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Topics - Uxie

Pages: 1 2 3 [4] 5
46
Modification Help / Corvette *Updated 1*
« on: August 27, 2010, 10:56:57 PM »
I have created a Corvette.
It's not much.
It may have uneven parts.
The back is indented and I will fix it.
If you notice some model screw ups, show me.



Hope you like it so far.

47
Add-Ons / Compact Car V1.5
« on: August 24, 2010, 02:11:56 PM »
This is a Compact Car. It is not floating. It just looks like it in the pictures. It has covers over the wheels as an additional feature. Also because it looks weird without something to cover how it looked. And to block seeing most of the turning. I don't care if it isn't all that great of a model. But please post some uneven parts and such. I want to see them in a picture. I will remake the body of the car to get the tires to work a better way.

Pictures




Known Issues
None

Things That Might Be In V2
Better tres, still.

Download
http://download479.mediafire.com/ssfu881y07zg/17n361owz9es2eh/Vehicle_Compact_Car.zip

48
Modification Help / Basic Skateboard (Jumping + Straight Tires)
« on: August 21, 2010, 04:39:09 PM »
I am having trouble with two things in my Skateboard.

First, How do I make none of the tires show turning animation, but still have it turn?

Second, How do I get The skateboard to jump?
I got this from the Hoverboard and put it in my Skateboard script.
Code: [Select]
function hov::onCollision(%this,%obj,%col,%vec,%speed)
{
   // Collision with other objects, including items
   Parent::onDamage(%this, %obj);
}

function hov::onAdd(%this,%obj)
{
         %obj.playThread(0,"Action");
}

function StaticShapeData::create(%block)
{
 %obj = new StaticShape()
 {
      dataBlock = %block;
 };
 return(%obj);
}

function ServerCmdOllie(%client)
{
%pmount = %client.player.getObjectMount();
%vec2 = %pmount.getForwardVector();
%vec2 = VectorNormalize(%vec2);
%vec2 = VectorScale(%vec2, 15);
Checkheight(%client, %pmount);
if($Pref::Server::Midollie){
%client.ollie = 1;
}
if(%pmount.getDataBlock().getname() $= "hovVehicle"){
if(!%client.ollie) return;
%vec3 = %pmount.getposition();
%client.ollie = 0;
%vec = VectorAdd(%pmount.getposition(), "0 0" SPC 10);
%vec = VectorAdd(%vec, %vec2);
%vec = VectorSub(%vec, %vec3);
%vec = VectorNormalize(%vec);
%vec = VectorScale(%vec, 30);
%pmount.setVelocity(%vec);
}else{
messageclient(%client,"","You are not on a Hoverboard.");
}
}

function CheckHeight(%client, %obj)
{
%Zspeed = getWord(%obj.getvelocity(), 2);
if(%Zspeed < 0.35 && %Zspeed > -1.5)
{
%client.ollie = 1;
}else{
%client.ollie = 0;
}
}

function ServerCmdNitro(%client)
{
%pmount = %client.player.getObjectMount();
if(%pmount.getDataBlock().GetName() $= "hovVehicle"){
if(%client.nitro){
messageclient(%client,"","You do not have Nitro charged.");
return;
}
%vec = %pmount.getForwardVector();
%vec = VectorAdd(%vec, "0 0" SPC 0.3);
%vec = VectorNormalize(%vec);
%vec = VectorScale(%vec, 65);
%pmount.setVelocity(%vec);
%client.nitro = 1;
schedule(3500,0,"Nitroit",%client);
}else{
messageclient(%client,"","You are not on a Hoverboard.");
}
}

function Nitroit(%client)
{
%client.Nitro = 0;
}

function hovVehicle::OnTrigger(%this, %obj, %triggerNum, %val)
{
   if(%val){
      if(%triggerNum == 2){
      ServerCmdollie(%obj.spawnbrick.client);
 }
   }
}

function ServerCmdToggleMidollie(%client)
{
if(%client.issuperadmin || %client.isadmin)
{
 if($pref::server::Midollie){
  $pref::server::Midollie = 0;
  messageAll('','Midollie is now disabled!');
  }else{
  $pref::server::Midollie = 1;
  messageall('','Midollie now enabled!');
 }
}
}
Then I changed it up for mine.
Code: [Select]
function bskateboard::onCollision(%this,%obj,%col,%vec,%speed)
{
   // Collision with other objects, including items
    Parent::onDamage(%this, %obj);
}


function ServerCmdjump(%client)
{
%pmount = %client.player.getObjectMount();
%vec2 = %pmount.getForwardVector();
%vec2 = VectorNormalize(%vec2);
%vec2 = VectorScale(%vec2, 8);
Checkheight(%client, %pmount);
if($Pref::Server::Midjump){
%client.jump = 1;
}
if(%pmount.getDataBlock().getname() $= "bskateboardVehicle"){
if(!%client.jump) return;
%vec3 = %pmount.getposition();
%client.jump = 0;
%vec = VectorAdd(%pmount.getposition(), "0 0" SPC 12);
%vec = VectorAdd(%vec, %vec2);
%vec = VectorSub(%vec, %vec3);
%vec = VectorNormalize(%vec);
%vec = VectorScale(%vec, 12);
%pmount.setVelocity(%vec);
}else{
messageclient(%client,"","You are not on a Basic Skateboard.");
}
}

function CheckHeight(%client, %obj)
{
%Zspeed = getWord(%obj.getvelocity(), 2);
if(%Zspeed < 0.35 && %Zspeed > -1.5)
{
%client.jump = 1;
}else{
%client.jump = 0;
}
}

function bskateboardVehicle::OnTrigger(%this, %obj, %triggerNum, %val)
{
   if(%val){
      if(%triggerNum == 2){
      ServerCmdjump(%obj.spawnbrick.client);
  }
   }
}
The skateboard does jump like I want it to.
But It somehow disables the hoverboard. When I try to jump on the Hoverboard, it says "You are not on a Hoverboard"
Why?

49
Add-Ons / Basic Skateboard
« on: August 19, 2010, 05:28:31 PM »
I have created a skateboard. It does not overwrite PYROTEKNIK's skateboard. This one is easy to control. It doesn't go very fast. The max wheel speed is set to 20. I thought this was a good speed for it. The wheels don't break easily. I am stuck on making the front tires not turn. If you guys want it to do this, please help me at http://forum.blockland.us/index.php?topic=125182.0. This topic is old. Just reply here.

The Ripper Skateboard has a lower jumping height, and a higher speed of 35.
Pictures




Known Issues
Can't get the front tires to not turn.

Things That Might Be In V5
Make the front tires not turn. Can't Figure Out How
Might have ollie sounds.
Turning while in the air.

V2 Updates
Reduced Datablocks from 15 to 5.
Player turned to the side when mounted.
A few tweaks to the script. Not by too much (Rollforce Increased, Drag Increased, Etc.)
Removed unneeded and unused parts of the script.
Changed description to say something that makes sence.
Removed the bskateboardWreckage because it was being completely unused. (It still does the explosion and such)

V3 Updates
Can now press space bar to ollie/jump.
Can hold spacebar to charge jumps.
Lowered the brake.

V4 Updates
Added another skateboard; Ripper Skateboard.
Replaced wheels for better ones.
Lowered the break again.

Still turned to the side, in first person, looks straight.


Credits to M for the Ollie script!


Download Here

RTB Version Here:
http://forum.returntoblockland.com/dlm/viewFile.php?id=2827

No Longer updating this topic, all the updates will go on the RTB one.

50
Modification Help / T811AR Syntax Error
« on: August 16, 2010, 10:20:56 PM »
I can't seem to figure out what is the command in scripts for Clicking the right mouse to Activate. I am trying to get my T811AR to hit people. If it is possible. I believe it is. I have animation for it.

Now There is a Syntax Error when I put in the Hitting Command.

This is What console says about it.
Code: [Select]
Loading Add-On: Weapon_T811AR (CRC:-1377789323)
Add-Ons/Weapon_T811AR/server.cs Line: 401 - Syntax error.
>>> Some error context, with ## on sides of error halt:
   Parent::onFire(%this,%obj,%slot);  

}



^function armor::onTrigger(%this, %obj, %triggerNum, %val)

{

   if(%obj.getDamagePercent() < 1.0)

      %obj.playThread(2, shiftaway);

}



^function armor::onTrigger(%this, %obj, %triggerNum, %val)

{

   directDamage        = ##3##5;

   directDamageType  = $DamageType::T811AR;

   radiusDamageType  = $DamageType::T811AR;

   explosion           = T811ARExplosion;

   //particleEmitter     = as;



   muzzleVelocity      = 50;

   velInheritFactor    = 1;



   armingDelay         = 0;
>>> Error report complete.

ADD-ON "Weapon_T811AR" CONTAINS SYNTAX ERRORS

This is the script part.

Code: [Select]
function armor::onTrigger(%this, %obj, %triggerNum, %val)
{
   if(%obj.getDamagePercent() < 1.0)
      %obj.playThread(2, shiftaway);
}

function armor::onTrigger(%this, %obj, %triggerNum, %val)
{
   directDamage        = 35;
   directDamageType  = $DamageType::T811AR;
   radiusDamageType  = $DamageType::T811AR;
   explosion           = T811ARExplosion;
   //particleEmitter     = as;

   muzzleVelocity      = 50;
   velInheritFactor    = 1;

   armingDelay         = 0;
   lifetime            = 100;
   fadeDelay           = 70;
   bounceElasticity    = 0;
   bounceFriction      = 0;
   isBallistic         = false;
   gravityMod = 0.0;

   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";

   uiName = "T811AR Hit";
};

51
Add-Ons / Wall Bricks V2
« on: July 24, 2010, 08:47:12 AM »
Discription

I have made my first working bricks. They work well. They are in the Brick sections with the 5x hight bricks because thats what my bricks are only longer. If you have any questions about anything like, "Is this already made?" or something, go to this Topic.

Pictures




Includes

  • 1x16x5 Brick
  • 2x16x5 Brick
  • 1x32x5 Brick
  • 2x32x5 Brick
  • 1x48x5 Brick
  • 2x48x5 Brick
  • 1x64x5 Brick
  • 2x64x5 Brick
  • 1x14x5 Brick
  • 2x14x5 Brick
  • 1x30x5 Brick
  • 2x30x5 Brick
  • 1x46x5 Brick
  • 2x46x5 Brick
  • 1x62x5 Brick
  • 2x62x5 Brick

Download

You can download these bricks Here.

Hope You Enjoy!

52
Modification Help / Innertube *Fixed*
« on: July 23, 2010, 11:35:26 AM »
I have created an Innertube. It seems to have a problem. Whenever I spawn it, I crash. It looks as if I didn't Flatshade it. I spawn the Model with Mision Editor. It seems like is has no Colision Box. It does. Named as col-1. I used Milkshape 3D. I know it's the model because I used a diferent DTS Model and it worked with a different one. Does it have to have more than the mount joint?

53
I can't get my Machine Gun to shoot more per second. I have Tried stateTimeoutValue[2] and
  • . There is no stateTimeoutValue[1] and [3] and [4].


Are these the right parts of the script?
Code: [Select]
  // Images have a state system which controls how the animations
   // are run, which sounds are played, script callbacks, etc. This
   // state system is downloaded to the client so that clients can
   // predict state changes and animate accordingly.  The following
   // system supports basic ready->fire->reload transitions as
   // well as a no-ammo->dryfire idle state.

   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.0;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;
stateSequence[1] = "Ready";

stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "Smoke";
stateTimeoutValue[2]            = 0.0;
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = MachineGunFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = MachineGunShot1Sound;
stateEjectShell[2]       = true;

stateName[3] = "Smoke";
stateEmitter[3] = MachineGunSmokeEmitter;
stateEmitterTime[3] = 0.05;
stateEmitterNode[3] = "muzzleNode";
stateTimeoutValue[3]            = 0.01;
stateTransitionOnTimeout[3]     = "Reload";

stateName[4] = "Reload";
stateSequence[4]                = "Reload";
stateTransitionOnTriggerDown[4]  = "Fire";
stateTransitionOnTriggerUp[4]     = "Ready";
stateSequence[4] = "Ready";

};

54
Modification Help / Type 81-1 Assault Rifle (Removed Baretta)
« on: June 13, 2010, 05:54:58 PM »
 I need constructive criticism.This is what I will base it off of. The Machine Gun is now an 81-1 Assult Rifle.

I know the Middle top part isn't complete.

I am having great additions to it. I am working on it having a right click to hit people. Sadly I am having trouble. I can only get it to play the hitting animations.


This is a picture of me holding it from the right side.


This is a picture of my custom bullet. This is for the Machine Gun and the Pistol.


This is a picture of me holding it from the front.


This is a picture of what the gun looks like spawned on a brick. No hands when spawned.


This is a picture of me shooting is in first person with my custom gun shell comming out.


Forget about my Baretta. So many pictures already made and such.

Any ideas of more constructive criticism?

55
Modification Help / Racing GoKart (Old Questions Fixed/New Questions)
« on: April 30, 2010, 03:17:08 PM »
I got it up and running. All I need to do is even out some parts. And I can't destroy the vehicle. I shoot it with a rocket laungher 20 times and nothing happens. Also, When I turn, it's all turning and flipping. How do I fix this?





56
I will take Music Requests as long as they are in Youtube and you post the Link.

I Post Music Here:
Leeroy Jenkins Song Download Here http://www.mediafire.com/?fongjhx5yxz

Bananas In Pajamas Download Here http://www.mediafire.com/?lyzfd4gzizd

Everybody Jam Download Here http://www.mediafire.com/?my5cdxmyjcn

Only You Download Here http://www.mediafire.com/?zjmgncgm4iv

Scatman's World Download Here http://www.mediafire.com/?zggtljnd1tn

His World Special Remix Download Here http://www.mediafire.com/?zj0zdymaznu

WIP Viking Download Here http://www.mediafire.com/?mmyndztmzyu (Epic)

Bowser's Inside Story (Final Boss Theme) Download Here http://www.mediafire.com/?qmzgk0yzny1

Repair Theme Tribute Download Here http://www.mediafire.com/?mnzbmt52mmx



Requests
http://www.youtube.com/watch?v=8GZ2Pe9ew5Y&feature=related
http://www.youtube.com/watch?v=003Mi2i8txU&feature=related
http://www.youtube.com/watch?v=4_BCbousLWc&feature=related
http://www.youtube.com/watch?v=IkT8eNvRnyk&hd=1
http://www.youtube.com/watch?v=v26Z4Vm_KfA&feature=related
http://www.youtube.com/watch?v=-N6sqdrJzVo
http://www.youtube.com/watch?v=GupdrkZMYpA
http://www.youtube.com/watch?v=5Gr2YQXsGwA
http://www.youtube.com/watch?v=xhLxnlNcxv8&feature=fvw
http://www.youtube.com/watch?v=eN5ExwsXUiQ    (6:13 to 6:36, Or 0:40 to 0:56)
http://www.youtube.com/watch?v=F-lVZFH1VkU&feature=fvw
http://www.youtube.com/watch?v=Jp3uVDRsdVQ&feature=related
http://www.youtube.com/watch?v=qG38IXwB1do
http://www.youtube.com/watch?v=gNsYmME4vWQ
http://forum.blockland.us/index.php?topic=101166.0

57
Music / Yesterday By The Beatles
« on: January 18, 2010, 04:52:16 PM »
A song by The Beatles that was requested by The Beatles Songs.

Download Here http://www.mediafire.com/download.php?y5yjoyujcjn

59
Suggestions & Requests / Transformer Playertypes
« on: November 12, 2009, 07:14:19 AM »
I know this has been requested before. But you could make a Playertype that when you crouch you go faster. Similiar to Crouch Racer. Only when you hold shift, you go into Vehicle Mode. Not holding shift will just have you to the Robot.

60
Suggestions & Requests / Excite Truck - Vehicles
« on: November 06, 2009, 09:38:13 PM »
This would be useful for other's Races at maps such as DeathValleyRacing, Blocko Raceway, etc. It should have Nitrous when you hit the Spacebar if this is possible. It should have a script similiar to Strato's Planes that crash when hitting objects which the trucks should have. And if possible, add sound FX. Thank you for anything if made. These are only some of the Vehicles out of the about 21 Vehicles in Excite Truck.

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