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Messages - Olaf

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31
Drama / Re: Mr. LoL: U NO HIT MAN AND U DESTROY BUILD!!!11!!!!!
« on: February 07, 2011, 01:46:51 PM »
Ok now I'm shocked, i was just playing with, yeah you guessed it Mr.LoL and he banned Hit man from my server.
it wasn't happy with it due the fact that Ive probably never met Hit man and that he never did anything wrong to me (so far as i know)
so i told Mr.LoL to stop banning Hit man but he told me I'd have to because i was his friend and he expected me to ban him. well i told that would be a little odd and that this was his fight.

now the following happened :

BEFORE YOU READ, HE SAID ''YOU CRAZY'' BECAUSE I SAID THAT HIT MAN HAD AN ID OF SOMETHING IN THE 100, THIS WAS A MISTAKE OF COURSE (I SEARCHED HITMAN NOT HIT MAN)







Now Mr.LoL, don't get me wrong but im not trying to make a point of you being an starfish, or Hit Man being a nice guy. I'm just trying to point out the fact that you've been behaving like an immature idiot for the last few months.

I hope i will see you back on my servers. Someday.. O.o



32
Drama / Re: Mr. LoL: U NO HIT MAN AND U DESTROY BUILD!!!11!!!!!
« on: February 07, 2011, 12:34:11 PM »
Mr. Lol is a French cunt; enough said.

Says the guy who pretended to be a girl for about 2 years?

33
Suggestions & Requests / Re: ToggleEventOn/Off
« on: January 30, 2011, 10:37:15 AM »
Lock this. its a default event but it's called ''SetEventEnabled''

34
Suggestions & Requests / Moving platform
« on: January 29, 2011, 10:37:02 AM »
I had this new idea, like a moving platform, kinda like the one you see in portal (Ending scene where you almost slide into the fire)
It will look just like Clockturn's/Kalphiter's elavator (Glass texture), except for the fact that you can move it vertical.
A player will not slide off if he doesn't move on the platform.
Is this possible?

Thanks in advance, Olaf.

35
Drama / Re: roosterturn
« on: January 26, 2011, 02:50:16 PM »
Blargh, always people that have to start arguments about WoW, who gives a stuff. one likes it, the other doesn't.


36
Modification Help / Re: Trams
« on: January 26, 2011, 01:53:07 PM »
Furling stop posting your stupid crap.
Stop flaming, his minecart is an awesome add-on.

37
Help / Projectile lifetime problem
« on: January 15, 2011, 10:45:31 AM »
Hello, i just hit a pritty weird problem.

I want to increase the MAS heavy rocket launcher's projectile lifetime..
But when i set it to 15000 or 30000 It doesn't work

I tried changing the lifetime of the RocketL projectile, but that wont work too

I changed the Life time of the Gravity Rocket

Wouldnt work too..

Anyone has an idea how to increase the lifetime of the Heavy RL projectile?

Thanks in advance.
Olaf.

38
Suggestions & Requests / Re: V20 Suggestion
« on: January 09, 2011, 06:32:59 AM »
Bigger colorsets, so you can have ALOT more colors. Like trueno's but then twice the size.

39
Suggestions & Requests / Re: Nuke (not Mini-Nuke)
« on: January 05, 2011, 02:17:23 PM »
Well, maby some pritty realistic nuke

Like you first see a bright flash (White out 5 seconds)
You hear an explosion sound, the first radius impact hits you, burning you and slowly drawing health
and if your (too) close to the explosion inpact, youll just be instantly.
and if your far away youll still have a shockwave, if you want to do some realistic damage to bricks you should build it up in layers to reduce lag.

/support

40
Suggestions & Requests / Re: V20 Suggestion
« on: January 05, 2011, 01:03:05 PM »
New Idea:

Beta City 17

How off-topic are you?

41
Suggestions & Requests / Re: Taking Vehicle Suggestions
« on: January 05, 2011, 01:02:10 PM »

42
Suggestions & Requests / Player camera based turrets
« on: January 05, 2011, 01:00:05 PM »
Hey its me again. just a small idea i had the last week.

A turret event. like a brick can be set as a turret, if you activate the brick

ONACTIVATE -> NamedBrick (TURRETBRICK) -> Activate turret (Projectile) (And bullet spread)

Like in the Camera event, you can shut the turret mode down with the light button (L).
If you click while in a freelook camera you can click with LMB and you will fire the selected projectile, thus having a remote controlled turret
If there are some RTB preferences you can set a max limit of bullets per minute/second or ban certain projectiles like rockets sniper bullets, or the tank shell.

So the actual idea explained really quick : a remote turret brick with a freelook camera event, but only you can spawn a projectile from the brick you are viewing from.

Thanks in advance


43
Suggestions & Requests / Re: Vehicle with Transmission
« on: January 05, 2011, 12:49:15 PM »
No wait! we need an addon with BPS (Blocks per second) if someone calculates the space of bricks that it takes to travel that.. we can make speeding meters and tickets..

BPS, well maby BPH altho it will be hard to figure out a speed, speeds in blockland are far from realistic but thats no problem, we can travel 3413 Kilometers an hour. heh.

44
Suggestions & Requests / Re: Give me car suggestions >:3
« on: January 05, 2011, 12:35:25 PM »
The 1965 Shelby Cobra. It got suggested yesterday or the day before but no one took it seriously. One of my favorite cars, would be appreciated if you made it.




Hah, my dad is a huge cobra fan and he's planning to make one, he already got a V8 smallblock :D

45
Suggestions & Requests / Re: Onramp road type
« on: January 05, 2011, 12:33:55 PM »
only if it's unnecessary, i never said this was a bad idea, as it would save bricks when building roads greatly

Okay, sorry for my little offensive and inappropriate response :P

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