31
Creativity / Re: Watch me model for Blockland!
« on: April 25, 2014, 12:13:31 AM »
Aw it's offline. I'll come and watch if I see this online again.
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Version, Crystal WarriorIt's just what shows up in the chat. I figured the add-on creator would know what it meant. :o
Download V:CW Glove Hands
LSTICK
MOVE
LT
SHIFTBRICKDOWN 1
RT
SHIFTBRICKUP 1
Z
TOGGLESUPERSHIFT
Y
ROTATEBRICKCCW
X
ROTATEBRICKCW
A
PLACEBRICK
B
UNDOBRICK
CSTICK
MOVEBRICKAWAY
MOVEBRICKRIGHT
MOVEBRICKTOWARDS
MOVEBRICKLEFT
HATU
MOVEBRICKUP 1/3
HATD
MOVEBRICKDOWN 1/3
HATL
SCROLLDOWN
HATR
SCROLLUP
START
TOGGLEBUILDCONTROLS
You're using a USB-modded GC controller, I assume?Yeah. :)
I was assuming the Z axis would be LT/RT, but nothing responded to them.In my setup LT would be "dial" and RT would be "slider". But BL doesn't seem to recognize the dial bit and treats them both as a single slider. So I can't really use either.
EDIT: Deadzones would be great
enablejoystick();
function joyyaw(%nums)
{
$joyyaw = %nums;
}
function joypitch(%nums)
{
$joypitch = %nums;
}
function joy2yaw(%nums)
{
$joy2yaw = %nums;
}
function joy2pitch(%nums)
{
$joy2pitch = %nums;
}
function joyjump(%val)
{
jump(%val);
}
function joytogglefirstperson(%val)
{
togglefirstperson(%val);
}
function joyjet(%val)
{
jet(%val);
}
function joymousefire(%val)
{
mousefire(%val);
}
function joycrouch(%val)
{
crouch(%val);
}
function joyzoom(%val)
{
togglezoom(%val);
}
function joyusetools(%val)
{
usetools(%val);
}
function joyinvup(%val)
{
invup(%val);
}
function joyinvdown(%val)
{
invdown(%val);
}
function joylight(%val)
{
useLight(%val);
}
function joyusepaintcan(%val)
{
useSprayCan(%val);
}
function joytogglebuildmode(%val)
{
if(%val==1)
{
if($joybuildmode==1)
{
$joybuildmode = 0;
}
else
{
$joybuildmode = 1;
}
}
echo($joybuildmode);
}
$joyyaw = 0;
$joypitch = 0;
$joy2yaw = 0;
$joy2pitch = 0;
$joyjet = 0;
function joyloop(%xhist,%xhistm,%yhist,%yhistm,%shist)
{
%xhistspeed = getword(%xhist,0)+getword(%xhist,1)+getword(%xhist,2)+getword(%xhist,3)+getword(%xhist,4)+0.162;
%xhistmspeed = getword(%xhistm,0)+getword(%xhistm,1)+getword(%xhistm,2)+getword(%xhistm,3)+getword(%xhistm,4)+0.162;
%yhistspeed = getword(%yhist,0)+getword(%yhist,1)+getword(%yhist,2)+getword(%yhist,3)+getword(%yhist,4)+0.162;
%yhistmspeed = getword(%yhistm,0)+getword(%yhistm,1)+getword(%yhistm,2)+getword(%yhistm,3)+getword(%yhistm,4)+0.162;
%shistspeed = getword(%shist,0)+getword(%shist,1)+getword(%shist,2)+getword(%shist,3)+getword(%shist,4)+0.162;
%xaxis=$joyyaw;
%yaxis=$joypitch;
%rxaxis=$joy2yaw;
%ryaxis=$joy2pitch;
%slider = $joyslider;
%xspeed = %xaxis*5.4;
%yspeed = %yaxis*5.4;
%sspeed = %slider*5.4;
%xadd = (mAbs(%xspeed)*0.08)*mAbs(%yspeed);
%yadd = (mAbs(%yspeed)*0.08)*mAbs(%xspeed);
if(%xspeed>0)
{
if(%xhistspeed>mAbs(%xspeed)+%xadd)
{
if(getWord(%xhist,4)==1)
{
moveright(0);
}
%xhist = getword(%xhist,1) SPC getword(%xhist,2) SPC getword(%xhist,3) SPC getword(%xhist,4) SPC 0;
}
else
{
moveright(1);
%xhist = getword(%xhist,1) SPC getword(%xhist,2) SPC getword(%xhist,3) SPC getword(%xhist,4) SPC 1;
}
if(getWord(%xhistm,4)==1)
{
moveleft(0);
}
}
else
{
if(%xhistmspeed>mAbs(%xspeed)+%xadd)
{
if(getWord(%xhistm,4)==1)
{
moveleft(0);
}
%xhistm = getword(%xhistm,1) SPC getword(%xhistm,2) SPC getword(%xhistm,3) SPC getword(%xhistm,4) SPC 0;
}
else
{
moveleft(1);
%xhistm = getword(%xhistm,1) SPC getword(%xhistm,2) SPC getword(%xhistm,3) SPC getword(%xhistm,4) SPC 1;
}
if(getWord(%xhist,4)==1)
{
moveright(0);
}
}
if(%yspeed>0)
{
if(%yhistspeed>mAbs(%yspeed)+%yadd)
{
if(getWord(%yhist,4)==1)
{
movebackward(0);
}
%yhist = getword(%yhist,1) SPC getword(%yhist,2) SPC getword(%yhist,3) SPC getword(%yhist,4) SPC 0;
}
else
{
movebackward(1);
%yhist = getword(%yhist,1) SPC getword(%yhist,2) SPC getword(%yhist,3) SPC getword(%yhist,4) SPC 1;
}
if(getWord(%yhistm,4)==1)
{
moveforward(0);
}
}
else
{
if(%yhistmspeed>mAbs(%yspeed)+%yadd)
{
if(getWord(%yhistm,4)==1)
{
moveforward(0);
}
%yhistm = getword(%yhistm,1) SPC getword(%yhistm,2) SPC getword(%yhistm,3) SPC getword(%yhistm,4) SPC 0;
}
else
{
moveforward(1);
%yhistm = getword(%yhistm,1) SPC getword(%yhistm,2) SPC getword(%yhistm,3) SPC getword(%yhistm,4) SPC 1;
}
if(getWord(%yhist,4)==1)
{
movebackward(0);
}
}
//I have two sliders and they fight. so i can't use em for jets.
//if(%shistspeed>mAbs(%sspeed))
//{
// if(getWord(%shist,4)==1)
// {
// jet(0);
// }
// %shist = getword(%shist,1) SPC getword(%shist,2) SPC getword(%shist,3) SPC getword(%shist,4) SPC 0;
//}
//else
//{
// jet(1);
// %shist = getword(%shist,1) SPC getword(%shist,2) SPC getword(%shist,3) SPC getword(%shist,4) SPC 1;
//}
%shist = "";
if(%rxaxis>0.08||%rxaxis<-0.08)
{
yaw(%rxaxis*20);
}
if(%ryaxis>0.08||%ryaxis<-0.08)
{
pitch(%ryaxis*20);
}
schedule(33,0,"joyloop",%xhist,%xhistm,%yhist,%yhistm,%shist);
}
if($joylooped<1)
{
$joylooped = 1;
joyloop();
}
movemap.bind(joystick0,"xaxis",joyyaw);
movemap.bind(joystick0,"yaxis",joypitch);
movemap.bind(joystick0,"zaxis",joy2yaw);
movemap.bind(joystick0,"rzaxis",joy2pitch);
movemap.bind(joystick0,"button6",joytogglefirstperson);
movemap.bind(joystick0,"button0",joyjump);
movemap.bind(joystick0,"button5",joyjet);
movemap.bind(joystick0,"button1",joymousefire);
movemap.bind(joystick0,"button4",joycrouch);
movemap.bind(joystick0,"button11",joytogglebuildmode);
movemap.bind(joystick0,"button10",joylight);
movemap.bind(joystick0,"button9",joyinvup);
movemap.bind(joystick0,"button8",joyinvdown);
movemap.bind(joystick0,"button2",joyusetools);
movemap.bind(joystick0,"button3",joyusepaintcan);
movemap.bind(joystick0,"button7",joyzoom);
//movemap.bind(joystick0,"slider",joyjet);
SetCanDamage sounds less odd and fits with other names better. Just negate the boolean.After careful consideration I feel setCantDamage is a better option. If anyone want's to make it setCanDamage, feel free to release it as such. Everything on BL is open source anyway.