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Messages - Olaf

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46
Suggestions & Requests / Re: Vehicle with Transmission
« on: January 02, 2011, 01:50:27 PM »
No wait! we need an addon with BPS (Blocks per second) if someone calculates the space of bricks that it takes to travel that.. we can make speeding meters and tickets..

47
Suggestions & Requests / Re: Onramp road type
« on: January 02, 2011, 01:39:28 PM »

or you could try building your roads, what's really needed though is a ramp

Why do you always have to ruin peoples ideas? like someone has an idea
and you just come steamrolling over them.

48
Suggestions & Requests / Re: Onramp road type
« on: January 02, 2011, 01:08:07 PM »

49
Suggestions & Requests / Re: Call of Duty World at War Rescue Plane.
« on: January 02, 2011, 01:06:16 PM »
I guess this plane is called a ''Pelican'' water plane

But im not sure, ALSO STOP FRIGGIN TALKING about someone who doesn't know the name of that plane.

50
Suggestions & Requests / Onramp road type
« on: January 02, 2011, 01:05:01 PM »
Hey Olaf here, i just had this idea. how about an onramp that fits with the standart blockland roads

Its 64x64 size, and it has a strait piece to the left and a smaller straight piece to the right.. this allows you to make highways.

I think its possible but it will require some work on the roadprints.

Thanks in advance

Olaf.

51
Suggestions & Requests / Re: Firework pack
« on: December 15, 2010, 01:34:55 PM »
No, just no.

Since when is the answer always

''No just no''

Since you live in a country where they don't got fireworks? or are you just Trolling?

52
Suggestions & Requests / Firework pack
« on: December 04, 2010, 03:46:09 AM »
Hey Olaf here, was just thinking wouldn't fireworks be a great idea? like small grenades but with a burning fuse they just stay on the ground and explode after 3 secs (causing almost no radius player/brick damage)

maby a lighter animation?

And how about a some air fireworks, you just put the rocket in the bottle and light it, the model will stay there for about 4 seconds and after that it shoots a projectile in the air, removing the model? (a little more damage to players/brick if the projectile might hit something)

53
Help / Re: Audacity...
« on: October 29, 2010, 06:55:48 AM »
What i do to make Custom music (Ogg's) for blockland is just get your file (Mp3/Wav) and loop it in Audacity, Then save it as a file for example : Connected_NameOfSong save it as an Mp3 file, (wav crashes, atleast it does on Windows)

What you do, you use an Mp3 to Ogg converter and convert the file, then put the file into the music folder. the name of the program i use to convert is : Dpoweramp music converter. Google it.

54
Help / Re: Weird crash when i got to my desktop
« on: October 29, 2010, 06:50:28 AM »
Could anyone respond?, i realy hate to play Blockland in non-fullscreen mode, Badspot says i should just play it in Non-fullscreen. i didn't pay 19.99$ to play it in a mode i don't want it to.

55
Add-Ons / Re: MunK's Add-On Topic
« on: September 28, 2010, 03:42:26 PM »
:I I believe Cca was working on the /fling
Who gives a stuff about Cca?

56
Add-Ons / Re: New Weapon: Super Pistol!
« on: September 28, 2010, 03:38:56 PM »
EGHWHEWHEHJEWTHWETHGETHETHESHKSEHSEHSJTHSET
Yes indeed

57
Oh god not nerf again.

58
Help / Re: Weird crash when i got to my desktop
« on: September 18, 2010, 12:02:10 PM »
Update
Console log.

Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 9500 GT/PCI/SSE2
  Version: 3.2.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.

--------- Loading Client Add-Ons ---------

Binding server port to default IP
UDP initialized on port 40232
Engine initialized...
Authentication: SUCCESS
Exporting initial client prefs
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

59
Suggestions & Requests / Flashlight ITEM
« on: September 18, 2010, 11:50:39 AM »
I just had a look at the flashlight, but it bothers me that it uses /commands
i love the new torch item, can sombody make a flashlight that uses the same script but a diferent model and light?

60
Off Topic / Re: Comr4de and Kyzor's Road Trip 2011
« on: September 09, 2010, 04:27:45 PM »
Nobody will ever go to the netherlands.   :panda:

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