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Messages - Dglider

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61
Modification Help / Re: GUI+ 0.13 Now on Github
« on: March 11, 2014, 02:05:09 PM »
This is looking better and better.  I look forward to it being usable enough for me.  (When I first installed it I had to connect to my own server via the console.)

62
Modification Help / Re: BAM Development
« on: March 11, 2014, 01:55:25 PM »
thoughts

  • I do not think anyone but the top-tier add-on reviewers should be allowed to approve add-ons.  I can understand the need for middle-tier add-on reviewers under heavy load.  But that's a big security risk, and I can think of plenty of ways to exploit it.
  • [0]Adding in teamspeak support sounds amazing.  Especially if it is distributed widely via something like BAM.
  • If you do make mod-review web-based, I suggest having some sort of a central chat area for the mod reviewers.
  • [0]If I were to download this mod I'd want any frivolous features that change how the base game works to be turned off by default.
  • Ctrl + Tab sounds good for the default gui keybind
  • [0]Older computers don't handle transparency and window animations very well.  Please avoid those in your guis.

    I look forward to testing bam out when it is available. ^.^

    OH! When it does come out, maybe you should consider taking donations to pay the mod reviewers.  That's something to consider later on though...

63
Help / Re: Blockland stuck at Connection approved.
« on: March 11, 2014, 08:27:11 AM »
Could it be this?

Code: [Select]
Entering [sportBallsPackage]GameConnection::onDrop(6952, You need the latest <a:www.dropbox.com/s/wi3n473pdx2ggpw/Client_DRPG.zip>DRPG Client</a> (v0.17 ) to play on this server.)
   Entering [PetMod]GameConnection::onDrop(6952, You need the latest <a:www.dropbox.com/s/wi3n473pdx2ggpw/Client_DRPG.zip>DRPG Client</a> (v0.17 ) to play on this server.)
      Entering [DRPG_Server_Main]GameConnection::onDrop(6952, You need the latest <a:www.dropbox.com/s/wi3n473pdx2ggpw/Client_DRPG.zip>DRPG Client</a> (v0.17 ) to play on this server.)
         Entering [BotHolePackage]GameConnection::onDrop(6952, You need the latest <a:www.dropbox.com/s/wi3n473pdx2ggpw/Client_DRPG.zip>DRPG Client</a> (v0.17 ) to play on this server.)
            Entering GameConnection::onDrop(6952, You need the latest <a:www.dropbox.com/s/wi3n473pdx2ggpw/Client_DRPG.zip>DRPG Client</a> (v0.17 ) to play on this server.)
               Entering [c4]GameConnection::onClientLeaveGame(6952)
                  Entering GameConnection::onClientLeaveGame(6952)
You're trying to host with Server_MRPG enabled but you don't have the proper client.  So when you try to connect it drops you.  I made a Whitelist mod that did the same thing while I was testing.  Took me a minute to figure out I forgot to actually add myself to the whitelist.

64
Add-Ons / Re: Vehicle Status (includes speedometer)
« on: March 11, 2014, 08:10:11 AM »
Good for racing.

65
Add-Ons / Re: Teleport Event - DoPlayerTeleport
« on: March 10, 2014, 10:58:35 PM »
ooh, I remember this one.  I didn't download it because I- didn't really need it for anything.

Now that this topic has a bunch of reply's and is popular enough to stay on the front page for a while I think you should clarify exactly what this add-on does and how it is different from the other teleportation events.  Y'know, fix up the original post a bit.

66
(v2)  Added UP versions and fixed the icons.
Just for future reference you probably shouldn't post the update until the UP bricks are actually done.  Right now they have no collision at all. Right now they use the same collision as their normal counterparts.  It's not that bad I guess but anyone who downloads this now will have to redownload later.

67
General Discussion / Re: Buttman!'s Endless Zombies! [IMAGE STRETCH!]
« on: March 07, 2014, 12:53:09 PM »
Looks fun.  I'll have to take a look tonight.

And I would like Admin.
Code: [Select]
Name: Dglider
Age: 19
Country: US
BL_ID: 12465
Admin skills:  I've been hosting and playing for almost 5 years.  I know my slash commands and how to be careful with the destructo wand.  Use /spy and then f7 to teleport to people instead of just teleporting inside of them.  I don't use /fetch unless I need to actually move someone.  etc...
Why you would like to be an admin:  I want to be an admin so if something horrible happens I can fix it.

68
General Discussion / Re: cocoaTHEhotdog's Lake Resort RP
« on: March 07, 2014, 12:36:32 PM »
You think you can build that in 15 min?
Now I kind of want to try.  That sounds fun.

69
Suggestions & Requests / Re: Add-on idea = motion blur
« on: March 07, 2014, 12:33:46 PM »
You could probably make or find an external program that grabs a portion of the screen and layers it to simulate motion blur.

70
I suggest giving more information on the circumstances of the crash, posting a console log etc.

The topic title is a bit hard to understand.  Does it crash when you switch to full screen.  Does it crash when you try to join servers?  Or does it only crash while you're in fullscreen trying to join a server?

Something like this is just so ambiguous.

   "Hey I did a faceplant in the snow.  Tell me how to not do that."
"Uuuuuuh."

71
Help / Re: Hosting Two Blockland dedis on one server?
« on: March 06, 2014, 09:27:34 AM »
Yep.

You can use the -profilepath argument to create another BL installation.  This is the one I have on my computer for testings.
Code: [Select]
"C:\Program Files (x86)\Blockland\BlocklandLauncher.exe" -profilepath "C:\Users\Dglider\Documents\BlocklandDefault"
And then you can open Blockland\config\server\prefs.cs with a text editor and change this line:
Code: [Select]
$Pref::Server::Port = "28000";
to something else.  Something between 28000 and 28100 is preferable.  I don't remember if it's actually required.

72
General Discussion / Re: Eventing and/or Building Ideas
« on: March 05, 2014, 09:10:38 PM »
house, spaceship, ship-ship, store

those are all pretty common

I made a vending machine once.

73
Modification Help / Re: This code crashes blockland. Help!
« on: March 03, 2014, 10:51:00 AM »
Maybe this will help.

torque string manipulation

74
Help / Re: Syntax Errors
« on: March 03, 2014, 10:44:12 AM »
If I was to take his add-on and fix it for him he would be left with a working add-on and no knowledge of how it was fixed or what was wrong.  And he might end up just coming back again for more help.

Learning to troubleshoot your own problems is more helpful to you and those around you than just fixing a problem straight up could ever be.

Every other line in that sample of code ends with a semicolon.  It says ">>> Some error context, with ## on sides of error halt:".  So the error must be SOMEWHERE around those hashes.  He's either lazy or he doesn't know enough to fix simple errors.  I see him coming back to the help section again and again asking for others to fix his problems.

I don't mean to be dismissive, I just think he should get some basic scripting and troubleshooting knowledge before running to the forums for help again.

Also, OP, if you paste your code into this program when you're done it should help you learn syntax.  (Has an autochecker)
Torque Dev (IDE with autocomplete and live error checking)
http://localhostr.com/files/8UvPqPT/netMerics%20TorqueDev.zip

75
Modification Help / Re: i need help fixing some bricks ASAP
« on: March 03, 2014, 01:23:24 AM »
I don't think reversing the normals would help, that would just make the face visible from the other side.

You could try pulling out one of the the bottom points so you don't have two on the exact same spot.

So-
Code: [Select]
POSITION:
0  0  4.5
1  0 -3.833
1 -1 -3.833
0 -1  4.5

instead of
Code: [Select]
POSITION:
0  0  4.5
1  -1 -3.833
1 -1 -3.833
0 -1  4.5

If that doesn't work... I made a 65 degree one of these with the same issue.  I was going to try remaking it from a scratch, starting with the omni quads just to make sure they work.

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