shotgun has an awesome spread, epic for taking out hordes.



The object of the game is not to survive, it is to try to survive until you die. You cannot win. It's essentially a epic role playing game, chronicling your adventures in a quarantined zone. You will not survive. You will try to, but you will not. You will contribute to defeating the Zomboids, but will inevitable die.



Quote
One thing that’s popped up more than a few times is the prospect of outliving the apocalypse, and siring children to carry on your duties of post-apocalyptic survival.

The first obvious problem to this is the prospect of adding children to the game. Unless we made them invincible, which goes completely against the point of the game we’re trying to make, then having zombies munching on a baby is a little much and exactly the sort of attention we don’t want for the game.

The game starts with you within the confines of a quarantined city. The outside world still oblivious to the truth of what is happening, but this will change. Once they are hit by the apocalypse, those other people will be much more able to deal with the zombie threat. With time to prepare for the situation, or to flee for the frozen tundra where the Zomboids would merely freeze. They may survive. But you are inside the confines of a quarantine, squeezed in with a million zombies, and there’s no getting out. You’re forgeted, if you pardon the language.

Like Dwarf Fortress, the community of which has a motto which is ‘It’s fun to lose’, what we’re offering here isn’t a game where your characters goal is to save the world, find a cure or flee to the promised land.

The goal here is purely to have the most unique and remarkable adventure leading up to your eventual and inevitable demise. One that you can tell your PZ playing mates about, or could chronicle in a blog diary, or record on youtube, or draw a web comic of. A unique and deep story of your final experiences that others will find engaging and enjoy hearing or reading about. So you’re destined to die. Pessimistic and bleak? Perhaps, but what we’re looking to accomplish here is to strip the formal ‘main quest chasing’ mentality of playing the game.

Gameplay is to survive. You start off in a house with a girl next to you, named Kate. Apparently you and her have a relationship. You find cloth in the closet next to you and rip it, creating bandages used to hear her broken leg. After that, you get pain-pills from the adjacent bathroom, and give her some. Now, you go to the workshop, and grab a hammer and some wood, and barricade the safehouse. Next, you grab food, and kill a zombie. After that, you come home. Depending one where you are, you can hide from a guy with a shotgun or engage directly. Kate gets shot, or not if you killed him in time. In order to be rid of Kate once and for all, grab a pillow and smother that bitch for slowing you down. Then sandbox.

AVAILABLE FO' LINUX, MAC, AND PC.

http://projectzomboid.com/blog/index.php/2011/04/project-zomboid-game-length-and-world-timeline/
http://projectzomboid.com/blog/
http://projectzomboid.com/blog/index.php/tldr-just-give-me-the-jist/
It also has co-op multiplayer.

UPDATE MOTHERforgetERS.

Demo released, play it for free!
Mac users, there's a tutorial somewhere on the Indie Stone forums, go look for it you lazy bastards!



99
Games / So I just bought Starcraft: Brood War...
« on: March 11, 2011, 10:36:00 PM »
And I'm having problems passing the first 'toss mission because I suck at Starcraft. Any tips?

100
Games / Scrolls: A new game by Mojang.
« on: March 03, 2011, 08:23:18 PM »
As you may have heard recently, Mojang has a excellent game currently in development, Minecraft, which many of you play and love.However, since the announcement of Mojang's new game, Scrolls, I thought I might as well have created a mega topic for all of Mojang's games.probably too much, like me.


                           MOJANG MEGATOPIC


Scrolls

Excerpt from Scrolls website:     "What is Scrolls?

Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all."

What we know about Scrolls:

     Scrolls involves adapting to various situations and obstacles during your multiplayer adventures in the game world, outwitting and outplaying opponents. It uses magic as it's main game mechanic, not melee combat. It is a strategy game, focusing on the tactical, small scale strategy and not the large scale, massive battle strategy featured in Starcraft II, and not the diplomatic, even larger scale strategy of Games like Civilization. It does not feature a economic system (SO FAR.) allowing you to focus on battle and micro exclusively. It also includes elements of trading card games, and a open world similar to Oblivion or Minecraft.
     Scrolls also includes a tournament system, and a ever changing world. Jakob is coding the game primarily, with the others focusing on Minecraft.

101
Games / Fallout 2
« on: June 17, 2010, 06:52:52 PM »
Honesty, the game is epic. I just started the Temple of trials and I'm already hooked. Classic RPG action.

Post Fallout 2 discussion here.
Solid's going to say how much he wants the Fallout Collection.

102
Suggestions & Requests / A lantern.
« on: May 14, 2010, 05:45:07 PM »
A lantern in your left hand to show that the light is emitting from something and not from thin air.

103
First of all, it started with complaints about Kaboomers knocking me off of a elevator shaft in a creeper game to save himself. We had a commotion and he makes a bible reference out of a dictionary. I make a joke about the bible not being true. I get kicked, reconnect, have an argument, and get perma'd all for my atheist/agnostic beliefs.

Bottom line, these guys think they're awesome and going to heaven for banning someone for cracking a joke about the bible. He said I insulted half the Christians there by cracking a joke. Screenshots attached.

104
Off Topic / Millwall Bricks
« on: April 04, 2010, 10:28:27 PM »
This thing hurts like a mule and easy to make. The millwall brick is basically a newspaper folded and rolled into a thick "brick." The tip is very hard, probably hard enough to breaks a man skull, easy to make. Just roll up an newspaper or magazine tightly. Fold it and wola, you have a perfect improvised weapon out of newspaper.

I made a few, one was a failure but the rest had the intended result, the paper being as hard as a brick.

105
Off Topic / Muzzles56's zombie game, details so far.
« on: January 13, 2010, 06:32:30 PM »
Ok, when I got the news that Muzzles was working a a zombie game, I asked him some questions, he gave me them, and permission to post them.
 
Quote from: Muzzles56
It's going to be a Stand-alone game that usually works on everything. More than likely, it will work on Mac

I'm going to make it free for the Blockland Forum, if that's what you mean

So far, JD. Others havent confirmed weither they're helping or not. Ill get back to you on that

There is a plot. It is also single player, so no co-op.

The game wont be made until some time, as I need new software. So dont hold your breath

That is all the answers I have at the moment. I might update when I get more info.


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