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Messages - Cyanian

Pages: 1 ... 177 178 179 180 181 [182] 183 184 185 186 187 ... 416
2716
Clan Discussion / Re: {K} Krypt - while(!(succeed = try()));
« on: September 30, 2010, 09:05:57 PM »
I got page 500 on 3D model topic.
I shall get page 1000.

I promise.

2717
Creativity / Re: The new and improved 3D model topic!
« on: September 30, 2010, 09:04:35 PM »
Cool, page 500.

I've been following this topic since page 90 or so.

Started modelling around page 150.

Great memories here.

2718
General Discussion / Re: Sheath
« on: September 30, 2010, 09:02:44 PM »
Nobody wants to talk to you Gweedo.

Not Kalphiter nor IcyGamma.

Now, please stop making these topics.

2719
Off Topic / Re: Tally Hall.
« on: September 30, 2010, 08:32:09 PM »
It made me have to piss.

It was great.

2720
Clan Discussion / Re: {K} Krypt - while(!(succeed = try()));
« on: September 30, 2010, 08:25:20 PM »
The cyan coloring on the gun model?
For some reason, the cyan is dark blue.
Why do you all keep calling me?


Also, I've been modelling more than normal lately, anything in particular I could for you?

It seems Pi and Makanix have their own projects, Jak 3 and Alien game thing. I want one :c

I also figure it's about time I get into KryptTech.

2721
Add-Ons / Re: Cyanian's add-ons (AWP Sniper Rifle is out!)
« on: September 30, 2010, 04:55:40 PM »
What disapointed me about the AWP was the sounds. I would reccomend getting some new sounds, and maybe gravity. And the crosshair should be a normal sniper crosshair, most people like those. (I think)
I will be updating this with a better crosshair.


And hopefully I'll be able to find better sounds.

2722
Modification Help / Re: forgeted Up Textures on My Weapon
« on: September 30, 2010, 04:52:07 PM »
Well combining them could take away that wierd color.

I'm really not entirely sure what could be causing it.

2724
Modification Help / Re: WWII Weapons -- public wat
« on: September 30, 2010, 07:25:32 AM »
I still have the old version.

I was look at it for NEkram.


I like the way you made the speed of the bullets slower, instead of just putting it at 200 like most people do.

2725
Clan Discussion / Re: iEvent - We iNvent
« on: September 30, 2010, 07:21:47 AM »
I'll help again if you need me...
Ok, that'd be cool.

I don't know if Surburb wants to work on it anymore, so sure.

2726
Modification Help / Re: forgeted Up Textures on My Weapon
« on: September 30, 2010, 07:13:11 AM »
Why are the two parts that are supposed to be gray difference objects? Unless it's because of animation, combine them with control+J.

2727
Clan Discussion / Re: iEvent - We iNvent
« on: September 30, 2010, 07:07:09 AM »
Is it st the one I started building? Or did you build a new one?
It is the one that you started building. But then you quit, so Surburb and I took over.

2728
Clan Discussion / Re: iEvent - We iNvent
« on: September 30, 2010, 06:57:25 AM »
I'll continue the work on the modders building later. I have an updated save so, yea.

I'll load it on my server, wand everything except the modding branch, save and then come to your server and load it.

2729
Modification Help / Re: Help making two animations in Blender for my gun!
« on: September 29, 2010, 10:10:46 PM »
Join all of the bones into one object with control+J.

You'll still be able to work with them through Pose Mode.

2730
Modification Help / Re: forgeted Up Textures on My Weapon
« on: September 29, 2010, 10:09:29 PM »
Make sure all of your normals are facing outwards.


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