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Modification Help / Re: Template needed
« on: February 05, 2013, 05:37:30 PM »I see huehuehue, thanks!Send em here and I'll take a look at them
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I see huehuehue, thanks!Send em here and I'll take a look at them
What do you mean separate them? You can download the Blockhead model, and separate the parts yourself if you know how to in whatever program you're using. Or you can download TheKhoz's Player Doll, and delete the parts you aren't going to use.I suck at blender and can't figure out how to select lots of objects at once
wrong, they round to the nearest nickel so it's an even $20 in that caseEVEN PRICES
No more 19.99's!It's going to be 19.95!
I hate it when stores do that
NEW 33 CENT COINNEW 66.6666666666666666666666 CENT COIN
I don't get it.You can have almost any object in the game and .dump() tells you everything about it.
--
Is there a list of every variable or whatever like the list of player actions you get from PlayerStandardArmor.dump();
Like, a list of "events" useable in code. (onCollide => player => anything - even though I'm pretty sure this isn't how it works :p)
I think scripts and stuff sound interesting and would like to play around but I can't unless I have something to work with.
I just found a rejected ad from researchhub that was supposed to air, i laughed at this more than the goat : http://www.youtube.com/watch?v=lnxWlqApp84Thats hillairious
Here's my updated code:try changing the density variable till it seems rightCode: [Select]I think the problem is that the player density needs to be the same as the zone density. I do not, however, know how to do this.function Player::GrabZone(%obj,%vector)
{
if(%obj.isHanging)
{
%obj.ZoneKill();
%obj.isZoneKilled=0;
%pos = vectorAdd(%obj.getHackPosition(),"0 0 -1");
%pz = new PhysicalZone()
{
velocityMod = "0.0";
gravityMod = "0.0";
extraDrag = "0.0";
isWater = "0";
density = "200";
appliedForce = %vector;
position = %pos;
};
missionCleanup.add(%pz);
%pz.setScale("1 1 5");
// talk("new physical zone works");
%obj.pz = %pz;
}
}
the weird 5-year old drawn face in the corner keeps distracting methis