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Messages - Dglider

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181
General Discussion / Re: So are maps/terrain ever coming back?
« on: June 14, 2013, 02:51:58 PM »
Well, I don't think terrain will ever come back in the same way it existed before. (Massive tracts of looping terrain)

But maps, yeah probably.  All they ever consisted of were a set of instructions to load various objects into the game, set the sun, skybox, precipitation etc.

I'm actually working on making a map.  Using .dts shapes and a little script to load them into the game.  It's not very far along. but...
Did you know that Bitch and Blender'sDTloveporter both start with the same letter?

182

Spelling errors.  "uniname"  and you used a ' instead of a " in front of Tarran.

If the brick has no ui name it will not show up on the list ingame.



...... Hello? Can someone tell me how to fix it?

I answered your PM but I thought I should post the solution here too.

Collision is spelled C-O-L-L-I-S-I-O-N.  Since you misspelled it in blender, the game treated the collision box like a mesh.

183
Add-Ons / Script_ClearSpamBricksMA
« on: June 03, 2013, 12:39:36 AM »
Clear Spam Bricks Minus Admin CSBMA? Whatever.

I saw a host accidentally delete all of his sidewalks by using the clearspambricks command.  Thought I might be able to do something about it.  So this add-on checks for admin before deleting a brick.

/clearspambricks to use.
To clear all spam bricks regardless of admin status you can use /clearallspambricks.

It is recommended that you disable the default Script_ClearSpamBricks.  It's all the same minus what- 3 lines that I wrote?

Download: http://www.mediafire.com/?wy36kn3352z9ylp

Since this is such a small edit comments will be closed after two days.

184
That is the code for a vehicle spawn, like the ones already in the game.

For what you're talking about you'd want some other type of mod.  Some event mod or script.

185
what is the set up for a....car or jeep? AKA what do i need to put in the cs for something to spawn on the veacel spawn and have seats?

Grabbed this from Brick_SmallVehicleSpawn
Code: [Select]
datablock fxDTSBrickData(SuperSmallVSData)
{
brickFile = "./superSmallVS.blb";
category = "Special";
subCategory = "Interactive";
uiName = "2x2 Vehicle Spawn";
iconName = "Add-Ons/Brick_SmallVehicleSpawn/Icon_2x2";

bricktype = 2;
cancover = 0;
orientationfix = 1;
specialbricktype = "VehicleSpawn";
indestructable = 1;
};

It looks like that second part is what's most important.  There's no special code in the .blb, if you were wondering.

186
I remember seeing some fields for different 1st person and 3rd person weapon models while messing around in some weapon scriptishes.  I know the cloak and dagger does something like this.  Maybe you could look around there.

187
Modification Help / Re: my mod crashes servers
« on: May 19, 2013, 04:56:35 PM »
can someone tell me why sometimes those servers crash?

Without more information on the servers, the mod, maybe a console.log, I don't think anyone can be sure.

188
I wouldn't have posted if I wasn't certain.

Sorry, I should've been more specific.  This is what I saw that was wrong.
the dimensions of a 1x1x1 brick are 0.5 0.5 0.5.

The rest of it looks fine. ^.^

189
Okay The brick is ingame but..... It is invisible and I have mine taking up 3 block high space and it only takes a 2 plate high space. WHats happening?Here is link to my brick download. It wont show up in the game can you find problem?

http://www.mediafire.com/?cw4u7r8mnd4118c
Check your .blb



ya same thing for me..its not in the addons!
Oh.  You don't have your computer set to show extensions.  So when you made the server.cs, you pretty much just made a text file and renamed it.  With extensions showing it would appear as:  "server.cs.txt".  Since it ends in .txt Blockland doesn't recognize it as a script file.



I think the most important thing I learned in school was how to troubleshoot.  I can point out the problem, but it's best if you guys learn how to fix it yourselves.



190
You get a Smelly Green Figurine[RARE]
* Dglider puts in $1

191
Help / Re: Force Trust One Side?
« on: May 16, 2013, 07:29:34 PM »
Actually I'm pretty sure this is possible.  Someone could probably make script that modifies the trust-check function to check if the person attempting to modify the brick is the host/you.  I remember using it while messing around with teh cashmod.  Ah, here we go:

Code: (Script_CashmodII_Fix2\server.cs) [Select]
	function fxDTSBrick::TrustCheckFailed(%brick)
{
%client = getbrickgroupfromobject(%brick).client;
if(isObject(%client) && isObject(%client.player) && %client.planted)
{
%vol = %brick.getVolume();
%cost = $Cash::BrickCostPerVolume / 10;
%client.cashObj.mod("Cash",0 + (%cost * %vol));
}
Parent::TrustCheckFailed(%brick);
}

So from my POV it seems entirely possible.

192
First of all, what are you modeling? A brick or a static shape. If you are making a static shape, then the dimensions of a 1x1x1 brick are 0.5 0.5 0.5, a 1x1 plate are 0.5 0.5 0.2. If you are to make a brick, then a 1x1x1 brick are 1 1 1.2 blender units and a plate are 1 1 0.4
Please don't post false information on the General Modification Help board.


If you export a brick at a 1-1 scale.
And convert it using Badspot's obj2blb.

A 1x1 brick in blender is 0.5 x 0.5 x 0.6.

A 1x1 cube in blender would be the equivalent of a 2x2 cube in Blockland.

193
Ok so the game limits it to 10 collision boxes per brick.  Copying everything and renaming it would put you well over 10.  For this object I'd suggest making 4 new boxes.  1 for the top, and 1 for each leg.  (5 if there's another leg in the back that I can't see)

You would name each collision box something different.
So you could use COLLISION1 COLLISION2 COLLISION3
or COLLISIONA COLLISIONB COLLISIONC

As long as they say COLLISION, and then have something different at the end it should work fine.


Alternatively you can use an older version of blender to export the object as a .dts.  And then use that as the collision shape, but that's a quite a bit more complicated.  I suggest using this way until you're comfortable with it.  The .dts collision shapes can always be added on later.

194
i have a qustion anbot collision that may be a dumb quiestion or not but...what if you have more then one block? do you still have only one collision that ingolfs the hole build or do you coppy it put the collision in it and name eatch brick for collision COLLISION1 COLLISION2 COLLISION3 ect....i just downloaded this yaster day so..i want to try to make...some stuff he he

I'm not sure what your situation/question is.  If you can explain it in a different way, such as with pictures or proper english, I might be able to help you.

195
Modification Help / Re: My brick Lamp not show up in game
« on: May 15, 2013, 06:22:08 PM »
Even if it doesn't, it should still show up in-game when you move the brick up.
It should, but it doesn't.  Or at least, that's never worked for me.  It should probably be tested though.

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