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Messages - Uxie

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1
Modification Help / Re: Vehicle Shocks and miscellanea.
« on: May 13, 2012, 05:17:49 PM »
You just copied what the reference said.
No stuff.

2
Suggestions & Requests / Re: A literal floating vehicle?
« on: May 13, 2012, 12:04:47 PM »
Theres a few floating vehicles out there. Hoverboard, X32, rock raiders pack. Theres a few more too.

3
Gallery / Re: [Video] - Wizard Pablo
« on: May 13, 2012, 09:26:23 AM »
We all live on ducks now. Quack. Nice vid bro.

4
Modification Help / Re: Spheric 3d Model Texture differs in-game
« on: May 13, 2012, 07:29:33 AM »
I'm not sure if its UV mapping, I think milkshape just doesn't allow uv mapping for torque engines.

Demain do you use blender? If that's the case I'm forgeted up for not learning enough of blender.

Ok screw that :( just tried using blender. Demain would you mind giving me your basketball model? This was all for Elm's basketball gamemode after all.

5
Modification Help / Re: quad on the model.
« on: May 13, 2012, 07:28:55 AM »
Furling, they all are giving you correct information. Just like he said, click Sphere. The bad one in that picture was Geosphere. You post these help topics but it's like you don't even to listen to the help you recieve.

6
Modification Help / Re: Spheric 3d Model Texture differs in-game
« on: May 12, 2012, 12:54:08 PM »
I might reduce later, I just wanted to try something. This isnt about how loving high poly the model is, get on topic. Why is mapping on milkshape not working.

7
Modification Help / Re: Spheric 3d Model Texture differs in-game
« on: May 12, 2012, 11:04:20 AM »
I don't care about your basketball. I want to know how to get this to work. We need a more round basketball.

8
Modification Help / Re: CandleLight model are wrong way.
« on: May 12, 2012, 09:28:56 AM »
First, sale it down a ton. Then, add a join where you hold it called "mountPoint". That should work.

9
Modification Help / Re: Spheric 3d Model Texture differs in-game
« on: May 12, 2012, 09:27:28 AM »
The question is: How would i make this look the same as it is on milkshape as it is in-game?
(forgot to insert the question :c)

10
Modification Help / Re: Vehicle Shocks and miscellanea.
« on: May 12, 2012, 09:25:05 AM »
Yes as above says (he stole what i was going to post).

Spring animations: To visualise the suspension action, the vehicle model should contain a non-cyclic animation sequence for each wheel that animates the appropriate hub node from t=0 (fully compressed to t=1 (fully extended). The sequences must be called springN, where N matches the wheel hub index.

11
Modification Help / Spheric 3d Model Texture differs in-game
« on: May 12, 2012, 09:21:41 AM »
I made a basketball vehicle, but as you will see, the bottom is all black, and the textures vary.





I use Milkshape if you didn't notice.

12
Modification Help / Re: SkateBoard Park Bricks
« on: May 11, 2012, 08:58:49 PM »
Sweet can't wait.

13
General Discussion / Re: YoungRotations 2012-2013
« on: May 11, 2012, 07:13:06 PM »
I'll act.

14
Modification Help / Re: GUI keeps scaling the entire screen
« on: May 10, 2012, 06:13:55 AM »
What is horizSizing and vertSizing set to?
Their set to 0 but Nexus helped me out. The code had a ton of errors and stuff with parenting and all that.

15
Modification Help / Re: Car rolls when sharply turning.
« on: May 09, 2012, 05:45:04 PM »
Make the RotationalDrag about 10 or 20 and see what happens.

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