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Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2014, 02:20:02 PM »
the shape tho
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Did they make the waffle magazines in 5.56?bulgarians did
omfg made in america for america by americans designed by americans it shoots bullets and said bullets kill things we made damn sure to make the magazines look like american waffles yes waffles that feed this thing bullets which by the way are also american that it serves to americas enemies which kills them and it all works pretty good judging by how dead things are when they are fed bullets from the rifle through the waffle mag which by the way is not delicious unless you are an enemy of america so pick up one today our prices i hope aren't too high if you want an exported version then we'll make it worse on purpose before shipping it so it works bad if you ever become an enemy of america so pick up one today

zloff forget the polygon count who cares dude its p good artworkomg <3333
The thing with polycount is that it has no actual impact on gameplay/function, but it generally corresponds with the style of blockland to have a low polycounta couple years back, Gravity Cat released a gun - called the CX14 I think - that had an extremely high polycount, and spawning just a few of these could cause a frame rate drop. But then again that weapon had a ton of smoothshading, which could've accounted for the lag
"In SketchUp, you can export to various formats, and in the "Save" dialog is an options button. If you export to Collada, you can set the option to "triangulate", and then import again and set the option not to "merge coplanar faces"."how unexpected, nearly quadrupled-- 3947 faces :/ the stupid little square screws that originally counted for one face add on at least 6 on top of that one face, and the hexagon ones add at least 12

Do you ever look at the tri counter?hi I use sketchup and what is this
Zloff, what is your height? I'm about 6'1" and 165 lbs; I have gained like 12 pounds since the new year.super-late, but 5'10" now at 143 lbs