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Messages - Aide33

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7171
Games / Re: Jagex buys Aces of Spades
« on: November 03, 2012, 08:06:41 PM »
looks better than the last time i saw it
Yeah but Jagex usually has reaaaaaalllly bad plans for games
Just look at runescape, pay to do this, pay to do that

7172
whole thread is lol

7173
Games / Jagex buys Aces of Spades
« on: November 03, 2012, 07:41:12 PM »
http://ace-spades.com/

It's gonna be 10$
nooooo

7174
Suggestions & Requests / Re: Vehicle physics update
« on: November 03, 2012, 07:27:17 PM »
bump

7175
Suggestions & Requests / Re: auto-packaging
« on: November 03, 2012, 03:02:55 PM »
chris is gonna rape everyone

OT: Could someone try to at least take another .net framework program (like project facilis) and edit it to package stuff?
It could be easily done in any other programming language but I'm lazy and have another project
This wouldn't be very useful anyways

7176
Development / Re: 2012/10/29 - Blockland r1753
« on: November 03, 2012, 10:34:03 AM »
Actually, he does. It's just that if the player is walking along a bridge, the face could spawn in midair, but the Face isn't borked up by gravity lol. Just make him immune to fall damage or make him fall slower (drift down to the ground) and make him immune to the onPlayerTouch -> Player -> Kill event and you'll be good.
This is incredibly easy to do
Just give me the code and I'll do it

7177
General Discussion / Re: Glass' Island Fort Wars []
« on: November 03, 2012, 10:28:53 AM »
Will the server be up later today?

7178
Lightning projectiles hmmm

7179
Suggestions & Requests / Re: Vehicle physics update
« on: November 03, 2012, 08:42:58 AM »
I think that all those values you mentioned already exist.
I've tried playing around with mass but it seems that it doesnt really work
If they do exist why don't people use it?
Every vehicle on rtb just goes the same constant speed

7180
Off Topic / Re: Buckyballs being discontinued.
« on: November 03, 2012, 08:39:55 AM »
Buy all of them before they take em off!

7181
Suggestions & Requests / Vehicle physics update
« on: November 03, 2012, 08:36:53 AM »
/title

I think it's about time we get that vehicle physics update.
While we're talking about vehicles I got an idea
The vehicles right now seem to bounce around a lot so Badspot could add a mass option in the vehicle datablock definition
mass = 30;
And the vehicles speed is always the same, I say we add a top speed and an acceleration value
topspeed = 200;
forwardAcceleration = 50;


DISREGARD EVERYTHING STRIKED OUT
Apparently those values already exist

So what do you guys say about this?

7182
General Discussion / Re: Rotondo's hostin', stuffs comin'
« on: November 03, 2012, 08:30:14 AM »
I think it's about time we get a vehicle physics update

7183
Suggestions & Requests / Re: auto-packaging
« on: November 02, 2012, 07:31:11 PM »
so much lazy in thread

7184
Modification Help / Detecting when somethings output into the console
« on: November 02, 2012, 07:30:25 PM »
How do I detect when a line of text is output into the console?

7185
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 02, 2012, 04:36:56 PM »
I started a new world and found this



Someone explain what the hell this thing is
go inside dummy

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