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Topics - Dglider

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31
Modification Help / CityRPG and Last Man Standing mode.
« on: September 03, 2013, 11:02:48 PM »
I'm doing bugfixes on an old version of CityRPG that a friend rustled up for me.  One of the bugs was that some sort of last man standing mod was enabled.  No one could respawn until there was only 1 person left.  This was weird and I pored over the script looking for "Everyone has died.  No one wins!"  The message that is displayed after... well, everyone has died. I couldn't find it anywhere in the script, so I assumed it was some default game feature I'd never heard of that was being enabled by this mod.  So I did a search for the word "Minigame" and found the part of the script that sets up the minigame.  I couldn't find anything wrong at a glance, so I compared it to another version of cityRPG that has... different issues, but not this particular one.

After some comparison I found the issue.

Code: [Select]
		respawnTime = 0;

Apparently with the speedkart gamemode came a last man standing feature.  Set the respawn time to 0 and you get last man standing.  Set it to anything above 0 and you get regular gameplay.

Kinda cool to know it exists and could be used in the future.  But still, something to watch out for when fixing older mods or making your own.

32
General Discussion / interesting /getvehicle command
« on: August 08, 2013, 08:52:39 PM »
So I was messing around on the slopes in v16 and, I was getting a little annoyed at how in order to get back up to the top after skiing down the mountain, I had to either teleport, or fly back up.  Both seemed kind of cheaty so I made a little command that lets you teleport a vehicle to your position.

In order to use the command, name a vehicle spawn "yournameV".  Then spawn a vehicle from it and type /getvehicle.  The vehicle will be instantly teleported to your location.  This command is not admin only but can easily be modified to be admin only.

Code: (expanded) [Select]
function servercmdgetvehicle(%client)
{
%name = "_"@%client.name@"V";
if(isObject(%name.vehicle))
{
%name.vehicle.setTransform(%client.player.position);
}
else
{
messageclient(%client,"","<color:FFFFFF>No vehicle to get");
}
}

Code: (collapsed) [Select]
function servercmdgetvehicle(%client){%name = "_"@%client.name@"V";if(isObject(%name.vehicle)){%name.vehicle.setTransform(%client.player.position);}else{messageclient(%client,"","<color:FFFFFF>No vehicle to get");}}

If you don't want to package this up into an add-on you can easily just paste the collapsed code into your server console.


Anyhow I hope you find this useful.  Have a good day. ^.^

33
So this add-on is supposed to make it so you can only build within a certain range of the spawn point.

I have 2 versions of the script.  One that doesn't work. And another one that works perfectly while in debug mode, and half-works while out of debug mode(just because it has the capability to go into debug mode).

I'm sure I'm just missing some syntax somewhere, but I can't seem to figure it out.

This is the one with debuggingness.
Code: (Script_BrickRange\server.cs - debug) [Select]
package BrickRangePackage
{
function fxDTSbrick::Plant(%brick)
{
%e = Parent::Plant(%brick);
if(!%e)
{
%c = getbrickgroupfromobject(%brick).client;
if(isObject(%c) && isObject(%c.player) && isObject(%c.player.tempbrick))
{
%pos1x = getWord(%c.player.tempbrick.getWorldBox(), 0);
%pos1y = getWord(%c.player.tempbrick.getWorldBox(), 1);
%pos2x = getWord(%c.player.tempbrick.getWorldBox(), 3);
%pos2y = getWord(%c.player.tempbrick.getWorldBox(), 4);
if(%pos1x > 124 || %pos1x < -124 || %pos1y > 124 || %pos1y < -124 || %pos2x > 124 || %pos2x < -124 || %pos2y > 124 || %pos2y < -124)
{
commandtoclient(%c,'centerprint',"\c6Too far - Build closer to the center.",2);
%brick.schedule(0, "delete");
if($debug)
{
echo("Return is true.");
}
}
if($debug)
{
echo(%c SPC %brick SPC %pos1x SPC %pos1y SPC %pos2x SPC %pos2y);
}
}
}
}
};
ActivatePackage(BrickRangePackage);

This is the one without.
Code: (Script_BrickRange\server.cs) [Select]
package BrickRangePackage
{
function fxDTSbrick::Plant(%brick)
{
%e = Parent::Plant(%brick);
if(!%e)
{
%c = getbrickgroupfromobject(%brick).client;
if(isObject(%c) && isObject(%c.player) && isObject(%c.player.tempbrick))
{
%pos1x = getWord(%c.player.tempbrick.getWorldBox(), 0);
%pos1y = getWord(%c.player.tempbrick.getWorldBox(), 1);
%pos2x = getWord(%c.player.tempbrick.getWorldBox(), 3);
%pos2y = getWord(%c.player.tempbrick.getWorldBox(), 4);
if(%pos1x > 124 || %pos1x < -124 || %pos1y > 124 || %pos1y < -124 || %pos2x > 124 || %pos2x < -124 || %pos2y > 124 || %pos2y < -124)
{
commandtoclient(%c,'centerprint',"\c6Too far - Build closer to the center.",2);
%brick.schedule(0, "delete");
}
}
}
}
};
ActivatePackage(BrickRangePackage);

34
Add-Ons / Script_ClearSpamBricksMA
« on: June 03, 2013, 12:39:36 AM »
Clear Spam Bricks Minus Admin CSBMA? Whatever.

I saw a host accidentally delete all of his sidewalks by using the clearspambricks command.  Thought I might be able to do something about it.  So this add-on checks for admin before deleting a brick.

/clearspambricks to use.
To clear all spam bricks regardless of admin status you can use /clearallspambricks.

It is recommended that you disable the default Script_ClearSpamBricks.  It's all the same minus what- 3 lines that I wrote?

Download: http://www.mediafire.com/?wy36kn3352z9ylp

Since this is such a small edit comments will be closed after two days.

35
Add-Ons / Brick_QuarterRoadXtraRamps
« on: April 21, 2013, 01:13:48 PM »
Some Extra ramps which can be used with the brickpack found here.

It's just four ramps:


Download:http://www.mediafire.com/?7a219ppagvvops6

angle? length? width?
16x32.  I'm not really sure about the angle,  but it goes from 0 to 34 plates up.  so... shrugginess.

36
Add-Ons / Brick_QuarterRoad
« on: April 18, 2013, 02:38:46 PM »
Ah made some bricks that can be used to make some neat looking roads.  I used a quarter-road format so that you could make the roads any size you wanted, instead of just 32x32 or 48x48.  The actual pieces are 16x16.

Icon Images:


Flatish versions:


Ramps:


Hope yah like em. ^.^

Download:http://www.mediafire.com/?pfkpaioj7ut0i6c

v2: Added the ramps.
v3: Added the sidewalk ramp.

Oh and thanks to Pecon for making this guide on how to make the icons.  Twas a big help.

37
This topic exists because this topic exists.
Anyway.  Tutorial stuffs:

So you want to make bricks with blender eh?
Well this is an attempt to tell you how.  If anything doesn't make sense please say so.
If you're stupid don't bother.

Ok to start out open up Blender.



You're still with me? Yes? good.

I stretched out the pane on the right so I could see what I was doing.  I use that area the most when making bricks.


We're going to be making a simple brick today, a 2x3.

The actual measurements for that are 1 x 1.5 x 0.6, so select the cube object from the topright menu, select the objects tab from the menu below, and change the scale values to 1, 1.5, and .6.

Next go over to the left a little and change the Z axis position value to .6.



That's actually really important.  If any part of the brick is below the bottom plane, bad things happen.  You can test that out for yourself.

I'm also pretty sure that the bottom-most part of the brick MUST be on that bottom plane but... don't quote me on that.



ok, so now you have a basic, visible mesh.  It's what your brick will actually look like.

You can name this mesh all sorts of things to have different effects.  Just check here for all of your wonderful naming opportunities.

I named mine MESH, because I wanted to be able to paint it whatever color I wanted.  I could also name it cube, cigaretteras, or dfaklgfdakgcigarettef, and it would have the same effect.



Add whatever new objects you want to give the brick whatever visual appearance you desire.

Since I'm making a 2x3, I don't really need any more visible meshes.  So I'm just gonna go ahead and create the collision mesh.

To do this, I hit Shift+D, then I middle click, then I type in 0, then i hit enter.

What did I just do?

I hit shift+D to actually make the duplication.
I hit middle click to bind the movement onto an axis, if I hold middleclick and move in a direction, i can actually choose which axis im binding it too.



I typed in 0 to state that I want to move the duplicatoin 0 units along the selected axis.
Then i hit enter to confirm my choice.

Boom.  A new object in the exact same place as the old one.



Next I need to rename this new object to COLLISION1



Donez.  The obj2blb program actually expresses this object using a format something like...

-0.000000 0.000000 0.000000
3.000001 2.000000 3.000000

that.

Then the game draws a rectangle using those two points, and... magic happens.

What does this mean?  Collision meshes in blender are very limited.  As mentioned here you can only have 10 collision meshes per brick, and each collision mesh is reduced to its bounding box.

next I need to make a bounding box.  The obj2blb page says it's not necessary, but really, if you want to be sure on the amount of space your brick is going to take up, make your own bounding box.  Keep in mind that if any of the collision boxes are outside of the bounding box, they won't work.



I used the same method for this, that i used to make the collision mesh.

Next I need to save the brick, however, i kinda spaced on it and ended up exporting it first instead.



ohwell.



ok so we're at the exportation screen.  Navigate to whereever you want to find your [whatever].obj and name it



The brick needs to be exported in the proper format.  So all that stuff on the left?  That needs to change.



If you don't want to set these settings every time, click the + right next to Operator Presets to define your own preset.

Name it something.



Hit ok and boom, now you can select that preset from the presets dropdown menu thing.



great now hit the export button and you have a new .obj file located somewhere on your computer.


I should take some time here to mention the orientation of the brick we exported.  The way I have my blb preset set up, Y(the green arrow) will be forward when I place this brick down in the game.  X(red) will be to the right and Z(blue) will naturally be going in a vertical direction.  That's just how I have it set up, but those settings can be changed while exporting.

But anyway, remember how I didn't save earlier?  Imma do that now.





Ok that's done now navigate to the .obj file location.



cut and paste it somewhere else.  I actually have a folder set up for making bricks, so I pasted it there.



Then make a new folder called Brick_somethingorotherhere.




Drag the .obj file you created earlier onto the blbconverter.



now you have a .blb file.  Delete the .obj file (it's pretty much useless now.  If you want to make any changes to it you have to re-export anyway)



copy your new .blb file into it's folder and take a look at your handiwork





Beautiful isn't it?  You didn't have to type any of that.

Ok now you need to make the server.cs file, so the server knows what to do with this .blb file.

Create a new text file.



name it server.cs(yes include the extension and remove any txt's on the end)



It may or may not say that, just hit yes.



open your new server.cs with a text editor



This is the format I use for my bricks.


Just fill it in with whatever.


ok so you may have noticed i had an iconname "blablah/Test"
Test is an image file I use for all of my brick icons before I actually release them.
You don't actually need one, but if you want your brick to have an icon in the brick menu it is advised.
Also I found this neat tutorial for creating icons here



ok now we need to make the description and namecheck txt's.






Le format for descriptions



le format for namecheck



ok now we need to actually make the zip file, and put it in the game so we can test it out.




copy all of the files into the zip file



lookee there they are



great now copy the zip file into your add-ons folder





I have a version of blockland set up with default add-ons so that loading is faster.

Now test it, and make sure you enable it.



at this point I actually went into the game and the brick wasn't there.  It turns out I forgot to save the server.cs.  So i was just passing around an empty .cs file.  ...  this is why we test these things.  Went and rewrote it, copied it over and restarted the game.  So bleh look its in the menu now



ghosting works




so does building...

So yeah that's pretty much it.  This is a very basic tutorial for a very basic brick.  If you want more information just experiment, and try not to be a dumbo about it.


38
Suggestions & Requests / A "gui selection" ui.
« on: April 07, 2013, 01:37:57 AM »
Sounds confusing doesn't it?

So herez problem:
I have at least 6 keys bound to the gui's for some of the different add-on's I have installed.
Every time I install a new one, I have to find a new free button for a gui that I'm probably only going to use once.

Solution:
A single gui that has a list of all of the other addon-related guis installed.  Double-click a name to close the gui selector and open the addon gui.

I suggest adding a way to select which guis show up on the list.  And a way to name them.

39
Add-Ons / CashmodII_Fixed
« on: April 07, 2013, 01:15:55 AM »
Hay der!

I took Clockturn's cashmod and fixed some of the problems that were popping up.
I also added some new stuff to it.

List:
Added refunds. (note: deleting multiple bricks at once will result in only getting a refund for the supporting brick you deleted.)
Fixed problems related to losing money when trying to build on the bricks of someone who doesn't trust you.
Fixed the give, grant, and drop commands.
Added a reset price to prevent reset farming. (drop money, reset, drop money, reset)
Added onCashTrue and onCashFalse events to replace VariableTrue and VariableFalse.
Added refund preference.
Fixed a spelling error in one of the refund functions.

Download: http://www.mediafire.com/?2h18xsiscq2caz4

If there are any problems I missed please let me know.

Future stuffs?
Possibly a preference for the refund value.  Make them pay for their mistakes.  :D Done.
Getting a refund for ALL bricks deleted.  Not just the ones you hammer.

40
Modification Help / Canvas Functions
« on: March 29, 2013, 04:47:13 PM »
Hai der.  I've been messing around with trying to make a gui for a dedicated server.

I used initCanvas(Twinkle) to get the... well to get the canvas up and running.  But I've been having trouble trying to use Canvas.setContent(GuiProfile, testgui) to start the gui stuffs.  I don't actually know if <--that syntax is correct, as I don't have my notes here at work.  I know I got the syntax correct while testing it out at home though, for it stopped giving me error messages, and just crashed instead.  Yay progress.

I know Badspot has changed Blockland's engine alot since he started making it, so I went back to a copy of v0002.  Lo and behold it worked perfectly!

Given the evidence before me, either Badspot has locked up the dedicated server pretty tight, and it can no longer run a gui at all, or the dedicated server does not run some key scripts needed to run a gui.  In which case I need to go through the client startup stuffs and find which ones set up the guis so I can force feed my server some beautiful gui love.

Anyhow I'm wondering if anyone else has done this before, if anyone knows which scripts set up the gui love, or if anyone has any tips about gui-making in general(All I've done so far is put up a background image).

41
Add-Ons / Deathzone Addon Thing
« on: March 29, 2013, 10:26:09 AM »
Hai. So I made a command that creates a killzone below the map.  Then I took a piece of another addon that toggles the ground on and off, and added that in as well.  Cause it's pretty pointless if you don't do that.  Ssssoyeah enjoy.

Commands:
/deathzone # # # - type in x y and z to make a deathzone of whatever size.  The zone is located 10 units below the map.  Type /deathzone again to remove the zone.
/deathzonehelp - displays the help message
/toggleground - toggles the ground (duh).  When you toggle it back into existance the ground will be completely transparent.  Give it some sort of texture to make it visible again.

Download: http://www.mediafire.com/download.php?c61biz0sv92hae6

If you're curious as to where the deathzone is centered, you can use the console command
Code: [Select]
findclientbybl_id("YOURIDHERE").player.position = "0 0 10";
to position yourself above it.

42
Modification Help / Deathzone Addon [TEST PLEASE] >.<
« on: March 27, 2013, 06:13:43 PM »
Hay there I've been getting tired of accidentally hitting the ground with my grapple rope during those grapple knife TDMs.  I've suggested to the hostificals that they get the toggle ground add-on, but they never seem to go for it.

This will hopefully change that.

It lets you create a trigger zone below the map, that kills people when they enter it.  It also includes the toggleground addon stuffs inside of it, since it's pretty much useless without it.

Anyhow I'd like some help testing it to make sure it's all sewn up tightly.

The commands are:

/toggleground - toggles the ground, duh.
/deathzonehelp - displays info on how to use the mod
/deathzone # # # - creates the trigger zone of size x y z.  The zone is centered at 0 0, and the top surface starts @ z of -10.

Once it has been created you can type /deathzone again to remove it.

All commands are admin only.

Download: http://www.mediafire.com/?c61biz0sv92hae6

43
Add-Ons / Server_DGWhitelist
« on: February 12, 2013, 04:03:07 PM »
I took DarkLight's ClanMod, and cut it down to 1 function.  Keeping out people who are not on the member's list.  Or in this case, the whitelist.

In order to get this working you must create a list of BLIDs you want to be allowed to join the server.
The script looks for the file here:
Code: [Select]
Blockland\config\server\whitelist.txt

And that file should be formatted like this:
Code: [Select]
12465
12452
17728
5928
You CAN edit the file while the server is running, and it will work just fine.
If I remember right admins can join no matter what.


The script waits .7 seconds after a user has joined before kicking them, so if you want to avoid chat spam, I suggest you password the server as well.

Download: http://www.mediafire.com/?yi3rlgke278je1f

If anyone want's to make a better whitelist, please do.  Blorp.

44
General Discussion / Dglider's Whitelisted Soiver
« on: February 07, 2013, 08:33:13 PM »
Hay there!  I am made a WhiteListed Freebuild.

The general idea of this server is to make a place where you can build online without being disturbed too much by others.  This means no random shooting, no red spraypaint, and and absolutely no annoying, abusive little nine-year-olds.  Basically a little safe haven from the stupidity of the common Blockland Server.  In order to do this, I can't really allow all of those annoying abusive little nine-year-olds join the server.  Hence the white-list.

The server is running on my current desktop PC.  Ill be getting a new one around the end of February.  But the current stats are:
CPU:   Pentium(R) Dual-Core  CPU      E5400  @ 2.70GHz (2 CPUs), ~2.7GHz
Memory:   4 GB RAM
GPU:   NVIDIA GeForce 210


And it's status is currently:
(I have a dynamic ip, so this may or may not be accurate.)

(a more stable but less... friendly version)


-Pictures-

Zaeris made a pod racer.


-Add-ons-

Current add-on list:

Brick_18Degree
Brick_1RandomPack
Brick_2x2FRoundPrint
Brick_2x_Cube
Brick_Arch
Brick_BlackDragonIV
Brick_BlackDragonIV_Filler
Brick_Checkpoint
Brick_Christmas_Tree
Brick_Doors
Brick_ExtraRamps
Brick_Halloween
Brick_HorizPoles
Brick_InvertedCorners
Brick_InvRamps
Brick_Large_Cubes
Brick_ModTer_BasicPack
Brick_ModTer_DecorPack
Brick_ModTer_InvertedPack
Brick_MoreRounds
Brick_Pole
Brick_PoleAdapters
Brick_Poster_8x
Brick_Round_Corners
Brick_SmallVehicleSpawn
Brick_Teledoor
Brick_Treasure_Chest
Brick_V15
Brick_WaterLayer
Brick_Wedge
Brick_Windows
Brick_Zones
Content_DaleksDoors
Content_DoorsPlornt1
Content_Kyle
Content_PackerDoors
Content_Phydeoux
Content_PhydeouxMedieval
Content_PhydeouxTraps
Content_Safe
Content_ZonearkWindows
Emote_Alarm
Emote_Confusion
Emote_Hate
Emote_Love
Emote_Pee
Event_addItem
Event_AdvVCE
Event_Camera
Event_emote
Event_ExtrasPack
Event_ifPlayerDirection
Event_MessageBoxOK
Event_Minigame
Event_onItemPickup
Event_Passwords
Event_PromptEvents
Event_RemoveItem
Event_SavingVariables
Event_setAppearance
Event_setBrickOwnership
Event_setPlayerTransform
Event_SetVehicleTransform
Event_ShiftEventEnabled
Event_spawnHomingProjectile
Event_Variables
Event_Vehicle
Event_WaterBrickEvents
Event_Zones
Gamemode_CaptureTheFlag
Gamemode_TeamDeathmatch
Item_InvisibilityWatch
Item_Key
Item_NightVision
Item_parachute
Item_Pill
Item_PipeWrench
Item_Shield
Item_Skis
Item_Sports
Item_SuperDuperSkis
Item_SuperSkis
JVS_Bushido1
JVS_Content
JVS_DoorsPack0
JVS_DoorsPack1
JVS_DoorsPack2
JVS_PlungerSwitch
JVS_SwitchesPack1
JVS_SwitchesPack2
JVS_TheLegendsDoors
Light_Animated
Light_Basic
Light_Cityz
Light_Negative
Particle_Basic
Particle_Colorfire
Particle_DGExtra
Particle_Fireworks
Particle_FX_Cans
Particle_Grass
Particle_Player
particle_SciFiBuild
Particle_Smoke
Particle_SquareEmitters
Particle_Tools
Particle_Tools_Ext
Player_Agile
Player_CrouchRacer
Player_Fuel_Jet
Player_Invincible
Player_Jump_Jet
Player_Leap_Jet
Player_No_Jet
Player_NoCombat
Player_NoMove
Player_Quake
player_slide
Print_1x1_BlokLabs
Print_1x1_Demians1x1Printpack
Print_1x1_DemiansArrows
Print_1x1_Egypt
Print_1x1_Egyptian
Print_1x1_LionKing
Print_1x1_Mailbox
Print_1x1_Medieval
Print_1x1_Noob
Print_1x1_Pushmebutton
Print_1x1_RebelLambda
Print_1x1_Scanner
Print_1x1_SpaceTech
Print_1x1_Supcom
Print_1x1_Vent_Split
Print_1x1f_Bloxland
Print_1x1f_DefaultPlus
Print_1x1f_DemiansArrows
Print_1x1f_detbuttons
Print_1x1f_Dice
Print_1x1f_FloorTile
Print_1x1f_v9buttons
Print_1x2f_BloketureKeyboard
Print_1x2f_BLPRemote
Print_1x2f_Default
Print_1x2f_DefaultPlus
Print_1x2f_DemiansMoneyPrints
Print_1x2f_ExtendedBlanks
Print_1x2f_premiumtiles
Print_1x2f_SpaceTech1x2flat
Print_2x2_HighVoltage10
Print_2x2f_BlokLabs
Print_2x2f_Bloxland
Print_2x2f_Bricktendo_BS
Print_2x2f_Bricktendo_BS_Game s
Print_2x2f_Caldos
Print_2x2f_Crate
Print_2x2f_Default
Print_2x2f_DemiansArrows
Print_2x2f_kitchentile
Print_2x2f_Magazine
Print_2x2F_ModTer
Print_2x2f_Paper
Print_2x2f_premiumtiles
Print_2x2f_Windows
Print_2x2r_BANPrints
Print_2x2r_Dash1
Print_2x2r_Dash2
Print_2x2r_Default
Print_2x2r_DemiansArrows
Print_2x2r_Monitor3
Print_2x2r_MonitorPack
Print_2x2r_SpaceTechRamps
Print_Letters_Default
Print_Letters_Extra
Print_Letters_Vampire
Print_ModTer_Building
Print_ModTer_Default
Print_ModTer_Dglider01
Projectile_GravityRocket
Projectile_Pinball
Projectile_PinballWhite
Projectile_Pong
Projectile_Radio_Wave
Script_AdminShields
Script_AdvanceLight
Script_AssistKills
Script_BetterTrust
Script_BuilderMode
Script_ClearSpam
Script_ClickPush
Script_Compass
Script_EpicOrbDGEdit
Script_HealthBar
Script_IPLog
Script_Kill
Script_Mount
Script_Mute
Script_Nuke
Script_PathCam
Script_Report
Script_Resurrect
Script_ServerShutdown
Script_SpawnMessage
Server_AdminChat
Server_AdminControlsManager
Server_AutoSaver
Server_BloodAndGore
Server_BotDetect
Server_DGWhitelist
Server_GamePreferences
Server_KillCam
Server_LogWriter
Server_maxVehiclesHack
Server_ServerVoting
Server_TerrainBricks
Server_TrustLevels
Sound_Beeps
Sound_Phone
Sound_pop
Sound_Synth4
Sound_Teleporter
Sound_VOX
Support_Doors
System_ReturnToBlockland
System_XServer
Tool_Duplorcator
Tool_Fill_Can
Tool_GrappleRope
Vehicle_Ball
Vehicle_BannedVehicle
Vehicle_DriftingJeep
Vehicle_DriftingTurismo
Vehicle_EnzoysHangGlider
Vehicle_Flying_Wheeled_Jeep
Vehicle_Horse
Vehicle_Jeep
Vehicle_Jetpack
Vehicle_Magic_Carpet
Vehicle_MAS_SwarmFighter
Vehicle_Mini_Jet
Vehicle_Pirate_Cannon
Vehicle_PTboat
Vehicle_Rowboat
Vehicle_SpeedKart
Vehicle_Spitfirestrat
Vehicle_Tank
Vehicle_Turismo
Weapon_Bow
Weapon_ButterflyKnife
Weapon_E11_BlasterRifle
Weapon_Gun
Weapon_Guns_Akimbo
Weapon_Horse_Ray
Weapon_HostMininuke
Weapon_Push_Broom
Weapon_Rocket_Launcher
Weapon_Spear
Weapon_Sword
Weapon_Zabimaru


If you are currently a member of the whitelist, and you would like to suggest some mods to be added, catch me ingame, or pm me on the forums.
Remember there is a limit to how many mods I can have on the server, so as I near that limit some older mods will have to be recycled for newer ones.

-Application-

If you would like to be added to the whitelist you can apply in the following format.  But before you do please remember, I want to make a server where you can build without being disturbed by others.  This means all of the people involved have to get along with each other.  And, y'know, generally care about those around them.  If you don't think you can do that, please don't bother applying.

I will be checking your post history and the like.

In-Game Name: [name]
Blockland ID: [#'s]
Why Join:  [Why you want to join in the first place]
Build Idea?:  [What you might possibly end up making on the server]

If I deny your application I do NOT have to explain why.
In order to reduce chat spam from join/leave messages I've passworded the server.  The password is white.

45
Off Topic / Picture Drawing Thing
« on: February 07, 2013, 01:20:11 AM »
So a friend and I were talking about poetry and I got inspired.  Enjoy! :D


Yaaaaay poetry.

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