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Messages - Jerkface

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436
General Discussion / Re: Adventure Mode
« on: January 28, 2013, 01:13:04 AM »
Blockland already has an adventure mode.

437
General Discussion / Re: What goes in an attic?
« on: January 28, 2013, 01:04:59 AM »
Spiders, Spiderwebs, Rats, Ghosts, Zombies, Skeletons, Death.







I don't like attics.

Most of those are living... except for the... death...

No thanks on that suggestion, however.

438
General Discussion / Re: What goes in an attic?
« on: January 28, 2013, 12:43:19 AM »
Crates full of stuff.

Vases/Antiques.

Electrical wiring.

You reminded us of a suit of armor that we have and never used.  I guess we're rebuilding it... figures.

Awesome.

It's still rather empty-ish.

439
General Discussion / Re: What goes in an attic?
« on: January 28, 2013, 12:34:01 AM »
So far, the holiday supplies is a decent idea.

I don't think carrots are very useful, being all "in supply" and "in vast quantity" and all...

We already have furniture draped in sheets, forgot to mention that.  Good idea as well, though.

440
General Discussion / Re: What goes in an attic?
« on: January 28, 2013, 12:15:40 AM »
I'll put you in a storage box! >:(

441
General Discussion / Discuss attic things. (Old Thread is Done)
« on: January 28, 2013, 12:12:32 AM »
If you went into a large mansion, old in style and furnishings, what would you find in the attic space?

This is an idea topic for a mansion build.

Things already covered:  Telescope, storage boxes, shelves with boxes... a spare piano...

Some help, please.


The build was finished all thanks to you guys and your suggestions.

Thanks a bunch.

442
Creativity / Re: Blockland poem
« on: January 27, 2013, 10:08:48 PM »
Does nobody know what a poem is?

443
Games / Re: Towns
« on: January 27, 2013, 10:06:55 PM »
Is it still in alpha?

Because $15 for a game that's in alpha is stupid.

444
Off Topic / Re: Embrace your inner girl
« on: January 27, 2013, 09:57:55 PM »

Man, it's like Nym has never played an RPG or something

I'm wearing a better chestpiece...

...it's enchanted with +50 Powerful Points...

I found it yesterday by overpowering another man.  in a game...

445
Gallery / Re: Seattle Default City
« on: January 26, 2013, 08:32:26 PM »
This is absolutely beautiful.

I'm happy that Blockland has such people playing this sandbox game.

446
Games / Re: Elder Scrolls Online -Closed Beta Sign-ups!!-
« on: January 26, 2013, 08:19:22 PM »
I sure hope this game has a pvp option :l

Go and watch a few of the videos that I organized for you in the OP...

About half of them give long, in-depth talks about the several types of PvP that this game will have, including the vast, new types of World Wars.

447
Suggestions & Requests / Re: tail mod
« on: January 26, 2013, 08:17:43 PM »
everyone who is against this for "furry reasons" is a loving mentally unstable idiot.

you're the kind of people that drag down the average IQ of the human race tremendously. are you even serious? can people seriously be THIS stupid?

i'm not sure which side exactly is filled with sick people: the people who just want to roleplay as animals for fun, or the people that refuse to support this and think up the most gross and disturbing scenarios possible as their reason for that?

there is nothing wrong with roleplaying as an animal. you are generalizing the whole furry fandom here and assuming they're all going to use it to simulate animal love scenes. what the hell is wrong with you people.

Ouch, I drag down the IQ of the human race because I DON'T like the idea of people running around pretending that they're animals.

stuff, you're right.  Everyone who thinks this way should die.  Then the world would be full of people who run around with tails.  Then our President would have a tail, and our Priests would have tails... our supermarket clerks would have tails, maybe even ears.  Hey, even our nurses would have tails!  That would be pretty sweet, I guess.

Okay, don't post here then?

Actually, I posted with the intent on showing that I did not want the mod... not just as an explanation as to why I wouldn't make it.

Take it as a massive "Please no."

448
Games / Re: Elder Scrolls Online -Closed Beta Sign-ups!!-
« on: January 26, 2013, 02:58:12 AM »
they better not ruin the music

I don't know about the music selection in-game because they haven't announced it yet, but here is an interesting article on someone wishing the same thing with some of the music samples.



Edit:  I didn't look hard enough, lol.  That or I got distracted.

Giant Bomb - Forumers complain about the music.




Game Informer - Team discussion about auto-generated music





ALSO!

http://www.youtube.com/watch?feature=player_embedded&v=f1dqCjnATWg

This link is to a Youtube video with team developers explaining things about the game in order to answer the questions that people have asked about the game.  Bad things.  Things that may have turned someone away from playing ESO.  Misconceptions.

http://www.youtube.com/watch?v=SLp0ykvotEI

This last video is from a guy who played the Alpha version.  WATCH it.  It's awesome.

449
Suggestions & Requests / Re: De-Ghosting: Server/Client-Sided Mod
« on: January 26, 2013, 02:47:16 AM »
Say this worked...  I would not support this at all.

If you try to save a build with bricks outside of viewing range that you haven't seen yet (unghosted), then they don't save. 

They're gone.  Forever.

If you have this update, where all bricks get UNGHOSTED (won't save) just because I no longer can see them... then... I'll loose almost everything.  I build using bricks that are out of sight to reduce the lag of the players.

450
Off Topic / Re: How Factual (A bio project that may turn into a series)
« on: January 25, 2013, 08:36:33 PM »
is it weird if I have a project exactly like this and that I compared the cell to a city aswell?

No, because it's quite an unoriginal idea.

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