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Topics - Aide33

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61
Add-Ons / Hitmarkers
« on: December 18, 2013, 04:53:04 PM »
http://forum.blockland.us/index.php?topic=247136.0

released a little late, I was gone for a day

the code is exactly the same as pecons since we did the same thing
also mine shows a hitmarker when you kill someone, pecons didn't
I'll just release this

NOTE: if you don't have this add-on you can't see the crosshair, this is because taboo wanted it that way


Download

62
Modification Help / Making a client download a picture
« on: December 14, 2013, 06:21:29 PM »
How would I force clients to download a picture so I can display it using <bitmap>?

would it require making an empty model and adding the image as a material?

63
Add-Ons / Blizzard conditions [NumDrop Max is now 1,000,000]
« on: December 14, 2013, 10:35:09 AM »
You can now set the wind and the number of precipitation drops with an RTB pref!

Note: I made this with RTB prefs and not the environment gui because that would require the other admins to have the add-on.
With RTB prefs, they only need RTB, which almost everyone has

bad quality image:


Download

64
Modification Help / How do I modify the environment?
« on: December 13, 2013, 04:51:37 PM »
In mission editor you can edit the properties of the precipitation

you can edit the numdrops variable in the Rain object

the problem is, when I type
Code: [Select]
Rain.numdrops = 8000;in the console, nothing happens

I've tried running a trace on the function for the apply button but nothing shows up.
I've even tried going into the Client_MissionEditor folder and checking all the source files for the function that applies the changes

I can't seem to find anything on it
Anyone know how you apply these changes?

65
Modification Help / Weird States[SOLVED but no idea why]
« on: December 05, 2013, 04:26:08 PM »
Well I'm trying to make this gun reload and have ammo.

Basically the problem is, when you're out of ammo, if you remount the gun, you can fire one shot then it needs to reload.
But I checked and every time I remount(by switching to another gun and back) it does the "activate" state then it goes to straight to "ready"
It's supposed to go to "ammocheck" since it says
Code: [Select]
stateTransitionOnTimeout[0]      = "AmmoCheck";The activate state says nothing about the ready one and it "onAmmoCheck" never fires

What's wrong?

Whole code: http://pastebin.com/JX0fTTGN

66
Off Topic / Guess what I woke up to...
« on: November 09, 2013, 08:50:27 AM »

Snow :cookieMonster:

67
General Discussion / I need your opinion on this mod I am making
« on: October 23, 2013, 04:08:35 PM »
So I've been developing this hockey mod which has hockey sticks and all that fancy stuff

Racerboy had an idea: when you get the puck it alerts you by having a green bar made out of = signs on the bottom print
It would become red if you didn't have it.
My opinion is that it should say "You have the puck" in green when you have it and say nothing when you don't

There's where we both disagree with each other and would like your opinion.

Pro's of my idea:
 -It provides an explanation for people who don't have experience with the mod
 -The text is green and there's a black bar that is underneath the text and stretches across the whole screen for visibility
Cons of my idea
 -Supposedly it takes time to read it and it's too small(even though the text is green and is visible enough, I'm sure the average player could read it in a glance)

Pro's of Racerboy's idea
 -Visible
Cons
 -Ambiguous
 -More complicated to implement(even though the difference is just like 8 lines of code)


So what would you guys like?

68
Modification Help / How to add length to a vector(NEW QUESTION ON PAGE 2)
« on: October 22, 2013, 05:25:42 PM »


I tried vectorAdd() but it doesn't seem to work
or is it just me that doesn't understand vectors

69
Suggestions & Requests / Raining money
« on: October 21, 2013, 02:07:25 PM »
it would be awesome if someone made a precipitation emitter that makes it rain money

green bills floating gently down anyone?

70
Help / How do I set a VCE variable to another brick through events
« on: September 25, 2013, 04:59:06 PM »
Lets say I got this brick thats name is "brick" I want to put a variable value 10 on

how do i do this?


71
Add-Ons / Voice commands V2 - Rebooted!
« on: September 15, 2013, 08:48:30 AM »
Voice Commands V2
MEDIC!, Go left/right!, SPY!

What is this?
This allows you to join a server with this mod and press a binded key to open a GUI
Then press any button 1-8 that corresponds with the voice command you want to use!
Features:
  • RTB prefs to toggle the mod, modify if the command appears in chat and set the timeout so the commands can't be spammed.
  • Sounds from the scout in TF2(more sounds to come soon!)
  • Nice and simple GUI/HUD
  • Cleaned up all the messy code since last version
  • It's all one add-on, server and client!

Support_Voice_Commands

Credits:
Code - Me
GUI - Me
Some help from coding help



If someone could please make a video demonstrating this I would be grateful, I can't record one since my sound card doesn't record my game sound.

72
Modification Help / Questions about HUDs
« on: September 02, 2013, 11:29:12 AM »
So I have this hud that I want to display so I made this
Code: [Select]
$remapDivision[$remapCount] = "Voice commands";
$remapName[$remapCount] = "Show Voice Command box";
$remapCmd[$remapCount] = "voiceHUD_open";
$remapCount++;
//CLIENT\
function voiceHUD_open(%bool)
{
if(%bool)
{
if(playgui.isAwake())
{
if(!voiceHUD.isAwake())
{
echo("voicehud");
playgui.add(voiceHUD);
}
else
{
echo("voicehud on");
playgui.remove(voiceHUD);
}
}
}
}
but the HUD never shows up when I press the button, the echos work but not the HUD

Also, how would I make the HUD wrap in the bottom left of the screen no matter what your resolution is?
and heres the .gui file if it helps: http://pastebin.com/xfUtDpR0

73
Modification Help / How to detect when you join a server
« on: August 25, 2013, 10:42:31 AM »
is there a callback or something that I can use on the client to detect if he joins a server

74
Modification Help / What does the trigger class do?
« on: August 03, 2013, 01:30:35 PM »
trinick posted this
Code: [Select]
datablock TriggerData(MyTrigger) {
    tickPeriodMS=100;
};

function MyTrigger::onEnterTrigger(%this, %trigger, %obj)  {
    announce(%obj);
}

function MyTrigger::onLeaveTrigger(%this, %trigger, %obj) {
    announce("!" @ %obj);
}

new Trigger(MyTriggerInst) { datablock = MyTrigger; };
in this topic: http://forum.blockland.us/index.php?topic=238483.0


and I was wondering what do triggers do?

75
Modification Help / Making your player aim at a position
« on: July 27, 2013, 06:26:50 PM »
on the client side

How do I do this?

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