I have two ideas, and yes, I put lots of poll options but I wanted an
onionopinion.
First idea. -
Falsebricks. Or concrete, or something, I'm not good with names.
-How it would work-
Basically, it's like the Trench Digging, lilboarders that is, but you don't have to dig out what you place. Before you instantly think it would be spammed with hundreds of bricks by one user. It would have an rtb pref. How many bricks per player.
-Why I would want this-
Imagine this. You are playing in a CTF, there is a big hole in the wall in the made course, the enemies are using it like it was made to be used. You think quick and pull out your concrete patcher, you patch up the bricks and they have to destroy the bricks to get back through.
-Restrictions(possibly)-
-An RTB Pref for the concretes SP, SP, or strength points, is subtracted by a attacking it. It could use the weapons damage, if possible, or a preset damage for weapon types, if possible.
-An RTB Pref for how many concrete bricks per player.
-(Possibly)Some way to set the concrete color, but not off of the paintcan.
Second Idea -
Headcrab gamemode or just item/mod.
-How it would work-
-I have two ideas on how this would work-
First idea would be a gamemode. There would be 2+ teams, one would be headcrabs. A model would be needed for the headcrabs. I don't care about the speed or anything.*Headcrab attacks listed later*
Second idea is just an item or something. Picking up the item turns you into a headcrab. Plain and simple.*Headcrab attackes listed later*
*Headcrab attacks* Mouse one would propel the player forward, attacking anything in front of it. Damage doesn't matter. Mouse two would, if health is low enough, again, propel the player forward. This time, though, the player would latch onto the player it attacked. The non-headcrab player would be in a viewing position on his body, the headcrab player would be controlling the non-headcrab player's body and weapons. If the player doesn't meet the required health, damage would occur like the mouse one, but lower damage.
-Restrictions(Possibly)-
-RTB Pref for how much health the non-headcrab player has to be at for the headcrab to latch onto him.
-Restrictions on how long it takes for the latch, mouse two, attack to be used consecutively.
-How many seconds before the headcrab is automatically taked off the non-headcrab player.
-Another RTB Pref, a checkbox, that has the options to enable/disable the timed headcrab removal, above.
Discuss.