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Messages - Aide33

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6496
Modification Help / Re: Template needed
« on: February 05, 2013, 05:37:30 PM »
I see huehuehue, thanks!
Send em here and I'll take a look at them

6497
Development / Re: 2013/02/04 - Blockland r1808
« on: February 05, 2013, 05:22:13 PM »
No AIs?

aww

Still awesome though

6498
What do you mean separate them? You can download the Blockhead model, and separate the parts yourself if you know how to in whatever program you're using. Or you can download TheKhoz's Player Doll, and delete the parts you aren't going to use.
I suck at blender and can't figure out how to select lots of objects at once

6499
Off Topic / Re: The Canadian Penny's final day
« on: February 04, 2013, 06:09:17 PM »
wrong, they round to the nearest nickel so it's an even $20 in that case
EVEN PRICES

FINALLY

6500
Off Topic / Re: The Canadian Penny's final day
« on: February 04, 2013, 04:47:56 PM »
No more 19.99's!
I hate it when stores do that
It's going to be 19.95!
NEW 33 CENT COIN
NEW 66.6666666666666666666666 CENT COIN

6502
Modification Help / Re: Changing max hp for a playertype
« on: February 04, 2013, 03:52:32 PM »
I don't get it.

--

Is there a list of every variable or whatever like the list of player actions you get from PlayerStandardArmor.dump();

Like, a list of "events" useable in code. (onCollide => player => anything - even though I'm pretty sure this isn't how it works :p)

I think scripts and stuff sound interesting and would like to play around but I can't unless I have something to work with.
You can have almost any object in the game and .dump() tells you everything about it.
Demian just did the same thing as me except he saves it to a file
and yes oncollide and stuff is all script callbacks

6503
Modification Help / Re: Changing max hp for a playertype
« on: February 04, 2013, 02:52:26 PM »
or just

PlayerStandardArmor.dump();

6504
Off Topic / Re: Superbowl commercials
« on: February 03, 2013, 06:44:27 PM »
I just found a rejected ad from researchhub that was supposed to air, i laughed at this more than the goat : http://www.youtube.com/watch?v=lnxWlqApp84
Thats hillairious

6505
Modification Help / Re: Working with Zones
« on: February 03, 2013, 04:56:54 PM »
Here's my updated code:
Code: [Select]
	function Player::GrabZone(%obj,%vector)
{
if(%obj.isHanging)
{
%obj.ZoneKill();
%obj.isZoneKilled=0;
%pos = vectorAdd(%obj.getHackPosition(),"0 0 -1");
%pz = new PhysicalZone()
{
velocityMod = "0.0";
gravityMod = "0.0";
extraDrag = "0.0";
isWater = "0";
density = "200";
appliedForce = %vector;
position = %pos;
};
missionCleanup.add(%pz);
%pz.setScale("1 1 5");
// talk("new physical zone works");
%obj.pz = %pz;
}
}
I think the problem is that the player density needs to be the same as the zone density. I do not, however, know how to do this.
try changing the density variable till it seems right

6506
Host tonight pleeeeaaaseee?

6507
General Discussion / Re: just found about this
« on: February 03, 2013, 10:06:46 AM »
Noooooooooooooooooooooo

6508
Help / Re: Is there any way to increase memory on a server?
« on: February 03, 2013, 09:18:13 AM »
Kalphiter did this.

I think he modified a launcher to allocate more memory.
Don't ask me how to do it though, I have no idea

6509
Gallery / Re: Apocalypse [VIDEO]
« on: February 02, 2013, 08:24:08 PM »
yes all my yes

6510
Gallery / Re: (Video) Spare Change
« on: February 02, 2013, 08:23:12 PM »
the weird 5-year old drawn face in the corner keeps distracting me
this

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