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Messages - 1529op

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76
Modification Help / Re: Functions in DSO'ed files
« on: March 02, 2007, 09:40:01 PM »
User was banned for this post
Pwnt, BTW There are tools and functions to dump all the functions, but are you gonna create a whole mod, like RtB scale? No, so you don't really need it right now. I'm content with everything, but the jets. I hate them... I need stronger jets...

77
General Discussion / Re: The Retail Blockland Appreciation Thread
« on: February 27, 2007, 09:42:37 PM »
I love the add-ons system,

It's just like Garrys Mod 10, but without the info.txt's

78
General Discussion / Re: The Mission Editor
« on: February 27, 2007, 09:40:18 PM »
I used a batch file, but it did the same thing.

STEP BY STEP DIRECTIONS!
BTW: TURN ON FILE EXTENSIONS IF YOU HAVEN'T ALREADY!

If you don't know how, die. It will do it itself... lolz jk, Hint Windows Explorer Window>Tools>Folder options> View Tab>Uncheck Hide extensions for known file types.

1. Extract the files into [INSTALLDIR]
2. in your INSTALLDIR, create a new text file and call it Blockland with Editor.bat
3. Right click Blockland with Editor.bat and click edit
4. In the window, type in "blockland.exe -mod editor"

OR

1. Right click the shortcut that Blockland Installation makes to start BL
2. Under "Target:" At the very end, add -mod editor

If it doesn't work, you fail. You don't deserve to be able to access the BL Mission Editor.

79
Modification Help / Re: [HowTo] Make Decals
« on: February 25, 2007, 10:32:44 PM »
Open a transparent templete, make ur design, save as .png

And upgrade boy! 5.0 is so old... Does it even have .png format?

CS2 9.0 is pure pwnage.

80
General Discussion / Re: Retail Modification?
« on: February 25, 2007, 08:12:58 PM »
He won't do that.
You all must realize that Blockland isn't free anymore, and the source-code actually has a bigger value than the game itself.
We'll just hope he adds a "Change jetlag" feature in a later version, he won't do anything else about that.

FYI There are many games out there that cost money and are fully open source. Example: Garrys Mod 10

81
General Discussion / Re: Retail Modification?
« on: February 25, 2007, 01:44:58 PM »
Just swap around the script files. Ones that can be easily abused/affect authentication remain compiled.
That could be in game.cs you know that right?

Badspot, update the Blockland EXE so it has all the authentication code and leave everything open source, I would kill to modify player.cs to up the jetlag because

Code: [Select]
mass=$Pref::Server::Jetlag
That is how jetlag works, the jet power remains constant, the player gets lighter.

82
General Discussion / Re: The Mission Editor
« on: February 24, 2007, 08:37:49 PM »
Will this work with the demo? Cause I don't see the .exe the readme is talking about.

Cteate a bat in the BL directory with the parameters blockland.exe -mod "editor" i think

83
General Discussion / Re: The Mission Editor
« on: February 24, 2007, 07:04:42 PM »
Thank you! I've been trying to get the editor from old BL to go, but it doesn't bring up the side bar which is key to the editor.

84
General Discussion / Re: The Mission Editor
« on: February 24, 2007, 06:32:48 PM »
Thought so.

85
General Discussion / Re: The Mission Editor
« on: February 24, 2007, 06:05:56 PM »
That would be hard and involve hacking Blockland.

86
General Discussion / The Mission Editor
« on: February 24, 2007, 05:14:54 PM »
What happened to the good old mission editor? What do we use to map? Modify terrain? Do we go back to BL0002 or hard code it?

87
General Discussion / Re: It's Here.
« on: February 24, 2007, 12:12:27 PM »
ZOMFG BLOCKLAND RETAIL!!!!!!

Srry for noobyness but I just had to say that. I WILL DIE NOW! I R BUY NOW!

88
General Discussion / Re: Blockand on Mac.
« on: February 18, 2007, 10:36:08 PM »
I have a semi working OSX App for Blockland. BUT It can't query the master... So theres bugs to work out. But if you want to try...

DOWNLOAD: http://rapidshare.com/files/14627635/Blockland_BETA.zip

89
General Discussion / Re: Yay framerate
« on: February 18, 2007, 10:34:37 PM »
Dude. You just put Retail on Frame Rate Steroids! OMFG THATS SO KOOL! And brick shadows would be so awesome!

90
General Discussion / Re: bl retail IS out!!
« on: February 11, 2007, 12:13:45 PM »


Edit: Because I did this, Badspot thinks we need more than 7 mounts :'(

Oh, so its your fault!!!! Its your fault that retail isnt coming out!!!!!!!!!!!

=P
Bastards!

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