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Messages - Dglider

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46
Do you still need people?  I don't really need it, but it would be a nice luxury to have.

47
Add-Ons / Re: /Ty's City RPG -- 1.0
« on: March 25, 2014, 11:31:03 PM »
This looks good.  Nice use of the google docs presentation thing.  I've never seen that before.

48
Add-Ons / Re: Event_setInvincible & Event_setCantDamage
« on: March 25, 2014, 11:26:56 PM »
Why not just setCanDamage?
You start out being able to damage others.  My modification is to make it so you can not.

Just so yah know, I made this for a City RPG.  So the host can add safe zones(bank, police department, etc).

49
General Discussion / Re: Just another City RPG
« on: March 25, 2014, 08:30:32 PM »
Here, this should help you enforce the no-killing in the Bank rule.

http://forum.blockland.us/index.php?topic=254658.0

If you combine those with zone events it should be pretty solid.

50
Add-Ons / Event_setInvincible & Event_setCantDamage
« on: March 25, 2014, 08:25:21 PM »
I made two events.

onwhatever > Player > setInvincible [  ]

and

onwhatever > Player > setCantDamage [  ]

Both of these are admin only.

http://www.mediafire.com/download/r4qygd82drnls4k/Event_setInvincible.zip
http://www.mediafire.com/download/vfdxbdgas113l0q/Event_setCantDamage.zip

52
Help / Re: auto clicker
« on: March 25, 2014, 02:03:39 PM »
Why do people keep posting this nonsense?

Uh this is the spray can spam not the click command i just want to auto respawn and use spray can is a autoclicker but.. pressing the spraycan button doesnt respawn you so.. can you fix it? to mouse1
Wrong, at the end blah();That uses spraypaint if painting is enabled, use mousefire(1); instead.

53
General Discussion / Re: Just another City RPG
« on: March 25, 2014, 01:59:17 PM »
Ratata
Ratatat*
Love that band btw.

Hey I'd like to help out getting add-ons set up and such.

I've got an AutoLoader/AutoSaver that saves the BLID on every brick.  So you can actually have apartments without your clients losing ownership of their furniture and such every time you load.
Coupled with the setBrickOwnerShip event you can usually fix up any ownership problems.

Ooh, I bet there's a way to prevent people from taking damage while in the bank.  Some way to lock their health while they're inside.

54
Help / Re: auto clicker
« on: March 24, 2014, 08:19:56 AM »
Here this one uses mousefire.

Code: [Select]
function m(){mousefire(1);schedule(50,0,"mousefire",0);$MOUSE = schedule(100,0,"m");}m(); to start it and cancel($MOUSE); to stop it.

If you want to fire weapons use mousefire.  If you want to click things as in activate a sign or somesuch, use activatestuff with painting disabled.

55
General Discussion / Re: Inverted Sound Behavior
« on: March 23, 2014, 01:35:24 PM »
The waveform
Ahah!  That was the word I was looking for.

56
General Discussion / Inverted Sound Behavior
« on: March 22, 2014, 02:59:40 PM »
So, this was interesting.  If you load a piece of music into Audacity, make a copy of it, and use the invert effect on the copy.  Then play both the original and the inverted version at the same time, no sound will play.  I think it averages out the sound and, since the copy is inverted the result comes out to nil.

Anyhow, last night I had the idea to try that out in BL.
So I exported a song from audacity in mono ogg format for BL and tried it out. (two versions, 1 regular, 1 inverted)

I set it up with 3 bricks

Code: [Select]
brick 1
name: music
onRelay > self > setMusic > song1

brick 2
name music
onRelay > self > setMusic > song1inv

brick 3
onActivate > "music" > fireRelay

And then when I tested it out ingame interesting stuff happened.
Erhm, video.

57
General Discussion / Blockland Forums
« on: March 14, 2014, 09:22:30 AM »
Blockland is a game where you build stuff.

A large amount of stuff happens on the forums and ingame that is unrelated to that.  I don't think it should be that way, and I wish this forum had moderators.

58
Also Dglider, I was wondering if you could help show me how to make collision DTS so I dont have  to keep bothering you.
That is an excellent idea.  These ramp bricks are a good place to start...  Ehm, I'll pm you my steam id and we can get something set up.  I usually use teamviewer for this sort of thing as I can point things out with my mouse and such.  Skype works too, though it's not as fancy.

59
Add-Ons / Support_DG_DediLoader
« on: March 12, 2014, 12:55:25 AM »
Stolen scripts stitched together for your convenience.  This is something I've had on my server for a while.  And it's also something I wish I'd had when I first started hosting, so that's why I'm posting it here.

Kalphiter made the autosaver.  It saves BLID's with every brick.  So you don't have that stupid brick ownership loss we keep running into.  Not really sure if his autosaver has any other issues.  But it's been working fine for me.

It looks like you can use these:
Code: [Select]
    $kaphost::AS::announce = false;
    $kaphost::AS::interval = 5;
To adjust some settings.

The autoloader(the part I actually messed with) loads the most recent save file when the first client joins the game.  It also starts the autosaver at that point.

If you're the host you can use "/DG_DediLoad" to trigger the load.  I'm not really sure when you'd need that but it's there.  Be happy.

If you need it you can find the autosaves at base\server\kaphost\autosave. Also I added in a backup thing to kalp's autosaver.  So every night around twelve it saves a backup with the current date.

Here's the download.  http://www.mediafire.com/download/xr09af9soz6hb2w/Support_DG_DediLoader.zip
Tell me if something in server.cs breaks.  I had to rename a bunch of stuff before I uploaded it so there wouldn't be conflicts with other mods.

60
Modification Help / Re: BAM Development
« on: March 11, 2014, 03:18:36 PM »
That central chat area is the discussion page created for every pending submission.
I'm not sure what you mean.

I mean something like a bulletin board or a chat room for BAM in general.  So if one of the top-tier reviewers got free tickets for a cruise in the Caribbean he could post a message there.  Then those directly effected by it would know what's up.

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