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Messages - 1529op

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46
Modification Help / Re: The Special *.blb's
« on: May 13, 2007, 05:36:24 PM »
Really? I thought the point of the BLB is to get away from DTS's.

47
General Discussion / Re: Torque Constructor
« on: May 08, 2007, 11:38:05 PM »
Fine, monkey avatar.

48
General Discussion / Re: i got bad news
« on: May 06, 2007, 10:26:34 PM »
The saddest part is that people will pay for something so restricted...

Their kids, they don't know what their getting. They could get GTA, they could get Barbie. They don't care really. That's why their easy pickings to marketing strategies.

49
I agree with you JJ, and any of you peeps who ASBOLUTLY DO NOT WANT FLOATING BRICKS, even as an option... Speak up, let us know why. We already know it will ruin the game, but a button in the admin menu that says Floating bricks will ruin a game?

50
General Discussion / Re: Torque Constructor
« on: May 03, 2007, 07:28:22 PM »
I will admit, the shape does sort of lag the server, about a 3 fps drop though. If that 3 fps is so essential to your everyday living, please get a life.

51
General Discussion / Re: Torque Constructor
« on: May 02, 2007, 06:00:17 PM »
Really!? Cool! *Tries on a friends server*

I've been teetering with it and this is what I've got in 20 minutes.

52
Suggestions & Requests / Re: Ammo system
« on: May 02, 2007, 05:35:30 PM »
Well I was close.

53
Suggestions & Requests / Re: Ammo system
« on: May 02, 2007, 04:16:04 PM »
Well you could make a statescript in the thingey where it would be like this:

Code: [Select]
Function Gunfire(%ammo)
{
if(%ammo == 0)
{
return();
}
else
{
Fire the weapon
%ammo = %ammo - 1;
}
}

Very rough code

54
General Discussion / Re: Torque Constructor
« on: May 01, 2007, 06:47:09 PM »
Anyone notice it is running on a version of TGE? Its got the file structure, my fraps registeres it as a game, and it uses .cs files.

55
Help / Re: This computer has all the requirments fufilled...
« on: April 30, 2007, 11:05:31 PM »
Can you attach to a post a full version of console.log? Then we can asses the damage.

56
Modification Help / Re: Updater
« on: April 29, 2007, 01:46:29 AM »
Topics are good things, and are good to follow.

I was originally trying to make this. I came up with the script going to my website and downloading the file, then when it was done, i was stuck on how to execute it.

57
You get the point anyway. It just doesn't make sense. Most of our builds relied on EW's, floating bricks, underground bricks, faster jets, movers, and other things and now we abandon that whole base and move to this version, then like savages, flame anyone who wants to go back. I'm sorry, but this has GOT TO STOP!

58
Ok, I have no idea why you guys absolutely hate #2. HELLO! WHAT HAVE WE BEEN PLAYING THE LAST 2 YEARS!? A GAME WITH FLOATING AND UNDERGROUND BRICKS! Honestly. I have been going around the forums and whenever someone mentions more jet power or floating bricks, they get shot with a flood of flamers. No wonder Bleh left BL. He was flamed to death. People have a right to freedom of speech, they can say "I want floating bricks" without being shot by flamers. You all turned from nice guys to a bunch of hypocrites because you all used to play BL Vanilla which had all of this.

As for the ideas, Their awesome, and if no one makes, I will take it upon myself to make it. No matter what you all say.

As for #2 Its an option, you guys probably will never want it, but its nice to have the OPTION! Jesus... Christ.

Now I wanna add a #6, The ability to freeze oneself in air, (I.E. q key from RtB) because it can make building towers easier and if you fall you can q yourself and jet back up.

#7 A friends list that can send private messages to people on different servers(could be done through IRC?)

59
General Discussion / Re: All ID's to Ban (post here)
« on: April 24, 2007, 11:55:17 PM »
Ok well ban BLID 623 on sight!

60
General Discussion / Re: All ID's to Ban (post here)
« on: April 24, 2007, 09:43:24 PM »
Joebus2 BLID 623

BAN ON SIGHT! Offence: Spamming and extreme cursing.

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