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Messages - Flamecannon

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3481
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 17, 2014, 01:30:51 AM »

Houses will be in this kind of view, dungeons and outdoors will be overhead.

3482
Creativity / Re: Pixel Art
« on: March 16, 2014, 11:22:22 PM »
Haha, I see you have my character in there. Looks good man.
YBUH WHATS HER NAME

is this any better?
I'd like to see more of it in the future but for now it's alright! It's a bit hard to judge because maybe the rest of it would make it look better.

3483
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 16, 2014, 10:05:42 PM »
Here are the following main chracters you could pick from, I'm thinking that the hair color and the skin color can be changeable, but the clothing seems to be a bit of a struggle since I'm already going to actually make walking and running sprites for these.

They won't have specific character dialogues since that'd take a while. But you can assume they have specific personalities.

Evan is an athletic hardworker. He sports a leather jacket, a headband, and will don a drawstring bag once he gets an inventory. He is designed similarly to Brendan from Pokemon Sapphire and Ruby.

Xam is an introspective and direct person. He sports a trucker cap, a letterman jacket, and will don a backpack once he gets an inventory. He is extremely designed similarly to Max/Red from Pokemon Red/Blue/Green. (I couldn't really think of a name so I just reversed Max if that wasn't obvious enough)

Jord is laidback and lazy. He sports a hoodie, a beanie, and will don a shoulder bag once he gets an inventory. He is designed similarly to the styles one may choose from Pokemon X and Y.

Biz is a young, yet suave entrepreneur. He sports a tuxedo, with slicked to the left hair, and will don a suitcase once he gets an inventory. He is not based off of anyone in Pokemon, he was mainly designed because I thought it'd be cool for someone to carry around a briefcase. (Totally will think up of a new name later as well)

Want a fifth one? Try and design one (with words or a drawing) that'll look cool, and I'd see if it'd work. I'm going to draw the girl MCs later. Probably not today since I'm worn out of this.


Also I might want to change the font, as the font used is the font used in Ruby/Sapphire and FireRed/LeafGreen. But I kinda want to make the gauntlet appear to be more feasible as a thing that one would want to wear, and I wanna delve into the battle system I'm thinking of.

So at the top are the chips that you'd stick in to summon a battlerblock or whatever the name will probably change. There is an intro turn in which you can either start to attack, change chips, inspect the enemy, or flee. When you use an item, the slot shown to the side of the character screens is where you'd insert an item chip, and they're just the norm things, like potions, revive stuff, boost stuff, yadda yadda. Then after, whenever it is a character's turn, their screen would light up brighter than the others, and options would pop up on the bigger screen. All five screens are touch screens of sorts. They have the options of attacking, using a special, defending, or using a held item. This takes the concept of how Pokemon hold items yet I want it to be that instead of being passive items, they must be used as an option during that turn. I kinda want the combat to play like a mix between Paper Mario in which you gotta time attacks or something and Pokemon in which they have a movepool.

3484
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 16, 2014, 08:42:34 PM »
so is this going to be like telefang then? sounds more like it.
well you don't exactly get the phone numbers of enemies you defeat its more like you have to find more battlers you have to use around the world and you don't use a d-shoot menu thing to fight you summon 4 at the same time without waiting and its normally against like iunno a dire wolf.

3485
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 16, 2014, 08:27:46 PM »
This is loving spectacular
On a side note, what exactly are these for?
nvm I read post
Also how many requests are we limited to
1 a day or something
i was just able to do variants of other characters because they were there

3486
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 16, 2014, 08:12:25 PM »
Make sure you make me shorter than the others
too late next time


Can we submit anything/support you in any way?
I can't think of anything now I don't think I'll start this for a while

1. would there be a series of levels like mario or scott pilgrim, or would it be an open world and you have to pick up something to go to new areas like legend of zelda or pokemon?
As I stated it should be fairly similar to Pokemon. There's a professor who'd give you the gauntlet and a world map, and the worlds'll probably look a ton like Mother's colorful terrain.

2. of the four you have in your gauntlet at one time, can you only have one of each class?
Nope if you'd want to go wild and just rock healers that'd be fine.

3. would perchance any of us get a say in these stats/attacks in the future?
ya sure

lol i love game conceptualization
me too! but i guess no one cares a bunch about my lets play thing i had planned
because no one guessed the games i was basing my portraits about
frowny face of expectant sympathy

3487
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 16, 2014, 06:13:53 PM »
Normally I jump at Game Maker projects like ants on a week-old candy bar, but turn-based RPGs are something I dare not even touch.  I suppose I could write music, but I'm not getting on that bandwagon until this is actually a thing.
Bandwagon? Don't you mean the MINECART
HOHOHOOHOH

if it wasn't obvious enough i finished yours
here's the list of requests so far keep up to date when yours is finished!

Plastiware
Cybertails
Char
Aces
(please contact me when you get online because iunno if he's wearing a mask or if he has brown skin or what)
Cool Boi
RedJohn
Muslim
Bloukface
The two blobs of power

3488
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 16, 2014, 05:57:55 PM »
I'm going to start on the requests, but if this becomes like a thing that could work, I always wanted this really odd Pokemon like game.

The main character is a summoner, and in battle he puts "blockbattlers" into his gauntlet and that summons them. There are four general classes as defined by the color of the chip thing but every character has their own affinity, weakness, stats, and 8 special attacks or so. The character fights random monsters, so the only way to get more "blockbattlers" is to find them.

if i knew how to work game maker this'd be a fun side project.

3489
Creativity / Re: Flamecannon'sDrawingsDotNet
« on: March 16, 2014, 01:00:39 AM »
update 2! i'm going to do plastiware's next time which will mean i'll have to make a new row!

i have to admit the doughboy and the slimeman are a bit hard because i don't see much i'd deliver with it and i don't think i'd be happy with the outcome of it
they're just blobs!

3490
hey uh i have a special interest of legos built atop of hided elephant skin

3491
Creativity / Re: Drawings Megathread
« on: March 15, 2014, 11:57:03 PM »
ohhh you posting gave me the best idea ever
i'm going to make a character who has heterochromia but has their eyes changing color super fast so then they're offRiddler but still changing
the epitome of japanome

3492
Games / Re: Obscure games and Cult Classics
« on: March 15, 2014, 11:53:39 PM »
contact, boktai, and deadly premonition come off the top of my head

3493
Creativity / Re: Drawings Megathread
« on: March 15, 2014, 11:41:09 PM »
nice! i see you enjoy the japanese trope of heterochromia though

3494
Creativity / Re: Pixel Art
« on: March 15, 2014, 04:09:56 PM »
it's just for fun
even if i wanted it to be something though i wouldn't have the aptitude to even make something since i have no knowledge in game maker or whatever

3495
Creativity / Re: Pixel Art
« on: March 15, 2014, 04:04:52 PM »
wait why does ? have a pompadour
i didn't translate the design well ;-;

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